mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-30 23:11:00 +01:00
5465775d11
At least in MSVC (which is not restricted from targetting C++20), these can be resolved to either std::format_to or fmt::format_to (though I'm not sure why the std one is available). We want the latter.
45 lines
1.3 KiB
C++
45 lines
1.3 KiB
C++
// Copyright 2014 Dolphin Emulator Project
|
|
// SPDX-License-Identifier: GPL-2.0-or-later
|
|
|
|
#pragma once
|
|
|
|
#include <fmt/format.h>
|
|
#include <functional>
|
|
|
|
#include "Common/CommonTypes.h"
|
|
|
|
#include "VideoCommon/RenderState.h"
|
|
#include "VideoCommon/ShaderGenCommon.h"
|
|
|
|
enum class APIType;
|
|
|
|
#pragma pack(1)
|
|
struct geometry_shader_uid_data
|
|
{
|
|
u32 NumValues() const { return sizeof(geometry_shader_uid_data); }
|
|
bool IsPassthrough() const;
|
|
|
|
u32 numTexGens : 4;
|
|
u32 primitive_type : 2;
|
|
};
|
|
#pragma pack()
|
|
|
|
using GeometryShaderUid = ShaderUid<geometry_shader_uid_data>;
|
|
|
|
ShaderCode GenerateGeometryShaderCode(APIType api_type, const ShaderHostConfig& host_config,
|
|
const geometry_shader_uid_data* uid_data);
|
|
GeometryShaderUid GetGeometryShaderUid(PrimitiveType primitive_type);
|
|
void EnumerateGeometryShaderUids(const std::function<void(const GeometryShaderUid&)>& callback);
|
|
|
|
template <>
|
|
struct fmt::formatter<geometry_shader_uid_data>
|
|
{
|
|
constexpr auto parse(format_parse_context& ctx) { return ctx.begin(); }
|
|
template <typename FormatContext>
|
|
auto format(const geometry_shader_uid_data& uid, FormatContext& ctx) const
|
|
{
|
|
return fmt::format_to(ctx.out(), "passthrough: {}, {} tex gens, primitive type {}",
|
|
uid.IsPassthrough(), uid.numTexGens, uid.primitive_type);
|
|
}
|
|
};
|