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https://github.com/dolphin-emu/dolphin.git
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f79520a906
It now supports variable-sized data payloads and memory range freeing. It's a little faster, too.
134 lines
3.8 KiB
C++
134 lines
3.8 KiB
C++
// Copyright 2014 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <cstddef>
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#include <vector>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/MemoryUtil.h"
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namespace Common
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{
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// Everything that needs to generate code should inherit from this.
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// You get memory management for free, plus, you can use all emitter functions without
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// having to prefix them with gen-> or something similar.
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// Example implementation:
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// class JIT : public CodeBlock<ARMXEmitter> {}
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template <class T, bool executable = true>
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class CodeBlock : public T
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{
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private:
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// A privately used function to set the executable RAM space to something invalid.
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// For debugging usefulness it should be used to set the RAM to a host specific breakpoint
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// instruction
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virtual void PoisonMemory() = 0;
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protected:
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u8* region = nullptr;
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// Size of region we can use.
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size_t region_size = 0;
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// Original size of the region we allocated.
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size_t total_region_size = 0;
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bool m_is_child = false;
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std::vector<CodeBlock*> m_children;
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public:
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CodeBlock() = default;
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virtual ~CodeBlock()
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{
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if (region)
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FreeCodeSpace();
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}
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CodeBlock(const CodeBlock&) = delete;
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CodeBlock& operator=(const CodeBlock&) = delete;
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CodeBlock(CodeBlock&&) = delete;
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CodeBlock& operator=(CodeBlock&&) = delete;
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// Call this before you generate any code.
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void AllocCodeSpace(size_t size)
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{
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region_size = size;
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total_region_size = size;
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if constexpr (executable)
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region = static_cast<u8*>(Common::AllocateExecutableMemory(total_region_size));
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else
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region = static_cast<u8*>(Common::AllocateMemoryPages(total_region_size));
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T::SetCodePtr(region, region + size);
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}
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// Always clear code space with breakpoints, so that if someone accidentally executes
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// uninitialized, it just breaks into the debugger.
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void ClearCodeSpace()
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{
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PoisonMemory();
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ResetCodePtr();
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}
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// Call this when shutting down. Don't rely on the destructor, even though it'll do the job.
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void FreeCodeSpace()
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{
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ASSERT(!m_is_child);
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Common::FreeMemoryPages(region, total_region_size);
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region = nullptr;
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region_size = 0;
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total_region_size = 0;
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for (CodeBlock* child : m_children)
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{
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child->region = nullptr;
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child->region_size = 0;
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child->total_region_size = 0;
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}
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}
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bool IsInSpace(const u8* ptr) const { return ptr >= region && ptr < (region + region_size); }
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bool IsInSpaceOrChildSpace(const u8* ptr) const
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{
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return ptr >= region && ptr < (region + total_region_size);
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}
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void WriteProtect(bool allow_execute)
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{
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Common::WriteProtectMemory(region, region_size, allow_execute);
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}
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void UnWriteProtect(bool allow_execute)
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{
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Common::UnWriteProtectMemory(region, region_size, allow_execute);
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}
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void ResetCodePtr() { T::SetCodePtr(region, region + region_size); }
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size_t GetSpaceLeft() const
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{
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ASSERT(static_cast<size_t>(T::GetCodePtr() - region) < region_size);
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return region_size - (T::GetCodePtr() - region);
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}
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bool IsAlmostFull() const
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{
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// This should be bigger than the biggest block ever.
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return GetSpaceLeft() < 0x10000;
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}
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bool HasChildren() const { return region_size != total_region_size; }
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u8* AllocChildCodeSpace(size_t child_size)
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{
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ASSERT_MSG(DYNA_REC, child_size <= GetSpaceLeft(), "Insufficient space for child allocation.");
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u8* child_region = region + region_size - child_size;
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region_size -= child_size;
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ResetCodePtr();
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return child_region;
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}
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void AddChildCodeSpace(CodeBlock* child, size_t child_size)
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{
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u8* child_region = AllocChildCodeSpace(child_size);
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child->m_is_child = true;
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child->region = child_region;
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child->region_size = child_size;
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child->total_region_size = child_size;
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child->ResetCodePtr();
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m_children.emplace_back(child);
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}
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};
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} // namespace Common
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