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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
28 lines
612 B
C++
28 lines
612 B
C++
// Copyright 2017 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <array>
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#include <SoundTouch.h>
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namespace AudioCommon
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{
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class AudioStretcher
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{
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public:
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explicit AudioStretcher(unsigned int sample_rate);
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void ProcessSamples(const short* in, unsigned int num_in, unsigned int num_out);
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void GetStretchedSamples(short* out, unsigned int num_out);
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void Clear();
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private:
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unsigned int m_sample_rate;
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std::array<short, 2> m_last_stretched_sample = {};
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soundtouch::SoundTouch m_sound_touch;
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double m_stretch_ratio = 1.0;
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};
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} // namespace AudioCommon
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