..
CMakeLists.txt
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
CommandBufferManager.cpp
VideoBackends:Vulkan: Synchronize presentation
2022-11-07 02:20:22 +01:00
CommandBufferManager.h
VideoBackends:Vulkan: Synchronize presentation
2022-11-07 02:20:22 +01:00
Constants.h
VideoBackends:Vulkan: Raise number of command buffers
2022-10-01 01:26:04 +02:00
ObjectCache.cpp
VideoBackends:Vulkan: Add support for vertex shader point and line expansion
2022-10-22 20:13:24 -05:00
ObjectCache.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
ShaderCompiler.cpp
VideoBackend/OGL: Prefer KHR_subgroup over NV_shader_thread.
2023-02-09 13:27:02 +01:00
ShaderCompiler.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
StagingBuffer.cpp
VideoBackends:Vulkan: Fix incorrect barriers in StagingBuffer
2022-11-29 23:14:23 +01:00
StagingBuffer.h
VideoBackends:Vulkan: Use VMA for staging buffers
2022-10-23 03:21:14 +02:00
StateTracker.cpp
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
StateTracker.h
Cleanup headers
2023-01-31 19:41:24 +13:00
VideoBackend.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VKBoundingBox.cpp
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
VKBoundingBox.h
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
VKGfx.cpp
Refactor ClearRegion
2023-02-09 18:36:20 +13:00
VKGfx.h
Apply suggestions from code review
2023-02-09 18:36:20 +13:00
VKMain.cpp
Lint fixes
2023-02-09 18:36:20 +13:00
VKPerfQuery.cpp
Move xfb tracking and IR scaling out of RenderBase
2023-02-09 18:36:20 +13:00
VKPerfQuery.h
Add virtual Initialize() to PerfQueryBase
2023-01-31 19:41:24 +13:00
VKPipeline.cpp
VideoBackends:Vulkan: Dynamic vertex loader support
2022-09-19 16:28:24 -05:00
VKPipeline.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VKShader.cpp
VKShader: Only set shader name if supported
2022-01-31 01:17:40 -05:00
VKShader.h
VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
2021-08-30 13:47:48 -05:00
VKStreamBuffer.cpp
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
VKStreamBuffer.h
VideoBackends:Vulkan: Use VMA for stream buffer
2022-10-23 03:21:29 +02:00
VKSwapChain.cpp
Move Presenting, Dumping and ImGui out of Renderer
2023-01-31 18:45:21 +13:00
VKSwapChain.h
Vulkan: Remove unused swap chain functions
2022-08-17 18:16:17 -07:00
VKTexture.cpp
Merge pull request #11522 from phire/KillRendererWithFire
2023-02-09 19:59:16 +13:00
VKTexture.h
VideoBackends: add a way to load data into a specific level AND layer, default to layer 0
2023-01-27 18:46:53 -06:00
VKVertexFormat.cpp
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
VKVertexFormat.h
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
VKVertexManager.cpp
Implement AbstractGfx for Vulkan
2023-01-31 19:41:23 +13:00
VKVertexManager.h
treewide: convert GPLv2+ license info to SPDX tags
2021-07-05 04:35:56 +02:00
VulkanContext.cpp
VideoBackends:Vulkan: Replace debug_report with debug_utils
2022-12-27 02:48:50 +01:00
VulkanContext.h
VideoBackends:Vulkan: Replace debug_report with debug_utils
2022-12-27 02:48:50 +01:00
VulkanEntryPoints.inl
VideoBackends:Vulkan: Replace debug_report with debug_utils
2022-12-27 02:48:50 +01:00
VulkanLoader.cpp
VideoBackends:Vulkan: Set up VMA
2022-10-23 02:54:35 +02:00
VulkanLoader.h
Ignore nullability-completeness warnings in VMA
2023-01-30 03:11:51 +13:00