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Debugger
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Remove an extraneous comment indicator from DebuggerPanel.cpp in DolphinWX.
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2013-04-08 01:47:51 -04:00 |
GLInterface
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Some more logging typos and clarifications. Missed these in my last commit.
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2013-04-01 00:10:54 -04:00 |
MemoryCards
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
AboutDolphin.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
AboutDolphin.h
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More work on making dialogs close when escape is pressed, and some general GUI code clean up.
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2011-03-16 22:22:21 +00:00 |
ARCodeAddEdit.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
ARCodeAddEdit.h
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Revert "Ctrl+A support in the action replay code editing menu."
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2013-01-21 00:11:53 -05:00 |
CheatsWindow.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
CheatsWindow.h
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Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
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2013-01-13 03:06:56 -06:00 |
ConfigMain.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
ConfigMain.h
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Merge branch 'external-theme'
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2013-01-16 19:00:19 -06:00 |
FifoPlayerDlg.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
FifoPlayerDlg.h
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
Frame.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
Frame.h
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
FrameAui.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
FrameTools.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
GameListCtrl.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
GameListCtrl.h
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Eliminate some netplay gamelist ugliness.
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2013-03-03 17:56:40 -06:00 |
GCMicDlg.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
GCMicDlg.h
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ok...just need to update the button...
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2011-10-09 01:11:48 -07:00 |
GeckoCodeDiag.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
GeckoCodeDiag.h
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Added a note to try the native code handler in the error message window.
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2012-01-03 01:24:16 -05:00 |
GLInterface.h
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Removes the redundant window on OSX
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2013-03-13 21:34:52 -05:00 |
Globals.h
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
HotkeyDlg.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
HotkeyDlg.h
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Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape.
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2011-03-16 12:59:05 +00:00 |
InputConfigDiag.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
InputConfigDiag.h
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Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
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2013-01-13 03:06:56 -06:00 |
InputConfigDiagBitmaps.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
ISOFile.cpp
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Update iso file cache version.
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2013-04-09 13:04:23 -05:00 |
ISOFile.h
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Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
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2013-03-03 18:34:03 -06:00 |
ISOProperties.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
ISOProperties.h
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Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
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2013-02-16 12:51:09 +11:00 |
LogConfigWindow.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
LogConfigWindow.h
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added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
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2012-01-07 23:04:18 -08:00 |
LogWindow.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
LogWindow.h
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I'm confused at why SHIFT-JIS was being used here.
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2013-03-02 20:42:48 -06:00 |
Main.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
Main.h
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Allow playing movies from command line. Also remove some unneeded code.
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2013-03-13 01:37:35 -04:00 |
MainAndroid.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
MainNoGUI.cpp
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Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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2011-08-26 13:29:01 -07:00 |
MemcardManager.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
MemcardManager.h
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
NetWindow.cpp
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Allow enabling memory card writes for netplay clients, instead of just the server.
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2013-04-07 13:04:44 -04:00 |
NetWindow.h
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Allow disabling memory card writes in netplay.
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2013-04-07 12:18:07 -04:00 |
PatchAddEdit.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
PatchAddEdit.h
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Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
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2011-07-09 21:00:30 +00:00 |
PHackSettings.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
PHackSettings.h
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Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
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2011-03-17 04:26:01 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
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2011-01-25 11:14:11 +00:00 |
TASInputDlg.cpp
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
TASInputDlg.h
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Remove all tab/space mismatches from the DolphinWX project (at least 99%. I promise!)
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2013-04-08 01:16:50 -04:00 |
UDPConfigDiag.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
UDPConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
VideoConfigDiag.cpp
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Rename the "Disable Dest. Alpha Pass" option to "Disable Destination Alpha" (GUI-only).
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2013-04-07 21:41:25 +00:00 |
VideoConfigDiag.h
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
WiimoteConfigDiag.cpp
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Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
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2013-02-15 03:00:31 -06:00 |
WiimoteConfigDiag.h
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Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
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2013-02-15 03:00:31 -06:00 |
WXInputBase.cpp
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build against wxWidgets3 from Externals on Windows.
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2012-03-18 02:31:19 -07:00 |
WXInputBase.h
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Clean up nowx and stop cocoaApp busy-waiting in the main loop.
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2011-01-15 10:33:07 +00:00 |
WxUtils.cpp
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Buildfix.
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2013-02-28 03:11:10 -06:00 |
WxUtils.h
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
X11Utils.cpp
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Fix compiling Dolphin on devices that provide crazy GLES drivers
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2013-03-05 03:53:25 +00:00 |
X11Utils.h
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On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
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2011-06-17 13:14:55 +00:00 |