dolphin/Source/Core/VideoCommon/AbstractTexture.h
Stenzek 56afebeb44 AbstractTexture: Seperate CopyRectangleFromTexture to two methods
ScaleRectangleFromTexture, which does a draw, and
CopyRectangleFromTexture, which where possible, does a bit-for-bit copy.
2017-11-22 18:47:04 +10:00

60 lines
2.0 KiB
C++

// Copyright 2017 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <cstddef>
#include <optional>
#include <string>
#include "Common/CommonTypes.h"
#include "Common/MathUtil.h"
#include "VideoCommon/TextureConfig.h"
class AbstractTexture
{
public:
explicit AbstractTexture(const TextureConfig& c);
virtual ~AbstractTexture();
virtual void Bind(unsigned int stage) = 0;
bool Save(const std::string& filename, unsigned int level);
struct RawTextureInfo
{
const u8* data;
u32 stride;
u32 width;
u32 height;
};
std::optional<RawTextureInfo> Map();
std::optional<RawTextureInfo> Map(u32 level, u32 x, u32 y, u32 width, u32 height);
std::optional<RawTextureInfo> Map(u32 level);
virtual void Unmap();
virtual void CopyRectangleFromTexture(const AbstractTexture* src,
const MathUtil::Rectangle<int>& src_rect, u32 src_layer,
u32 src_level, const MathUtil::Rectangle<int>& dst_rect,
u32 dst_layer, u32 dst_level) = 0;
virtual void ScaleRectangleFromTexture(const AbstractTexture* source,
const MathUtil::Rectangle<int>& srcrect,
const MathUtil::Rectangle<int>& dstrect) = 0;
virtual void Load(u32 level, u32 width, u32 height, u32 row_length, const u8* buffer,
size_t buffer_size) = 0;
static bool IsCompressedFormat(AbstractTextureFormat format);
static size_t CalculateStrideForFormat(AbstractTextureFormat format, u32 row_length);
static size_t GetTexelSizeForFormat(AbstractTextureFormat format);
const TextureConfig& GetConfig() const;
protected:
virtual std::optional<RawTextureInfo> MapFullImpl();
virtual std::optional<RawTextureInfo> MapRegionImpl(u32 level, u32 x, u32 y, u32 width,
u32 height);
bool m_currently_mapped = false;
const TextureConfig m_config;
};