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The current implementations do many things wrong but work well enough to run the Dragon Quest X installer until the very end. The game itself crashes when being launched from its System Menu channel unfortunately so it is hard to verify whether the install properly worked or not. There are plenty of "TODO(wfs)" sprinkled around this codebase with things that are knowingly done wrong. The most important one right now is that content extraction is done by buffering everything into memory instead of properly streaming the data to disk (and processing asynchronously), which causes freezes. It is likely to not cause any practical issues since only the installer and the updater should use this anyway. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |