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https://github.com/dolphin-emu/dolphin.git
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52d3137598
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually any Dolphin-capable machines out there without SSE3, but.. Use -search_paths_first to give our statically linked libraries precedence over /usr/local/lib. Some work-in-progress changes to facilitate a more easily redistributable application bundle on OS X. Group compiler/preprocessor/linker flags together to make the full set more intuitively apparent. The various libraries in Externals have rather inconsistent conventions for include paths. Best to encapsulate that knowledge in foo/SConscript. Re-use utils.GenerateRevFile for all three places in the build system where we need the SVN revision number. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
43 lines
853 B
Python
43 lines
853 B
Python
# -*- python -*-
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Import('env')
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import sys
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if env.has_key('shared_sdl') and env['shared_sdl']:
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Return()
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files = [
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'src/SDL.c',
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'src/SDL_error.c',
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'src/SDL_fatal.c',
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'src/joystick/SDL_joystick.c',
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]
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if sys.platform.count('bsd'):
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env['LIBS'] += ['usbhid']
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files += [
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'src/joystick/bsd/SDL_sysjoystick.c',
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'src/stdlib/SDL_malloc.c',
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'src/stdlib/SDL_string.c',
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]
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elif sys.platform == 'darwin':
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files += [
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'src/joystick/darwin/SDL_sysjoystick.c',
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]
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elif sys.platform == 'linux2':
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files += [
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'src/joystick/linux/SDL_sysjoystick.c',
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'src/stdlib/SDL_string.c',
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]
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elif sys.platform == 'win32':
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files += [
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'src/joystick/win32/SDL_mmjoystick.c',
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]
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else:
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files += [
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'src/joystick/dummy/SDL_sysjoystick.c',
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]
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env.StaticLibrary(env['local_libs'] + "SDL", files)
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env['CPPPATH'] += ['#Externals/SDL', '#Externals/SDL/include']
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