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626 lines
13 KiB
C++
626 lines
13 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// Licensed under GPLv2+
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// Refer to the license.txt file included.
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#include "Common/Hash.h"
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#include <algorithm>
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#include <cstring>
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#include "Common/CPUDetect.h"
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#include "Common/CommonFuncs.h"
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#include "Common/Intrinsics.h"
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static u64 (*ptrHashFunction)(const u8* src, u32 len, u32 samples) = &GetMurmurHash3;
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// uint32_t
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// WARNING - may read one more byte!
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// Implementation from Wikipedia.
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u32 HashFletcher(const u8* data_u8, size_t length)
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{
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const u16* data = (const u16*)data_u8; /* Pointer to the data to be summed */
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size_t len = (length + 1) / 2; /* Length in 16-bit words */
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u32 sum1 = 0xffff, sum2 = 0xffff;
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while (len)
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{
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size_t tlen = len > 360 ? 360 : len;
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len -= tlen;
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do
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{
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sum1 += *data++;
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sum2 += sum1;
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} while (--tlen);
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sum1 = (sum1 & 0xffff) + (sum1 >> 16);
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sum2 = (sum2 & 0xffff) + (sum2 >> 16);
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}
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// Second reduction step to reduce sums to 16 bits
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sum1 = (sum1 & 0xffff) + (sum1 >> 16);
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sum2 = (sum2 & 0xffff) + (sum2 >> 16);
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return (sum2 << 16 | sum1);
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}
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// Implementation from Wikipedia
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// Slightly slower than Fletcher above, but slightly more reliable.
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// data: Pointer to the data to be summed; len is in bytes
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u32 HashAdler32(const u8* data, size_t len)
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{
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static const u32 MOD_ADLER = 65521;
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u32 a = 1, b = 0;
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while (len)
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{
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size_t tlen = len > 5550 ? 5550 : len;
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len -= tlen;
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do
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{
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a += *data++;
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b += a;
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} while (--tlen);
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a = (a & 0xffff) + (a >> 16) * (65536 - MOD_ADLER);
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b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
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}
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// It can be shown that a <= 0x1013a here, so a single subtract will do.
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if (a >= MOD_ADLER)
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{
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a -= MOD_ADLER;
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}
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// It can be shown that b can reach 0xfff87 here.
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b = (b & 0xffff) + (b >> 16) * (65536 - MOD_ADLER);
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if (b >= MOD_ADLER)
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{
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b -= MOD_ADLER;
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}
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return ((b << 16) | a);
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}
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// Stupid hash - but can't go back now :)
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// Don't use for new things. At least it's reasonably fast.
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u32 HashEctor(const u8* ptr, int length)
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{
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u32 crc = 0;
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for (int i = 0; i < length; i++)
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{
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crc ^= ptr[i];
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crc = (crc << 3) | (crc >> 29);
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}
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return (crc);
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}
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#if _ARCH_64
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//-----------------------------------------------------------------------------
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// Block read - if your platform needs to do endian-swapping or can only
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// handle aligned reads, do the conversion here
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inline u64 getblock(const u64* p, int i)
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{
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return p[i];
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}
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//----------
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// Block mix - combine the key bits with the hash bits and scramble everything
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inline void bmix64(u64& h1, u64& h2, u64& k1, u64& k2, u64& c1, u64& c2)
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{
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k1 *= c1;
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k1 = _rotl64(k1, 23);
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k1 *= c2;
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h1 ^= k1;
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h1 += h2;
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h2 = _rotl64(h2, 41);
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k2 *= c2;
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k2 = _rotl64(k2, 23);
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k2 *= c1;
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h2 ^= k2;
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h2 += h1;
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h1 = h1 * 3 + 0x52dce729;
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h2 = h2 * 3 + 0x38495ab5;
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c1 = c1 * 5 + 0x7b7d159c;
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c2 = c2 * 5 + 0x6bce6396;
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}
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//----------
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// Finalization mix - avalanches all bits to within 0.05% bias
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inline u64 fmix64(u64 k)
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{
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k ^= k >> 33;
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k *= 0xff51afd7ed558ccd;
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k ^= k >> 33;
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k *= 0xc4ceb9fe1a85ec53;
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k ^= k >> 33;
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return k;
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}
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u64 GetMurmurHash3(const u8* src, u32 len, u32 samples)
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{
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const u8* data = (const u8*)src;
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const int nblocks = len / 16;
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u32 Step = (len / 8);
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if (samples == 0)
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samples = std::max(Step, 1u);
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Step = Step / samples;
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if (Step < 1)
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Step = 1;
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u64 h1 = 0x9368e53c2f6af274;
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u64 h2 = 0x586dcd208f7cd3fd;
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u64 c1 = 0x87c37b91114253d5;
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u64 c2 = 0x4cf5ad432745937f;
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//----------
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// body
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const u64* blocks = (const u64*)(data);
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for (int i = 0; i < nblocks; i += Step)
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{
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u64 k1 = getblock(blocks, i * 2 + 0);
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u64 k2 = getblock(blocks, i * 2 + 1);
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bmix64(h1, h2, k1, k2, c1, c2);
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}
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//----------
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// tail
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const u8* tail = (const u8*)(data + nblocks * 16);
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u64 k1 = 0;
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u64 k2 = 0;
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switch (len & 15)
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{
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case 15:
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k2 ^= u64(tail[14]) << 48;
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case 14:
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k2 ^= u64(tail[13]) << 40;
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case 13:
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k2 ^= u64(tail[12]) << 32;
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case 12:
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k2 ^= u64(tail[11]) << 24;
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case 11:
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k2 ^= u64(tail[10]) << 16;
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case 10:
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k2 ^= u64(tail[9]) << 8;
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case 9:
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k2 ^= u64(tail[8]) << 0;
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case 8:
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k1 ^= u64(tail[7]) << 56;
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case 7:
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k1 ^= u64(tail[6]) << 48;
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case 6:
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k1 ^= u64(tail[5]) << 40;
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case 5:
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k1 ^= u64(tail[4]) << 32;
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case 4:
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k1 ^= u64(tail[3]) << 24;
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case 3:
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k1 ^= u64(tail[2]) << 16;
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case 2:
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k1 ^= u64(tail[1]) << 8;
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case 1:
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k1 ^= u64(tail[0]) << 0;
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bmix64(h1, h2, k1, k2, c1, c2);
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};
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//----------
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// finalization
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h2 ^= len;
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h1 += h2;
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h2 += h1;
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h1 = fmix64(h1);
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h2 = fmix64(h2);
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h1 += h2;
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return h1;
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}
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// CRC32 hash using the SSE4.2 instruction
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u64 GetCRC32(const u8* src, u32 len, u32 samples)
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{
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#if _M_SSE >= 0x402 || defined(_M_ARM_64)
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u64 h[4] = {len, 0, 0, 0};
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u32 Step = (len / 8);
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const u64* data = (const u64*)src;
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const u64* end = data + Step;
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if (samples == 0)
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samples = std::max(Step, 1u);
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Step = Step / samples;
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if (Step < 1)
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Step = 1;
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#endif
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#if _M_SSE >= 0x402
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while (data < end - Step * 3)
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{
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h[0] = _mm_crc32_u64(h[0], data[Step * 0]);
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h[1] = _mm_crc32_u64(h[1], data[Step * 1]);
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h[2] = _mm_crc32_u64(h[2], data[Step * 2]);
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h[3] = _mm_crc32_u64(h[3], data[Step * 3]);
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data += Step * 4;
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}
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if (data < end - Step * 0)
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h[0] = _mm_crc32_u64(h[0], data[Step * 0]);
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if (data < end - Step * 1)
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h[1] = _mm_crc32_u64(h[1], data[Step * 1]);
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if (data < end - Step * 2)
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h[2] = _mm_crc32_u64(h[2], data[Step * 2]);
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if (len & 7)
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{
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u64 temp = 0;
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memcpy(&temp, end, len & 7);
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h[0] = _mm_crc32_u64(h[0], temp);
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}
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#elif defined(_M_ARM_64)
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// We should be able to use intrinsics for this
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// Too bad the intrinsics for this instruction was added in GCC 4.9.1
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// The Android NDK (as of r10e) only has GCC 4.9
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// Once the Android NDK has a newer GCC version, update these to use intrinsics
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while (data < end - Step * 3)
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{
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asm("crc32x %w[res], %w[two], %x[three]"
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: [res] "=r"(h[0])
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: [two] "r"(h[0]), [three] "r"(data[Step * 0]));
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asm("crc32x %w[res], %w[two], %x[three]"
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: [res] "=r"(h[1])
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: [two] "r"(h[1]), [three] "r"(data[Step * 1]));
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asm("crc32x %w[res], %w[two], %x[three]"
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: [res] "=r"(h[2])
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: [two] "r"(h[2]), [three] "r"(data[Step * 2]));
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asm("crc32x %w[res], %w[two], %x[three]"
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: [res] "=r"(h[3])
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: [two] "r"(h[3]), [three] "r"(data[Step * 3]));
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data += Step * 4;
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}
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if (data < end - Step * 0)
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asm("crc32x %w[res], %w[two], %x[three]"
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: [res] "=r"(h[0])
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: [two] "r"(h[0]), [three] "r"(data[Step * 0]));
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if (data < end - Step * 1)
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asm("crc32x %w[res], %w[two], %x[three]"
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: [res] "=r"(h[1])
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: [two] "r"(h[1]), [three] "r"(data[Step * 1]));
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if (data < end - Step * 2)
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asm("crc32x %w[res], %w[two], %x[three]"
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: [res] "=r"(h[2])
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: [two] "r"(h[2]), [three] "r"(data[Step * 2]));
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if (len & 7)
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{
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u64 temp = 0;
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memcpy(&temp, end, len & 7);
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asm("crc32x %w[res], %w[two], %x[three]"
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: [res] "=r"(h[0])
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: [two] "r"(h[0]), [three] "r"(temp));
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}
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#endif
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#if _M_SSE >= 0x402 || defined(_M_ARM_64)
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// FIXME: is there a better way to combine these partial hashes?
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return h[0] + (h[1] << 10) + (h[2] << 21) + (h[3] << 32);
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#else
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return 0;
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#endif
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}
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/*
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* NOTE: This hash function is used for custom texture loading/dumping, so
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* it should not be changed, which would require all custom textures to be
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* recalculated for their new hash values. If the hashing function is
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* changed, make sure this one is still used when the legacy parameter is
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* true.
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*/
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u64 GetHashHiresTexture(const u8* src, u32 len, u32 samples)
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{
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const u64 m = 0xc6a4a7935bd1e995;
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u64 h = len * m;
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const int r = 47;
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u32 Step = (len / 8);
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const u64* data = (const u64*)src;
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const u64* end = data + Step;
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if (samples == 0)
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samples = std::max(Step, 1u);
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Step = Step / samples;
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if (Step < 1)
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Step = 1;
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while (data < end)
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{
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u64 k = data[0];
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data += Step;
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k *= m;
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k ^= k >> r;
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k *= m;
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h ^= k;
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h *= m;
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}
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const u8* data2 = (const u8*)end;
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switch (len & 7)
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{
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case 7:
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h ^= u64(data2[6]) << 48;
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case 6:
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h ^= u64(data2[5]) << 40;
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case 5:
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h ^= u64(data2[4]) << 32;
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case 4:
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h ^= u64(data2[3]) << 24;
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case 3:
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h ^= u64(data2[2]) << 16;
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case 2:
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h ^= u64(data2[1]) << 8;
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case 1:
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h ^= u64(data2[0]);
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h *= m;
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};
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h ^= h >> r;
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h *= m;
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h ^= h >> r;
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return h;
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}
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#else
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// CRC32 hash using the SSE4.2 instruction
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u64 GetCRC32(const u8* src, u32 len, u32 samples)
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{
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#if _M_SSE >= 0x402
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u32 h = len;
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u32 Step = (len / 4);
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const u32* data = (const u32*)src;
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const u32* end = data + Step;
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if (samples == 0)
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samples = std::max(Step, 1u);
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Step = Step / samples;
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if (Step < 1)
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Step = 1;
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while (data < end)
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{
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h = _mm_crc32_u32(h, data[0]);
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data += Step;
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}
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const u8* data2 = (const u8*)end;
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return (u64)_mm_crc32_u32(h, u32(data2[0]));
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#else
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return 0;
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#endif
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}
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//-----------------------------------------------------------------------------
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// Block read - if your platform needs to do endian-swapping or can only
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// handle aligned reads, do the conversion here
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inline u32 getblock(const u32* p, int i)
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{
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return p[i];
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}
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//----------
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// Finalization mix - force all bits of a hash block to avalanche
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// avalanches all bits to within 0.25% bias
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inline u32 fmix32(u32 h)
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{
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h ^= h >> 16;
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h *= 0x85ebca6b;
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h ^= h >> 13;
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h *= 0xc2b2ae35;
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h ^= h >> 16;
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return h;
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}
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inline void bmix32(u32& h1, u32& h2, u32& k1, u32& k2, u32& c1, u32& c2)
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{
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k1 *= c1;
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k1 = _rotl(k1, 11);
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k1 *= c2;
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h1 ^= k1;
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h1 += h2;
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h2 = _rotl(h2, 17);
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k2 *= c2;
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k2 = _rotl(k2, 11);
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k2 *= c1;
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h2 ^= k2;
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h2 += h1;
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h1 = h1 * 3 + 0x52dce729;
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h2 = h2 * 3 + 0x38495ab5;
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c1 = c1 * 5 + 0x7b7d159c;
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c2 = c2 * 5 + 0x6bce6396;
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}
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//----------
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u64 GetMurmurHash3(const u8* src, u32 len, u32 samples)
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{
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const u8* data = (const u8*)src;
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u32 out[2];
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const int nblocks = len / 8;
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u32 Step = (len / 4);
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if (samples == 0)
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samples = std::max(Step, 1u);
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Step = Step / samples;
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if (Step < 1)
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Step = 1;
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u32 h1 = 0x8de1c3ac;
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u32 h2 = 0xbab98226;
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u32 c1 = 0x95543787;
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u32 c2 = 0x2ad7eb25;
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//----------
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// body
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const u32* blocks = (const u32*)(data + nblocks * 8);
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for (int i = -nblocks; i < 0; i += Step)
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{
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u32 k1 = getblock(blocks, i * 2 + 0);
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u32 k2 = getblock(blocks, i * 2 + 1);
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bmix32(h1, h2, k1, k2, c1, c2);
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}
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//----------
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// tail
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const u8* tail = (const u8*)(data + nblocks * 8);
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u32 k1 = 0;
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u32 k2 = 0;
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switch (len & 7)
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{
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case 7:
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k2 ^= tail[6] << 16;
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case 6:
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k2 ^= tail[5] << 8;
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case 5:
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k2 ^= tail[4] << 0;
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case 4:
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k1 ^= tail[3] << 24;
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case 3:
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k1 ^= tail[2] << 16;
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case 2:
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k1 ^= tail[1] << 8;
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case 1:
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k1 ^= tail[0] << 0;
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bmix32(h1, h2, k1, k2, c1, c2);
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};
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//----------
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// finalization
|
|
|
|
h2 ^= len;
|
|
|
|
h1 += h2;
|
|
h2 += h1;
|
|
|
|
h1 = fmix32(h1);
|
|
h2 = fmix32(h2);
|
|
|
|
h1 += h2;
|
|
h2 += h1;
|
|
|
|
out[0] = h1;
|
|
out[1] = h2;
|
|
|
|
return *((u64*)&out);
|
|
}
|
|
|
|
/*
|
|
* FIXME: The old 32-bit version of this hash made different hashes than the
|
|
* 64-bit version. Until someone can make a new version of the 32-bit one that
|
|
* makes identical hashes, this is just a c/p of the 64-bit one.
|
|
*/
|
|
u64 GetHashHiresTexture(const u8* src, u32 len, u32 samples)
|
|
{
|
|
const u64 m = 0xc6a4a7935bd1e995ULL;
|
|
u64 h = len * m;
|
|
const int r = 47;
|
|
u32 Step = (len / 8);
|
|
const u64* data = (const u64*)src;
|
|
const u64* end = data + Step;
|
|
if (samples == 0)
|
|
samples = std::max(Step, 1u);
|
|
Step = Step / samples;
|
|
if (Step < 1)
|
|
Step = 1;
|
|
while (data < end)
|
|
{
|
|
u64 k = data[0];
|
|
data += Step;
|
|
k *= m;
|
|
k ^= k >> r;
|
|
k *= m;
|
|
h ^= k;
|
|
h *= m;
|
|
}
|
|
|
|
const u8* data2 = (const u8*)end;
|
|
|
|
switch (len & 7)
|
|
{
|
|
case 7:
|
|
h ^= u64(data2[6]) << 48;
|
|
case 6:
|
|
h ^= u64(data2[5]) << 40;
|
|
case 5:
|
|
h ^= u64(data2[4]) << 32;
|
|
case 4:
|
|
h ^= u64(data2[3]) << 24;
|
|
case 3:
|
|
h ^= u64(data2[2]) << 16;
|
|
case 2:
|
|
h ^= u64(data2[1]) << 8;
|
|
case 1:
|
|
h ^= u64(data2[0]);
|
|
h *= m;
|
|
};
|
|
|
|
h ^= h >> r;
|
|
h *= m;
|
|
h ^= h >> r;
|
|
|
|
return h;
|
|
}
|
|
#endif
|
|
|
|
u64 GetHash64(const u8* src, u32 len, u32 samples)
|
|
{
|
|
return ptrHashFunction(src, len, samples);
|
|
}
|
|
|
|
// sets the hash function used for the texture cache
|
|
void SetHash64Function()
|
|
{
|
|
#if _M_SSE >= 0x402
|
|
if (cpu_info.bSSE4_2) // sse crc32 version
|
|
{
|
|
ptrHashFunction = &GetCRC32;
|
|
}
|
|
else
|
|
#elif defined(_M_ARM_64)
|
|
if (cpu_info.bCRC32)
|
|
{
|
|
ptrHashFunction = &GetCRC32;
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
ptrHashFunction = &GetMurmurHash3;
|
|
}
|
|
}
|