dolphin/Externals/SDL/SConscript
Soren Jorvang 52d3137598 Build with -msse3 on OS X. The first Intel Macs were Core Duo/Solo, which
had SSE3. Keep -msse2 on other platforms. Not sure if there are actually
any Dolphin-capable machines out there without SSE3, but..

Use -search_paths_first to give our statically linked libraries precedence
over /usr/local/lib. 

Some work-in-progress changes to facilitate a more easily redistributable
application bundle on OS X.

Group compiler/preprocessor/linker flags together to make the full set
more intuitively apparent.

The various libraries in Externals have rather inconsistent conventions
for include paths. Best to encapsulate that knowledge in foo/SConscript.

Re-use utils.GenerateRevFile for all three places in the build system 
where we need the SVN revision number.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6030 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-08-01 16:30:22 +00:00

43 lines
853 B
Python

# -*- python -*-
Import('env')
import sys
if env.has_key('shared_sdl') and env['shared_sdl']:
Return()
files = [
'src/SDL.c',
'src/SDL_error.c',
'src/SDL_fatal.c',
'src/joystick/SDL_joystick.c',
]
if sys.platform.count('bsd'):
env['LIBS'] += ['usbhid']
files += [
'src/joystick/bsd/SDL_sysjoystick.c',
'src/stdlib/SDL_malloc.c',
'src/stdlib/SDL_string.c',
]
elif sys.platform == 'darwin':
files += [
'src/joystick/darwin/SDL_sysjoystick.c',
]
elif sys.platform == 'linux2':
files += [
'src/joystick/linux/SDL_sysjoystick.c',
'src/stdlib/SDL_string.c',
]
elif sys.platform == 'win32':
files += [
'src/joystick/win32/SDL_mmjoystick.c',
]
else:
files += [
'src/joystick/dummy/SDL_sysjoystick.c',
]
env.StaticLibrary(env['local_libs'] + "SDL", files)
env['CPPPATH'] += ['#Externals/SDL', '#Externals/SDL/include']