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As far as I can tell, it has nothing to do with the mipmap/half_scale functionality, but does change based on the width of the destination texture (and the destination texture is half the width if half_scale is set). The comment that was there (which dates back to the initial megacommit) seems to not have accounted for the width aspect; it was first used as an actual stride in
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D3D | ||
D3D12 | ||
D3DCommon | ||
Metal | ||
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OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |