dolphin/Source/Core/VideoBackends
Pokechu22 6bad17b170 Rename bpmem.copyMipMapStrideChannels to bpmem.copyDestStride
As far as I can tell, it has nothing to do with the mipmap/half_scale functionality, but does change based on the width of the destination texture (and the destination texture is half the width if half_scale is set). The comment that was there (which dates back to the initial megacommit) seems to not have accounted for the width aspect; it was first used as an actual stride in bbbe898839 (the first commit that used it at all).
2023-11-11 23:32:14 -08:00
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D3D VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3D12 VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DCommon Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
Metal Metal: update binding mapping for SPRV due to change for custom shader uniforms in other backends (Metal is still not supported) 2023-10-06 02:17:43 -05:00
Null Merge pull request #11699 from Pokechu22/gl-check-maximum-samples 2023-06-09 15:07:07 +02:00
OGL VideoBackends:OGL: Handle when SSBOs are only supported in some shader stages 2023-10-25 17:47:04 +02:00
Software Rename bpmem.copyMipMapStrideChannels to bpmem.copyDestStride 2023-11-11 23:32:14 -08:00
Vulkan VideoCommon: avoid Vulkan validation errors when custom shader ubo isn't set up 2023-10-06 02:17:43 -05:00
CMakeLists.txt CMake: Check WIN32 instead of CMAKE_SYSTEM_NAME STREQUAL Windows 2023-04-06 18:37:45 -07:00