dolphin/Source
degasus 2754c1132e VideoCommon: reimplement Dirty() in PixelShaderManager
This isn't needed in VertexShaderManager as it's still in the old dirty flag way.

But it's very importend for PixelShaderManager as some float4s aren't initialized as 0.0f
2013-10-12 20:31:59 +02:00
..
Android [Android] Replace the getter for the adapter backing the GameListFragment with a function that simply clears the array adapter. Maintains encapsulation this way. Simplified the actual setting of the backing ArrayAdapter for GameListFragment; this allows us to make a class variable a method variable now. 2013-10-10 17:08:46 -04:00
Core VideoCommon: reimplement Dirty() in PixelShaderManager 2013-10-12 20:31:59 +02:00
DSPSpy llejit - fix for flag generation code + dspspy jit workaround 2011-04-15 13:04:20 +00:00
DSPTool Buildfix for dsptool. 2013-05-21 20:30:09 -04:00
TestSuite clear cg from project files 2013-02-27 10:55:25 +01:00
UnitTests Adding unit test project to VS solution 2013-05-22 03:29:58 +02:00
VSProps Upgrade libusb to 1.0.16 2013-09-30 18:36:54 +13:00
CMakeLists.txt Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00
Dolphin_2010.sln Put Plugins/ in Core/, rename to VideoBackends 2013-10-07 10:37:01 -04:00