dolphin/Source
Pokechu22 937bb2aa2e Cache normals in addition to binormals and tangents
Fixes LIT (https://bugs.dolphin-emu.org/issues/13635). The text does not include normals, but has lighting enabled. With the previous default of (0, 0, 0), lighting was always black (as dot(X, (0, 0, 0)) is always 0). It seems like the normal from the map in the background (0, 0, 1) is re-used.

LIT also has the vertex color enabled while vertex color is not specified, the same as SMS's debug cubes; the default MissingColorValue GameINI value of solid white seems to work correctly in this case.
2024-10-12 10:32:41 -07:00
..
Android Merge pull request #13079 from JosJuice/android-16k 2024-10-12 10:11:33 +01:00
Core Cache normals in addition to binormals and tangents 2024-10-12 10:32:41 -07:00
DSPSpy Simplify std::fill with std::fill_n 2024-10-07 15:34:56 -07:00
DSPTool TAS Input: Enable hotkeys and controller input when Input has focus 2024-05-31 15:14:44 -07:00
PCH
UnitTests Cache normals in addition to binormals and tangents 2024-10-12 10:32:41 -07:00
VSProps Migrate Vulkan-Headers to submodule and update to v1.3.288 2024-06-22 08:03:20 +02:00
.clang-format
CMakeLists.txt CMakeLists: Add Clang's Specific WShadow Diagnostics 2024-03-09 15:34:39 -08:00
dolphin-emu.sln Externals: Convert minizip-ng To Submodule 2024-05-03 12:43:33 -07:00