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41 lines
1.2 KiB
C++
41 lines
1.2 KiB
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "AudioCommon/Enums.h"
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#include "AudioCommon/SoundStream.h"
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class Mixer;
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namespace Core
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{
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class System;
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}
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namespace AudioCommon
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{
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void InitSoundStream(Core::System& system);
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void PostInitSoundStream(Core::System& system);
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void ShutdownSoundStream(Core::System& system);
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std::string GetDefaultSoundBackend();
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std::vector<std::string> GetSoundBackends();
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DPL2Quality GetDefaultDPL2Quality();
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bool SupportsDPL2Decoder(std::string_view backend);
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bool SupportsLatencyControl(std::string_view backend);
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bool SupportsVolumeChanges(std::string_view backend);
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void UpdateSoundStream(Core::System& system);
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void SetSoundStreamRunning(Core::System& system, bool running);
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void SendAIBuffer(Core::System& system, const short* samples, unsigned int num_samples);
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void StartAudioDump(Core::System& system);
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void StopAudioDump(Core::System& system);
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void IncreaseVolume(Core::System& system, unsigned short offset);
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void DecreaseVolume(Core::System& system, unsigned short offset);
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void ToggleMuteVolume(Core::System& system);
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} // namespace AudioCommon
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