mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-02 23:11:27 +01:00
cc6c454898
The old way was to use a dirty flag per setter. Now we just update the const buffer per setter directly. The old optimization isn't needed any more as the setters don't call the backend any more. The follow parts are rewritten: Alpha ZTextureType zbias FogParam FogColor Color TexDim IndMatrix MaterialColor FogRangeAdjust Lights
709 lines
21 KiB
C++
709 lines
21 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#include "Common.h"
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#include "VideoConfig.h"
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#include "MathUtil.h"
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#include <cmath>
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#include <sstream>
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#include "Statistics.h"
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#include "VertexShaderGen.h"
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#include "VertexShaderManager.h"
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#include "BPMemory.h"
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#include "CPMemory.h"
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#include "XFMemory.h"
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#include "VideoCommon.h"
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#include "VertexManagerBase.h"
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#include "RenderBase.h"
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float GC_ALIGNED16(g_fProjectionMatrix[16]);
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// track changes
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static bool bTexMatricesChanged[2], bPosNormalMatrixChanged, bProjectionChanged, bViewportChanged;
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static int nMaterialsChanged;
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static int nTransformMatricesChanged[2]; // min,max
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static int nNormalMatricesChanged[2]; // min,max
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static int nPostTransformMatricesChanged[2]; // min,max
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static int nLightsChanged[2]; // min,max
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static Matrix44 s_viewportCorrection;
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static Matrix33 s_viewRotationMatrix;
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static Matrix33 s_viewInvRotationMatrix;
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static float s_fViewTranslationVector[3];
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static float s_fViewRotation[2];
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VertexShaderConstants VertexShaderManager::constants;
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bool VertexShaderManager::dirty;
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void UpdateViewport(Matrix44& vpCorrection);
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void UpdateViewportWithCorrection()
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{
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UpdateViewport(s_viewportCorrection);
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}
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inline void SetVSConstant4f(unsigned int const_number, float f1, float f2, float f3, float f4)
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{
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float4* c = (float4*) &VertexShaderManager::constants;
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c[const_number][0] = f1;
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c[const_number][1] = f2;
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c[const_number][2] = f3;
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c[const_number][3] = f4;
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VertexShaderManager::dirty = true;
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}
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inline void SetVSConstant4fv(unsigned int const_number, const float *f)
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{
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float4* c = (float4*) &VertexShaderManager::constants;
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c[const_number][0] = f[0];
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c[const_number][1] = f[1];
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c[const_number][2] = f[2];
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c[const_number][3] = f[3];
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VertexShaderManager::dirty = true;
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}
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inline void SetMultiVSConstant3fv(unsigned int const_number, unsigned int count, const float *f)
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{
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float4* c = (float4*) &VertexShaderManager::constants;
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for(u32 i=0; i<count; i++)
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{
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c[const_number+i][0] = f[0 + 3*i];
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c[const_number+i][1] = f[1 + 3*i];
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c[const_number+i][2] = f[2 + 3*i];
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c[const_number+i][3] = 0.0f;
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}
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VertexShaderManager::dirty = true;
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}
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inline void SetMultiVSConstant4fv(unsigned int const_number, unsigned int count, const float *f)
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{
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float4* c = (float4*) &VertexShaderManager::constants;
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for(u32 i=0; i<count; i++)
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{
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c[const_number+i][0] = f[0 + 4*i];
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c[const_number+i][1] = f[1 + 4*i];
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c[const_number+i][2] = f[2 + 4*i];
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c[const_number+i][3] = f[3 + 4*i];
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}
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VertexShaderManager::dirty = true;
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}
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struct ProjectionHack
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{
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float sign;
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float value;
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ProjectionHack() { }
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ProjectionHack(float new_sign, float new_value)
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: sign(new_sign), value(new_value) {}
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};
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namespace
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{
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// Control Variables
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static ProjectionHack g_ProjHack1;
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static ProjectionHack g_ProjHack2;
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static bool g_ProjHack3;
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} // Namespace
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float PHackValue(std::string sValue)
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{
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float f = 0;
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bool fp = false;
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const char *cStr = sValue.c_str();
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char *c = new char[strlen(cStr)+1];
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std::istringstream sTof("");
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for (unsigned int i=0; i<=strlen(cStr); ++i)
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{
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if (i == 20)
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{
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c[i] = '\0';
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break;
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}
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c[i] = (cStr[i] == ',') ? '.' : *(cStr+i);
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if (c[i] == '.')
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fp = true;
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}
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cStr = c;
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sTof.str(cStr);
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sTof >> f;
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if (!fp)
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f /= 0xF4240;
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delete [] c;
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return f;
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}
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void UpdateProjectionHack(int iPhackvalue[], std::string sPhackvalue[])
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{
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float fhackvalue1 = 0, fhackvalue2 = 0;
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float fhacksign1 = 1.0, fhacksign2 = 1.0;
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bool bProjHack3 = false;
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const char *sTemp[2];
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if (iPhackvalue[0] == 1)
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{
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NOTICE_LOG(VIDEO, "\t\t--- Orthographic Projection Hack ON ---");
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fhacksign1 *= (iPhackvalue[1] == 1) ? -1.0f : fhacksign1;
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sTemp[0] = (iPhackvalue[1] == 1) ? " * (-1)" : "";
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fhacksign2 *= (iPhackvalue[2] == 1) ? -1.0f : fhacksign2;
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sTemp[1] = (iPhackvalue[2] == 1) ? " * (-1)" : "";
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fhackvalue1 = PHackValue(sPhackvalue[0]);
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NOTICE_LOG(VIDEO, "- zNear Correction = (%f + zNear)%s", fhackvalue1, sTemp[0]);
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fhackvalue2 = PHackValue(sPhackvalue[1]);
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NOTICE_LOG(VIDEO, "- zFar Correction = (%f + zFar)%s", fhackvalue2, sTemp[1]);
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sTemp[0] = "DISABLED";
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bProjHack3 = (iPhackvalue[3] == 1) ? true : bProjHack3;
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if (bProjHack3)
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sTemp[0] = "ENABLED";
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NOTICE_LOG(VIDEO, "- Extra Parameter: %s", sTemp[0]);
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}
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// Set the projections hacks
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g_ProjHack1 = ProjectionHack(fhacksign1, fhackvalue1);
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g_ProjHack2 = ProjectionHack(fhacksign2, fhackvalue2);
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g_ProjHack3 = bProjHack3;
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}
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void VertexShaderManager::Init()
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{
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Dirty();
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memset(&xfregs, 0, sizeof(xfregs));
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memset(xfmem, 0, sizeof(xfmem));
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memset(&constants, 0 , sizeof(constants));
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ResetView();
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// TODO: should these go inside ResetView()?
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Matrix44::LoadIdentity(s_viewportCorrection);
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memset(g_fProjectionMatrix, 0, sizeof(g_fProjectionMatrix));
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for (int i = 0; i < 4; ++i)
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g_fProjectionMatrix[i*5] = 1.0f;
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}
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void VertexShaderManager::Shutdown()
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{
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}
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void VertexShaderManager::Dirty()
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{
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nTransformMatricesChanged[0] = 0;
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nTransformMatricesChanged[1] = 256;
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nNormalMatricesChanged[0] = 0;
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nNormalMatricesChanged[1] = 96;
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nPostTransformMatricesChanged[0] = 0;
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nPostTransformMatricesChanged[1] = 256;
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nLightsChanged[0] = 0;
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nLightsChanged[1] = 0x80;
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bPosNormalMatrixChanged = true;
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bTexMatricesChanged[0] = true;
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bTexMatricesChanged[1] = true;
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bProjectionChanged = true;
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nMaterialsChanged = 15;
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dirty = true;
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}
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// Syncs the shader constant buffers with xfmem
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// TODO: A cleaner way to control the matrices without making a mess in the parameters field
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void VertexShaderManager::SetConstants()
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{
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if (nTransformMatricesChanged[0] >= 0)
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{
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int startn = nTransformMatricesChanged[0] / 4;
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int endn = (nTransformMatricesChanged[1] + 3) / 4;
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const float* pstart = (const float*)&xfmem[startn * 4];
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SetMultiVSConstant4fv(C_TRANSFORMMATRICES + startn, endn - startn, pstart);
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nTransformMatricesChanged[0] = nTransformMatricesChanged[1] = -1;
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}
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if (nNormalMatricesChanged[0] >= 0)
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{
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int startn = nNormalMatricesChanged[0] / 3;
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int endn = (nNormalMatricesChanged[1] + 2) / 3;
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const float *pnstart = (const float*)&xfmem[XFMEM_NORMALMATRICES+3*startn];
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SetMultiVSConstant3fv(C_NORMALMATRICES + startn, endn - startn, pnstart);
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nNormalMatricesChanged[0] = nNormalMatricesChanged[1] = -1;
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}
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if (nPostTransformMatricesChanged[0] >= 0)
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{
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int startn = nPostTransformMatricesChanged[0] / 4;
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int endn = (nPostTransformMatricesChanged[1] + 3 ) / 4;
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const float* pstart = (const float*)&xfmem[XFMEM_POSTMATRICES + startn * 4];
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SetMultiVSConstant4fv(C_POSTTRANSFORMMATRICES + startn, endn - startn, pstart);
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nPostTransformMatricesChanged[0] = nPostTransformMatricesChanged[1] = -1;
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}
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if (nLightsChanged[0] >= 0)
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{
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// lights don't have a 1 to 1 mapping, the color component needs to be converted to 4 floats
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int istart = nLightsChanged[0] / 0x10;
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int iend = (nLightsChanged[1] + 15) / 0x10;
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const float* xfmemptr = (const float*)&xfmem[0x10 * istart + XFMEM_LIGHTS];
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for (int i = istart; i < iend; ++i)
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{
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u32 color = *(const u32*)(xfmemptr + 3);
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float NormalizationCoef = 1 / 255.0f;
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SetVSConstant4f(C_LIGHTS + 5 * i,
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((color >> 24) & 0xFF) * NormalizationCoef,
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((color >> 16) & 0xFF) * NormalizationCoef,
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((color >> 8) & 0xFF) * NormalizationCoef,
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((color) & 0xFF) * NormalizationCoef);
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xfmemptr += 4;
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for (int j = 0; j < 4; ++j, xfmemptr += 3)
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{
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if (j == 1 &&
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fabs(xfmemptr[0]) < 0.00001f &&
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fabs(xfmemptr[1]) < 0.00001f &&
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fabs(xfmemptr[2]) < 0.00001f)
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{
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// dist attenuation, make sure not equal to 0!!!
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SetVSConstant4f(C_LIGHTS+5*i+j+1, 0.00001f, xfmemptr[1], xfmemptr[2], 0);
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}
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else
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{
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SetVSConstant4fv(C_LIGHTS+5*i+j+1, xfmemptr);
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}
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}
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}
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nLightsChanged[0] = nLightsChanged[1] = -1;
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}
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if (nMaterialsChanged)
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{
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float GC_ALIGNED16(material[4]);
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float NormalizationCoef = 1 / 255.0f;
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for (int i = 0; i < 2; ++i)
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{
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if (nMaterialsChanged & (1 << i))
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{
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u32 data = *(xfregs.ambColor + i);
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material[0] = ((data >> 24) & 0xFF) * NormalizationCoef;
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material[1] = ((data >> 16) & 0xFF) * NormalizationCoef;
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material[2] = ((data >> 8) & 0xFF) * NormalizationCoef;
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material[3] = ( data & 0xFF) * NormalizationCoef;
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SetVSConstant4fv(C_MATERIALS + i, material);
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}
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}
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for (int i = 0; i < 2; ++i)
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{
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if (nMaterialsChanged & (1 << (i + 2)))
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{
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u32 data = *(xfregs.matColor + i);
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material[0] = ((data >> 24) & 0xFF) * NormalizationCoef;
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material[1] = ((data >> 16) & 0xFF) * NormalizationCoef;
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material[2] = ((data >> 8) & 0xFF) * NormalizationCoef;
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material[3] = ( data & 0xFF) * NormalizationCoef;
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SetVSConstant4fv(C_MATERIALS + i + 2, material);
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}
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}
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nMaterialsChanged = 0;
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}
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if (bPosNormalMatrixChanged)
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{
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bPosNormalMatrixChanged = false;
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const float *pos = (const float *)xfmem + MatrixIndexA.PosNormalMtxIdx * 4;
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const float *norm = (const float *)xfmem + XFMEM_NORMALMATRICES + 3 * (MatrixIndexA.PosNormalMtxIdx & 31);
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SetMultiVSConstant4fv(C_POSNORMALMATRIX, 3, pos);
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SetMultiVSConstant3fv(C_POSNORMALMATRIX + 3, 3, norm);
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}
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if (bTexMatricesChanged[0])
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{
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bTexMatricesChanged[0] = false;
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const float *fptrs[] =
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{
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(const float *)xfmem + MatrixIndexA.Tex0MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex1MtxIdx * 4,
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(const float *)xfmem + MatrixIndexA.Tex2MtxIdx * 4, (const float *)xfmem + MatrixIndexA.Tex3MtxIdx * 4
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};
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for (int i = 0; i < 4; ++i)
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{
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SetMultiVSConstant4fv(C_TEXMATRICES + 3 * i, 3, fptrs[i]);
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}
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}
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if (bTexMatricesChanged[1])
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{
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bTexMatricesChanged[1] = false;
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const float *fptrs[] = {
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(const float *)xfmem + MatrixIndexB.Tex4MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex5MtxIdx * 4,
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(const float *)xfmem + MatrixIndexB.Tex6MtxIdx * 4, (const float *)xfmem + MatrixIndexB.Tex7MtxIdx * 4
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};
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for (int i = 0; i < 4; ++i)
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{
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SetMultiVSConstant4fv(C_TEXMATRICES+3 * i + 12, 3, fptrs[i]);
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}
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}
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if (bViewportChanged)
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{
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bViewportChanged = false;
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SetVSConstant4f(C_DEPTHPARAMS,
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xfregs.viewport.farZ / 16777216.0f,
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xfregs.viewport.zRange / 16777216.0f,
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-1.f / (float)g_renderer->EFBToScaledX((int)ceil(2.0f * xfregs.viewport.wd)),
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1.f / (float)g_renderer->EFBToScaledY((int)ceil(-2.0f * xfregs.viewport.ht)));
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// This is so implementation-dependent that we can't have it here.
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UpdateViewport(s_viewportCorrection);
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bProjectionChanged = true;
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}
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if (bProjectionChanged)
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{
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bProjectionChanged = false;
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float *rawProjection = xfregs.projection.rawProjection;
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switch(xfregs.projection.type)
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{
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case GX_PERSPECTIVE:
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g_fProjectionMatrix[0] = rawProjection[0] * g_ActiveConfig.fAspectRatioHackW;
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = rawProjection[1];
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g_fProjectionMatrix[3] = 0.0f;
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = rawProjection[2] * g_ActiveConfig.fAspectRatioHackH;
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g_fProjectionMatrix[6] = rawProjection[3];
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g_fProjectionMatrix[7] = 0.0f;
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = rawProjection[4];
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g_fProjectionMatrix[11] = rawProjection[5];
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g_fProjectionMatrix[12] = 0.0f;
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g_fProjectionMatrix[13] = 0.0f;
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// donkopunchstania: GC GPU rounds differently?
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// -(1 + epsilon) so objects are clipped as they are on the real HW
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g_fProjectionMatrix[14] = -1.00000011921f;
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g_fProjectionMatrix[15] = 0.0f;
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SETSTAT_FT(stats.gproj_0, g_fProjectionMatrix[0]);
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SETSTAT_FT(stats.gproj_1, g_fProjectionMatrix[1]);
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SETSTAT_FT(stats.gproj_2, g_fProjectionMatrix[2]);
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SETSTAT_FT(stats.gproj_3, g_fProjectionMatrix[3]);
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SETSTAT_FT(stats.gproj_4, g_fProjectionMatrix[4]);
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SETSTAT_FT(stats.gproj_5, g_fProjectionMatrix[5]);
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SETSTAT_FT(stats.gproj_6, g_fProjectionMatrix[6]);
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SETSTAT_FT(stats.gproj_7, g_fProjectionMatrix[7]);
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SETSTAT_FT(stats.gproj_8, g_fProjectionMatrix[8]);
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SETSTAT_FT(stats.gproj_9, g_fProjectionMatrix[9]);
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SETSTAT_FT(stats.gproj_10, g_fProjectionMatrix[10]);
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SETSTAT_FT(stats.gproj_11, g_fProjectionMatrix[11]);
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SETSTAT_FT(stats.gproj_12, g_fProjectionMatrix[12]);
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SETSTAT_FT(stats.gproj_13, g_fProjectionMatrix[13]);
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SETSTAT_FT(stats.gproj_14, g_fProjectionMatrix[14]);
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SETSTAT_FT(stats.gproj_15, g_fProjectionMatrix[15]);
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break;
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case GX_ORTHOGRAPHIC:
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g_fProjectionMatrix[0] = rawProjection[0];
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g_fProjectionMatrix[1] = 0.0f;
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g_fProjectionMatrix[2] = 0.0f;
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g_fProjectionMatrix[3] = rawProjection[1];
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g_fProjectionMatrix[4] = 0.0f;
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g_fProjectionMatrix[5] = rawProjection[2];
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g_fProjectionMatrix[6] = 0.0f;
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g_fProjectionMatrix[7] = rawProjection[3];
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g_fProjectionMatrix[8] = 0.0f;
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g_fProjectionMatrix[9] = 0.0f;
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g_fProjectionMatrix[10] = (g_ProjHack1.value + rawProjection[4]) * ((g_ProjHack1.sign == 0) ? 1.0f : g_ProjHack1.sign);
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g_fProjectionMatrix[11] = (g_ProjHack2.value + rawProjection[5]) * ((g_ProjHack2.sign == 0) ? 1.0f : g_ProjHack2.sign);
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g_fProjectionMatrix[12] = 0.0f;
|
|
g_fProjectionMatrix[13] = 0.0f;
|
|
|
|
/*
|
|
projection hack for metroid other m...attempt to remove black projection layer from cut scenes.
|
|
g_fProjectionMatrix[15] = 1.0f was the default setting before
|
|
this hack was added...setting g_fProjectionMatrix[14] to -1 might make the hack more stable, needs more testing.
|
|
Only works for OGL and DX9...this is not helping DX11
|
|
*/
|
|
|
|
g_fProjectionMatrix[14] = 0.0f;
|
|
g_fProjectionMatrix[15] = (g_ProjHack3 && rawProjection[0] == 2.0f ? 0.0f : 1.0f); //causes either the efb copy or bloom layer not to show if proj hack enabled
|
|
|
|
SETSTAT_FT(stats.g2proj_0, g_fProjectionMatrix[0]);
|
|
SETSTAT_FT(stats.g2proj_1, g_fProjectionMatrix[1]);
|
|
SETSTAT_FT(stats.g2proj_2, g_fProjectionMatrix[2]);
|
|
SETSTAT_FT(stats.g2proj_3, g_fProjectionMatrix[3]);
|
|
SETSTAT_FT(stats.g2proj_4, g_fProjectionMatrix[4]);
|
|
SETSTAT_FT(stats.g2proj_5, g_fProjectionMatrix[5]);
|
|
SETSTAT_FT(stats.g2proj_6, g_fProjectionMatrix[6]);
|
|
SETSTAT_FT(stats.g2proj_7, g_fProjectionMatrix[7]);
|
|
SETSTAT_FT(stats.g2proj_8, g_fProjectionMatrix[8]);
|
|
SETSTAT_FT(stats.g2proj_9, g_fProjectionMatrix[9]);
|
|
SETSTAT_FT(stats.g2proj_10, g_fProjectionMatrix[10]);
|
|
SETSTAT_FT(stats.g2proj_11, g_fProjectionMatrix[11]);
|
|
SETSTAT_FT(stats.g2proj_12, g_fProjectionMatrix[12]);
|
|
SETSTAT_FT(stats.g2proj_13, g_fProjectionMatrix[13]);
|
|
SETSTAT_FT(stats.g2proj_14, g_fProjectionMatrix[14]);
|
|
SETSTAT_FT(stats.g2proj_15, g_fProjectionMatrix[15]);
|
|
SETSTAT_FT(stats.proj_0, rawProjection[0]);
|
|
SETSTAT_FT(stats.proj_1, rawProjection[1]);
|
|
SETSTAT_FT(stats.proj_2, rawProjection[2]);
|
|
SETSTAT_FT(stats.proj_3, rawProjection[3]);
|
|
SETSTAT_FT(stats.proj_4, rawProjection[4]);
|
|
SETSTAT_FT(stats.proj_5, rawProjection[5]);
|
|
break;
|
|
|
|
default:
|
|
ERROR_LOG(VIDEO, "Unknown projection type: %d", xfregs.projection.type);
|
|
}
|
|
|
|
PRIM_LOG("Projection: %f %f %f %f %f %f\n", rawProjection[0], rawProjection[1], rawProjection[2], rawProjection[3], rawProjection[4], rawProjection[5]);
|
|
|
|
if ((g_ActiveConfig.bFreeLook || g_ActiveConfig.bAnaglyphStereo ) && xfregs.projection.type == GX_PERSPECTIVE)
|
|
{
|
|
Matrix44 mtxA;
|
|
Matrix44 mtxB;
|
|
Matrix44 viewMtx;
|
|
|
|
Matrix44::Translate(mtxA, s_fViewTranslationVector);
|
|
Matrix44::LoadMatrix33(mtxB, s_viewRotationMatrix);
|
|
Matrix44::Multiply(mtxB, mtxA, viewMtx); // view = rotation x translation
|
|
Matrix44::Set(mtxB, g_fProjectionMatrix);
|
|
Matrix44::Multiply(mtxB, viewMtx, mtxA); // mtxA = projection x view
|
|
Matrix44::Multiply(s_viewportCorrection, mtxA, mtxB); // mtxB = viewportCorrection x mtxA
|
|
|
|
SetMultiVSConstant4fv(C_PROJECTION, 4, mtxB.data);
|
|
}
|
|
else
|
|
{
|
|
Matrix44 projMtx;
|
|
Matrix44::Set(projMtx, g_fProjectionMatrix);
|
|
|
|
Matrix44 correctedMtx;
|
|
Matrix44::Multiply(s_viewportCorrection, projMtx, correctedMtx);
|
|
SetMultiVSConstant4fv(C_PROJECTION, 4, correctedMtx.data);
|
|
}
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::InvalidateXFRange(int start, int end)
|
|
{
|
|
if (((u32)start >= (u32)MatrixIndexA.PosNormalMtxIdx * 4 &&
|
|
(u32)start < (u32)MatrixIndexA.PosNormalMtxIdx * 4 + 12) ||
|
|
((u32)start >= XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 &&
|
|
(u32)start < XFMEM_NORMALMATRICES + ((u32)MatrixIndexA.PosNormalMtxIdx & 31) * 3 + 9))
|
|
{
|
|
bPosNormalMatrixChanged = true;
|
|
}
|
|
|
|
if (((u32)start >= (u32)MatrixIndexA.Tex0MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex0MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexA.Tex1MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex1MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexA.Tex2MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex2MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexA.Tex3MtxIdx*4 && (u32)start < (u32)MatrixIndexA.Tex3MtxIdx*4+12))
|
|
{
|
|
bTexMatricesChanged[0] = true;
|
|
}
|
|
|
|
if (((u32)start >= (u32)MatrixIndexB.Tex4MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex4MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexB.Tex5MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex5MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexB.Tex6MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex6MtxIdx*4+12) ||
|
|
((u32)start >= (u32)MatrixIndexB.Tex7MtxIdx*4 && (u32)start < (u32)MatrixIndexB.Tex7MtxIdx*4+12))
|
|
{
|
|
bTexMatricesChanged[1] = true;
|
|
}
|
|
|
|
if (start < XFMEM_POSMATRICES_END)
|
|
{
|
|
if (nTransformMatricesChanged[0] == -1)
|
|
{
|
|
nTransformMatricesChanged[0] = start;
|
|
nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
|
}
|
|
else
|
|
{
|
|
if (nTransformMatricesChanged[0] > start) nTransformMatricesChanged[0] = start;
|
|
if (nTransformMatricesChanged[1] < end) nTransformMatricesChanged[1] = end>XFMEM_POSMATRICES_END?XFMEM_POSMATRICES_END:end;
|
|
}
|
|
}
|
|
|
|
if (start < XFMEM_NORMALMATRICES_END && end > XFMEM_NORMALMATRICES)
|
|
{
|
|
int _start = start < XFMEM_NORMALMATRICES ? 0 : start-XFMEM_NORMALMATRICES;
|
|
int _end = end < XFMEM_NORMALMATRICES_END ? end-XFMEM_NORMALMATRICES : XFMEM_NORMALMATRICES_END-XFMEM_NORMALMATRICES;
|
|
|
|
if (nNormalMatricesChanged[0] == -1)
|
|
{
|
|
nNormalMatricesChanged[0] = _start;
|
|
nNormalMatricesChanged[1] = _end;
|
|
}
|
|
else
|
|
{
|
|
if (nNormalMatricesChanged[0] > _start) nNormalMatricesChanged[0] = _start;
|
|
if (nNormalMatricesChanged[1] < _end) nNormalMatricesChanged[1] = _end;
|
|
}
|
|
}
|
|
|
|
if (start < XFMEM_POSTMATRICES_END && end > XFMEM_POSTMATRICES)
|
|
{
|
|
int _start = start < XFMEM_POSTMATRICES ? XFMEM_POSTMATRICES : start-XFMEM_POSTMATRICES;
|
|
int _end = end < XFMEM_POSTMATRICES_END ? end-XFMEM_POSTMATRICES : XFMEM_POSTMATRICES_END-XFMEM_POSTMATRICES;
|
|
|
|
if (nPostTransformMatricesChanged[0] == -1)
|
|
{
|
|
nPostTransformMatricesChanged[0] = _start;
|
|
nPostTransformMatricesChanged[1] = _end;
|
|
}
|
|
else
|
|
{
|
|
if (nPostTransformMatricesChanged[0] > _start) nPostTransformMatricesChanged[0] = _start;
|
|
if (nPostTransformMatricesChanged[1] < _end) nPostTransformMatricesChanged[1] = _end;
|
|
}
|
|
}
|
|
|
|
if (start < XFMEM_LIGHTS_END && end > XFMEM_LIGHTS)
|
|
{
|
|
int _start = start < XFMEM_LIGHTS ? XFMEM_LIGHTS : start-XFMEM_LIGHTS;
|
|
int _end = end < XFMEM_LIGHTS_END ? end-XFMEM_LIGHTS : XFMEM_LIGHTS_END-XFMEM_LIGHTS;
|
|
|
|
if (nLightsChanged[0] == -1 )
|
|
{
|
|
nLightsChanged[0] = _start;
|
|
nLightsChanged[1] = _end;
|
|
}
|
|
else
|
|
{
|
|
if (nLightsChanged[0] > _start) nLightsChanged[0] = _start;
|
|
if (nLightsChanged[1] < _end) nLightsChanged[1] = _end;
|
|
}
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetTexMatrixChangedA(u32 Value)
|
|
{
|
|
if (MatrixIndexA.Hex != Value)
|
|
{
|
|
VertexManager::Flush();
|
|
if (MatrixIndexA.PosNormalMtxIdx != (Value&0x3f))
|
|
bPosNormalMatrixChanged = true;
|
|
bTexMatricesChanged[0] = true;
|
|
MatrixIndexA.Hex = Value;
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetTexMatrixChangedB(u32 Value)
|
|
{
|
|
if (MatrixIndexB.Hex != Value)
|
|
{
|
|
VertexManager::Flush();
|
|
bTexMatricesChanged[1] = true;
|
|
MatrixIndexB.Hex = Value;
|
|
}
|
|
}
|
|
|
|
void VertexShaderManager::SetViewportChanged()
|
|
{
|
|
bViewportChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::SetProjectionChanged()
|
|
{
|
|
bProjectionChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::SetMaterialColorChanged(int index, u32 color)
|
|
{
|
|
nMaterialsChanged |= (1 << index);
|
|
}
|
|
|
|
void VertexShaderManager::TranslateView(float x, float y, float z)
|
|
{
|
|
float result[3];
|
|
float vector[3] = { x,z,y };
|
|
|
|
Matrix33::Multiply(s_viewInvRotationMatrix, vector, result);
|
|
|
|
for (int i = 0; i < 3; i++)
|
|
s_fViewTranslationVector[i] += result[i];
|
|
|
|
bProjectionChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::RotateView(float x, float y)
|
|
{
|
|
s_fViewRotation[0] += x;
|
|
s_fViewRotation[1] += y;
|
|
|
|
Matrix33 mx;
|
|
Matrix33 my;
|
|
Matrix33::RotateX(mx, s_fViewRotation[1]);
|
|
Matrix33::RotateY(my, s_fViewRotation[0]);
|
|
Matrix33::Multiply(mx, my, s_viewRotationMatrix);
|
|
|
|
// reverse rotation
|
|
Matrix33::RotateX(mx, -s_fViewRotation[1]);
|
|
Matrix33::RotateY(my, -s_fViewRotation[0]);
|
|
Matrix33::Multiply(my, mx, s_viewInvRotationMatrix);
|
|
|
|
bProjectionChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::ResetView()
|
|
{
|
|
memset(s_fViewTranslationVector, 0, sizeof(s_fViewTranslationVector));
|
|
Matrix33::LoadIdentity(s_viewRotationMatrix);
|
|
Matrix33::LoadIdentity(s_viewInvRotationMatrix);
|
|
s_fViewRotation[0] = s_fViewRotation[1] = 0.0f;
|
|
|
|
bProjectionChanged = true;
|
|
}
|
|
|
|
void VertexShaderManager::DoState(PointerWrap &p)
|
|
{
|
|
p.Do(g_fProjectionMatrix);
|
|
p.Do(s_viewportCorrection);
|
|
p.Do(s_viewRotationMatrix);
|
|
p.Do(s_viewInvRotationMatrix);
|
|
p.Do(s_fViewTranslationVector);
|
|
p.Do(s_fViewRotation);
|
|
p.Do(constants);
|
|
p.Do(dirty);
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
{
|
|
Dirty();
|
|
}
|
|
}
|