dolphin/Source/Core/DolphinQt/Settings.h
Admiral H. Curtiss 6d585b6eb6
DolphinQt/Settings: Split setting of the user style into two functions.
This makes it so that if you just want to reload the current style (eg. on program start, or in response to a system event), you don't need to know the name of the currently selected user style. It's also more consistent with the way the 'userstyle/enabled' flag works.
2023-11-05 12:58:11 +01:00

225 lines
6.4 KiB
C++

// Copyright 2015 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
#pragma once
#include <memory>
#include <QFont>
#include <QObject>
#include <QRadioButton>
#include <QSettings>
#include "Core/Config/MainSettings.h"
#include "DiscIO/Enums.h"
#include "InputCommon/ControllerInterface/ControllerInterface.h"
namespace Core
{
enum class State;
}
namespace DiscIO
{
enum class Language;
}
namespace NetPlay
{
class NetPlayClient;
class NetPlayServer;
} // namespace NetPlay
class InputConfig;
// UI settings to be stored in the config directory.
class Settings final : public QObject
{
Q_OBJECT
public:
Settings(const Settings&) = delete;
Settings& operator=(const Settings&) = delete;
Settings(Settings&&) = delete;
Settings& operator=(Settings&&) = delete;
~Settings();
void UnregisterDevicesChangedCallback();
static Settings& Instance();
static QSettings& GetQSettings();
// UI
void SetThemeName(const QString& theme_name);
void InitDefaultPalette();
void UpdateSystemDark();
void SetSystemDark(bool dark);
bool IsSystemDark();
bool IsThemeDark();
void SetUserStyleName(const QString& stylesheet_name);
QString GetUserStyleName() const;
void SetUserStylesEnabled(bool enabled);
bool AreUserStylesEnabled() const;
// this evaluates the current stylesheet settings and refreshes the GUI with them
void ApplyStyle();
void GetToolTipStyle(QColor& window_color, QColor& text_color, QColor& emphasis_text_color,
QColor& border_color, const QPalette& palette,
const QPalette& high_contrast_palette) const;
bool IsLogVisible() const;
void SetLogVisible(bool visible);
bool IsLogConfigVisible() const;
void SetLogConfigVisible(bool visible);
void SetToolBarVisible(bool visible);
bool IsToolBarVisible() const;
void SetWidgetsLocked(bool visible);
bool AreWidgetsLocked() const;
void RefreshWidgetVisibility();
// GameList
QStringList GetPaths() const;
void AddPath(const QString& path);
void RemovePath(const QString& path);
bool GetPreferredView() const;
void SetPreferredView(bool list);
QString GetDefaultGame() const;
void SetDefaultGame(QString path);
void RefreshGameList();
void NotifyRefreshGameListStarted();
void NotifyRefreshGameListComplete();
void RefreshMetadata();
void NotifyMetadataRefreshComplete();
void ReloadTitleDB();
bool IsAutoRefreshEnabled() const;
void SetAutoRefreshEnabled(bool enabled);
// Emulation
int GetStateSlot() const;
void SetStateSlot(int);
bool IsBatchModeEnabled() const;
void SetBatchModeEnabled(bool batch);
bool IsSDCardInserted() const;
void SetSDCardInserted(bool inserted);
bool IsUSBKeyboardConnected() const;
void SetUSBKeyboardConnected(bool connected);
// Graphics
void SetCursorVisibility(Config::ShowCursor hideCursor);
Config::ShowCursor GetCursorVisibility() const;
void SetLockCursor(bool lock_cursor);
bool GetLockCursor() const;
void SetKeepWindowOnTop(bool top);
bool IsKeepWindowOnTopEnabled() const;
bool GetGraphicModsEnabled() const;
void SetGraphicModsEnabled(bool enabled);
// Audio
int GetVolume() const;
void SetVolume(int volume);
void IncreaseVolume(int volume);
void DecreaseVolume(int volume);
// NetPlay
std::shared_ptr<NetPlay::NetPlayClient> GetNetPlayClient();
void ResetNetPlayClient(NetPlay::NetPlayClient* client = nullptr);
std::shared_ptr<NetPlay::NetPlayServer> GetNetPlayServer();
void ResetNetPlayServer(NetPlay::NetPlayServer* server = nullptr);
// Cheats
bool GetCheatsEnabled() const;
void SetCheatsEnabled(bool enabled);
// Debug
void SetDebugModeEnabled(bool enabled);
bool IsDebugModeEnabled() const;
void SetRegistersVisible(bool enabled);
bool IsRegistersVisible() const;
void SetThreadsVisible(bool enabled);
bool IsThreadsVisible() const;
void SetWatchVisible(bool enabled);
bool IsWatchVisible() const;
void SetBreakpointsVisible(bool enabled);
bool IsBreakpointsVisible() const;
void SetCodeVisible(bool enabled);
bool IsCodeVisible() const;
void SetMemoryVisible(bool enabled);
bool IsMemoryVisible() const;
void SetNetworkVisible(bool enabled);
bool IsNetworkVisible() const;
void SetJITVisible(bool enabled);
bool IsJITVisible() const;
QFont GetDebugFont() const;
void SetDebugFont(QFont font);
// Auto-Update
QString GetAutoUpdateTrack() const;
void SetAutoUpdateTrack(const QString& mode);
// Fallback Region
DiscIO::Region GetFallbackRegion() const;
void SetFallbackRegion(const DiscIO::Region& region);
// Analytics
bool IsAnalyticsEnabled() const;
void SetAnalyticsEnabled(bool enabled);
signals:
void ConfigChanged();
void EmulationStateChanged(Core::State new_state);
void ThemeChanged();
void PathAdded(const QString&);
void PathRemoved(const QString&);
void DefaultGameChanged(const QString&);
void GameListRefreshRequested();
void GameListRefreshStarted();
void GameListRefreshCompleted();
void TitleDBReloadRequested();
void MetadataRefreshRequested();
void MetadataRefreshCompleted();
void AutoRefreshToggled(bool enabled);
void CursorVisibilityChanged();
void LockCursorChanged();
void KeepWindowOnTopChanged(bool top);
void VolumeChanged(int volume);
void NANDRefresh();
void RegistersVisibilityChanged(bool visible);
void ThreadsVisibilityChanged(bool visible);
void LogVisibilityChanged(bool visible);
void LogConfigVisibilityChanged(bool visible);
void ToolBarVisibilityChanged(bool visible);
void WidgetLockChanged(bool locked);
void EnableCheatsChanged(bool enabled);
void WatchVisibilityChanged(bool visible);
void BreakpointsVisibilityChanged(bool visible);
void CodeVisibilityChanged(bool visible);
void MemoryVisibilityChanged(bool visible);
void NetworkVisibilityChanged(bool visible);
void JITVisibilityChanged(bool visible);
void DebugModeToggled(bool enabled);
void DebugFontChanged(QFont font);
void AutoUpdateTrackChanged(const QString& mode);
void FallbackRegionChanged(const DiscIO::Region& region);
void AnalyticsToggled(bool enabled);
void ReleaseDevices();
void DevicesChanged();
void SDCardInsertionChanged(bool inserted);
void USBKeyboardConnectionChanged(bool connected);
void EnableGfxModsChanged(bool enabled);
private:
Settings();
bool m_batch = false;
std::shared_ptr<NetPlay::NetPlayClient> m_client;
std::shared_ptr<NetPlay::NetPlayServer> m_server;
ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
};
Q_DECLARE_METATYPE(Core::State);