dolphin/Source/Core/MacUpdater/MacUI.mm
2022-09-20 15:57:50 -07:00

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// Copyright 2019 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#include "MacUpdater/ViewController.h"
#include "UpdaterCommon/Platform.h"
#include "UpdaterCommon/UI.h"
#include <Cocoa/Cocoa.h>
#include <unistd.h>
#include <functional>
// When we call from the main thread, we are not allowed to use
// dispatch_sync(dispatch_get_main_queue() as it will cause crashes) To prevent this check if we're
// already on the main thread first
void run_on_main(std::function<void()> fnc)
{
if (![NSThread isMainThread])
{
dispatch_sync(dispatch_get_main_queue(), ^{
fnc();
});
}
else
{
fnc();
}
}
NSWindow* GetWindow()
{
return [[[NSApplication sharedApplication] windows] objectAtIndex:0];
}
ViewController* GetView()
{
return (ViewController*)GetWindow().contentViewController;
}
void UI::Error(const std::string& text)
{
run_on_main([&] {
NSAlert* alert = [[[NSAlert alloc] init] autorelease];
[alert setMessageText:@"Fatal error"];
[alert setInformativeText:[NSString stringWithCString:text.c_str()
encoding:NSUTF8StringEncoding]];
[alert setAlertStyle:NSAlertStyleCritical];
[alert beginSheetModalForWindow:GetWindow()
completionHandler:^(NSModalResponse) {
[NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0];
}];
});
}
void UI::SetVisible(bool visible)
{
run_on_main([&] {
if (visible)
{
[NSApp unhide:nil];
[NSApp activateIgnoringOtherApps:YES];
}
else
{
[NSApp hide:nil];
}
});
}
void UI::SetDescription(const std::string& text)
{
run_on_main([&] {
[GetView() SetDescription:[NSString stringWithCString:text.c_str()
encoding:NSUTF8StringEncoding]];
});
}
void UI::SetTotalMarquee(bool marquee)
{
run_on_main([marquee] { [GetView() SetTotalMarquee:marquee]; });
}
void UI::SetCurrentMarquee(bool marquee)
{
run_on_main([&] { [GetView() SetCurrentMarquee:marquee]; });
}
void UI::ResetTotalProgress()
{
run_on_main([] { SetTotalProgress(0, 1); });
}
void UI::ResetCurrentProgress()
{
run_on_main([] { SetCurrentProgress(0, 1); });
}
void UI::SetCurrentProgress(int current, int total)
{
run_on_main([&] { [GetView() SetCurrentProgress:(double)current total:(double)total]; });
}
void UI::SetTotalProgress(int current, int total)
{
run_on_main([&] { [GetView() SetTotalProgress:(double)current total:(double)total]; });
}
void UI::Sleep(int seconds)
{
[NSThread sleepForTimeInterval:static_cast<float>(seconds)];
}
void UI::WaitForPID(u32 pid)
{
for (int res = kill(pid, 0); res == 0 || (res < 0 && errno == EPERM); res = kill(pid, 0))
{
UI::Sleep(1);
}
}
void UI::LaunchApplication(std::string path)
{
[[NSWorkspace sharedWorkspace]
launchApplication:[NSString stringWithCString:path.c_str()
encoding:[NSString defaultCStringEncoding]]];
}
void UI::Stop()
{
run_on_main([] { [NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0]; });
}
// Stub. Only needed on Windows
void UI::Init()
{
}
Platform::BuildInfo::BuildInfo(const std::string& content)
{
map = {{"OSMinimumVersionMacOS", ""}};
Parse(content);
}
bool Platform::VersionCheck(const BuildInfo& this_build_info, const BuildInfo& next_build_info)
{
// TODO implement OS Minimum Version check
// It should go something like this:
// auto target_version = next_build_info.GetVersion("OSMinimumVersionMacOS");
// if (!target_version.has_value() || current_version >= target_version)
// return true;
// show error
// return false;
return true;
}