dolphin/Source
Ryan Houdek 4f02132f93 Make our architecture defines less stupid.
Our defines were never clear between what meant 64bit or x86_64
This makes a clear cut between bitness and architecture.
This commit also has the side effect of bringing up aarch64 compiling support.
2014-03-04 09:36:59 -06:00
..
Android Fix the OpenGL About tab. 2014-02-22 21:08:27 -06:00
Core Make our architecture defines less stupid. 2014-03-04 09:36:59 -06:00
DSPSpy Replace all include guard ifdefs with "#pragma once" 2014-02-10 18:07:16 -05:00
DSPTool Forgot to move DSPTool over. Fixed now. 2014-02-20 01:01:11 +01:00
UnitTests UnitTests: ensure the Binaries/Tests directory exists before linking. 2014-03-03 04:03:53 +01:00
VSProps Scope the Windows include directory to only point to Source/Core/. 2014-02-18 13:21:12 -05:00
CMakeLists.txt Unittests: Always use GTest from Externals (recommended way from GTest FAQ). 2014-03-03 03:38:46 +01:00
dolphin-emu.sln [GLExtensions] Initial code drop for GLExtensions. This drops GLEW entirely from the codebase. This has been tested on Android and Linux+ATI. Of course untested on Windows and Apple. Also untested with Linux + EGL but should be fine there. There are most likely a couple of extensions I'm missing which would result in null pointer runs but not bad for the initial commit. 2014-01-17 15:50:51 +01:00
pch.h Fix Linux build 2014-02-18 12:09:38 +01:00