dolphin/Source/DSPTool/main.cpp

149 lines
4.2 KiB
C++

// Copyright (C) 2003-2009 Dolphin Project.
// This program is free software: you can redistribute it and/or modify
// it under the terms of the GNU General Public License as published by
// the Free Software Foundation, version 2.0.
// This program is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
// GNU General Public License 2.0 for more details.
// A copy of the GPL 2.0 should have been included with the program.
// If not, see http://www.gnu.org/licenses/
// Official SVN repository and contact information can be found at
// http://code.google.com/p/dolphin-emu/
#include "Common.h"
#include "FileUtil.h"
#include "DSPCodeUtil.h"
// Stub out the dsplib host stuff, since this is just a simple cmdline tools.
u8 DSPHost_ReadHostMemory(u32 addr) { return 0; }
bool DSPHost_OnThread() { return false; }
bool DSPHost_Running() { return true; }
u32 DSPHost_CodeLoaded(const u8 *ptr, int size) {return 0x1337c0de;}
// This test goes from text ASM to binary to text ASM and once again back to binary.
// Then the two binaries are compared.
bool RoundTrip(const std::vector<u16> &code1)
{
std::vector<u16> code2;
std::string text;
if (!Disassemble(code1, false, &text))
{
printf("RoundTrip: Disassembly failed.\n");
return false;
}
if (!Assemble(text.c_str(), &code2))
{
printf("RoundTrip: Assembly failed.\n");
return false;
}
Compare(code1, code2);
return true;
}
// This test goes from text ASM to binary to text ASM and once again back to binary.
// Very convenient for testing. Then the two binaries are compared.
bool SuperTrip(const char *asm_code)
{
std::vector<u16> code1, code2;
std::string text;
if (!Assemble(asm_code, &code1))
{
printf("SuperTrip: First assembly failed\n");
return false;
}
printf("First assembly: %i words\n", (int)code1.size());
if (!Disassemble(code1, false, &text))
{
printf("SuperTrip: Disassembly failed\n");
return false;
}
else
{
//printf("Disass:\n");
//printf("%s", text.c_str());
}
if (!Assemble(text.c_str(), &code2))
{
printf("SuperTrip: Second assembly failed\n");
return false;
}
/*
std::string text2;
Disassemble(code1, true, &text1);
Disassemble(code2, true, &text2);
File::WriteStringToFile(true, text1, "code1.txt");
File::WriteStringToFile(true, text2, "code2.txt");
*/
return true;
}
void RunAsmTests()
{
bool fail = false;
#define CHK(a) if (!SuperTrip(a)) printf("FAIL\n%s\n", a), fail = true;
// Let's start out easy - a trivial instruction..
#if 0
CHK(" NOP\n");
// Now let's do several.
CHK(" NOP\n"
" NOP\n"
" NOP\n");
// Turning it up a notch.
CHK(" SET16\n"
" SET40\n"
" CLR15\n"
" M0\n"
" M2\n");
// Time to try labels and parameters, and comments.
CHK("DIRQ_TEST: equ 0xfffb ; DSP Irq Request\n"
" si @0xfffc, #0x8888\n"
" si @0xfffd, #0xbeef\n"
" si @DIRQ_TEST, #0x0001\n");
// Let's see if registers roundtrip. Also try predefined labels.
CHK(" si @0xfffc, #0x8888\n"
" si @0xfffd, #0xbeef\n"
" si @DIRQ, #0x0001\n");
// Let's get brutal. We generate random code bytes and make sure that they can
// be roundtripped. We don't expect it to always succeed but it'll be sure to generate
// interesting test cases.
puts("Insane Random Code Test\n");
std::vector<u16> rand_code;
GenRandomCode(21, &rand_code);
std::string rand_code_text;
Disassemble(rand_code, &rand_code_text);
printf("%s", rand_code_text.c_str());
RoundTrip(rand_code);
#endif
std::string dsp_test;
//File::ReadStringFromFile(true, "C:/devkitPro/examples/wii/asndlib/dsptest/dsp_test.ds", &dsp_test);
File::ReadFileToString(true, "C:/devkitPro/trunk/libogc/libasnd/dsp_mixer/dsp_mixer.s", &dsp_test);
// This is CLOSE to working. Sorry about the local path btw. This is preliminary code.
SuperTrip(dsp_test.c_str());
if (!fail)
printf("All passed!\n");
}
// So far, all this binary can do is test partially that itself works correctly.
int main(int argc, const char *argv[])
{
if (argc == 2 && !strcmp(argv[1], "test"))
{
RunAsmTests();
}
return 0;
}