dolphin/Source/Core/VideoCommon/Assets
2023-07-16 12:56:03 -05:00
..
CustomAsset.cpp VideoCommon: add additional locks around asset access and usage to ensure thread safety 2023-06-05 16:19:46 -05:00
CustomAsset.h VideoCommon: move cached texture asset to 'CustomAsset' common code 2023-06-20 18:59:55 -05:00
CustomAssetLibrary.cpp
CustomAssetLibrary.h VideoCommon: initialize load info variables 2023-07-16 12:56:03 -05:00
CustomAssetLoader.cpp VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
CustomAssetLoader.h VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
CustomTextureData.cpp VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
CustomTextureData.h VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
DirectFilesystemAssetLibrary.cpp VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
DirectFilesystemAssetLibrary.h VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
MaterialAsset.cpp VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
MaterialAsset.h VideoCommon: add material asset. A material is similar to other graphics engines where it provides data to be used in conjunction with a shader asset to generate a runtime AbstractShader 2023-07-09 12:21:34 -05:00
ShaderAsset.cpp VideoCommon: add a pixel shader asset 2023-06-30 01:32:53 -05:00
ShaderAsset.h VideoCommon: add a pixel shader asset 2023-06-30 01:32:53 -05:00
TextureAsset.cpp VideoCommon: don't treat incorrect aspect ratio or sizes that aren't a multiple of native textures as an error 2023-06-12 21:19:29 -05:00
TextureAsset.h VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00