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158 lines
3.7 KiB
Plaintext
158 lines
3.7 KiB
Plaintext
// Copyright 2019 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "MacUpdater/ViewController.h"
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#include "UpdaterCommon/Platform.h"
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#include "UpdaterCommon/UI.h"
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#include <Cocoa/Cocoa.h>
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#include <unistd.h>
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#include <functional>
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// When we call from the main thread, we are not allowed to use
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// dispatch_sync(dispatch_get_main_queue() as it will cause crashes) To prevent this check if we're
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// already on the main thread first
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void run_on_main(std::function<void()> fnc)
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{
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if (![NSThread isMainThread])
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{
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dispatch_sync(dispatch_get_main_queue(), ^{
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fnc();
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});
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}
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else
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{
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fnc();
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}
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}
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NSWindow* GetWindow()
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{
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return [[[NSApplication sharedApplication] windows] objectAtIndex:0];
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}
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ViewController* GetView()
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{
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return (ViewController*)GetWindow().contentViewController;
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}
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void UI::Error(const std::string& text)
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{
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run_on_main([&] {
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NSAlert* alert = [[[NSAlert alloc] init] autorelease];
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[alert setMessageText:@"Fatal error"];
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[alert setInformativeText:[NSString stringWithCString:text.c_str()
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encoding:NSUTF8StringEncoding]];
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[alert setAlertStyle:NSAlertStyleCritical];
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[alert beginSheetModalForWindow:GetWindow()
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completionHandler:^(NSModalResponse) {
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[NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0];
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}];
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});
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}
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void UI::SetVisible(bool visible)
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{
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run_on_main([&] {
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if (visible)
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{
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[NSApp unhide:nil];
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[NSApp activateIgnoringOtherApps:YES];
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}
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else
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{
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[NSApp hide:nil];
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}
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});
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}
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void UI::SetDescription(const std::string& text)
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{
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run_on_main([&] {
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[GetView() SetDescription:[NSString stringWithCString:text.c_str()
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encoding:NSUTF8StringEncoding]];
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});
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}
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void UI::SetTotalMarquee(bool marquee)
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{
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run_on_main([marquee] { [GetView() SetTotalMarquee:marquee]; });
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}
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void UI::SetCurrentMarquee(bool marquee)
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{
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run_on_main([&] { [GetView() SetCurrentMarquee:marquee]; });
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}
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void UI::ResetTotalProgress()
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{
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run_on_main([] { SetTotalProgress(0, 1); });
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}
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void UI::ResetCurrentProgress()
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{
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run_on_main([] { SetCurrentProgress(0, 1); });
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}
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void UI::SetCurrentProgress(int current, int total)
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{
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run_on_main([&] { [GetView() SetCurrentProgress:(double)current total:(double)total]; });
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}
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void UI::SetTotalProgress(int current, int total)
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{
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run_on_main([&] { [GetView() SetTotalProgress:(double)current total:(double)total]; });
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}
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void UI::Sleep(int seconds)
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{
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[NSThread sleepForTimeInterval:static_cast<float>(seconds)];
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}
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void UI::WaitForPID(u32 pid)
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{
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for (int res = kill(pid, 0); res == 0 || (res < 0 && errno == EPERM); res = kill(pid, 0))
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{
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UI::Sleep(1);
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}
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}
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void UI::LaunchApplication(std::string path)
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{
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[[NSWorkspace sharedWorkspace]
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launchApplication:[NSString stringWithCString:path.c_str()
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encoding:[NSString defaultCStringEncoding]]];
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}
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void UI::Stop()
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{
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run_on_main([] { [NSApp performSelector:@selector(terminate:) withObject:nil afterDelay:0.0]; });
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}
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// Stub. Only needed on Windows
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void UI::Init()
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{
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}
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Platform::BuildInfo::BuildInfo(const std::string& content)
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{
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map = {{"OSMinimumVersionMacOS", ""}};
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Parse(content);
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}
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bool Platform::VersionCheck(const BuildInfo& this_build_info, const BuildInfo& next_build_info)
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{
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// TODO implement OS Minimum Version check
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// It should go something like this:
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// auto target_version = next_build_info.GetVersion("OSMinimumVersionMacOS");
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// if (!target_version.has_value() || current_version >= target_version)
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// return true;
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// show error
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// return false;
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return true;
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}
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