dolphin/Source/Core/VideoCommon/NetPlayChatUI.h
Lioncash 50a15b7484 VideoCommon/NetPlayChatUI: Take std::string by value in AppendChat()
Given we're simply storing the std::string into a deque. We can emplace
it and move it. Completely avoiding copies with the current usage of the
function.
2019-05-29 06:12:29 -04:00

38 lines
849 B
C++

// Copyright 2019 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <array>
#include <deque>
#include <functional>
#include <memory>
#include <string>
#include <utility>
class NetPlayChatUI
{
public:
explicit NetPlayChatUI(std::function<void(const std::string&)> callback);
~NetPlayChatUI() = default;
using Color = std::array<float, 3>;
void Display();
void AppendChat(std::string message, Color color);
void SendMessage();
void Activate();
private:
char m_message_buf[256] = {};
bool m_scroll_to_bottom = false;
bool m_activate = false;
bool m_is_scrolled_to_bottom = true;
std::deque<std::pair<std::string, Color>> m_messages;
std::function<void(const std::string&)> m_message_callback;
};
extern std::unique_ptr<NetPlayChatUI> g_netplay_chat_ui;