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6682a2fadd
We were decoding to BGRA32 textures in our RGBA32 texture decoder. Since this is the same for the BGRA32 decoder implementation, this is most likely a copy/paste typo, rather than the texture actually being bit-swapped. Fix this. I'm not sure of any games that use the C14X2 texture format, so I'm not sure this fixes any games, but it does make the code cleaner for when we clean it up in the future, and merge some of these similar loops. |
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Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
dolphin-emu.sln |