.. |
Debugger
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wxString conversion cleanup.
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2013-03-02 20:34:53 -06:00 |
GLInterface
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Clean up CInterfaceAGL, make sure the screen gets cleared on stop, and remove the FPS update that messes up GUI builds since GUIless doesn't build anyways.
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2013-03-18 17:15:59 -05:00 |
MemoryCards
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Move GCMemcard from DolphinWX/Memorycards to Core/HW
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2011-10-04 13:14:18 -07:00 |
AboutDolphin.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
AboutDolphin.h
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More work on making dialogs close when escape is pressed, and some general GUI code clean up.
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2011-03-16 22:22:21 +00:00 |
ARCodeAddEdit.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
ARCodeAddEdit.h
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Revert "Ctrl+A support in the action replay code editing menu."
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2013-01-21 00:11:53 -05:00 |
CheatsWindow.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
CheatsWindow.h
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Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
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2013-01-13 03:06:56 -06:00 |
ConfigMain.cpp
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Fix a typo.
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2013-03-08 22:47:56 -05:00 |
ConfigMain.h
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Merge branch 'external-theme'
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2013-01-16 19:00:19 -06:00 |
FifoPlayerDlg.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
FifoPlayerDlg.h
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
Frame.cpp
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[DolphinWX] Remove a duplicate conditional in Frame.cpp
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2013-03-27 15:09:04 -04:00 |
Frame.h
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Revert "remove wx from agl"
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2013-03-15 02:40:08 +01:00 |
FrameAui.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
FrameTools.cpp
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Short,sweet and fixes issue 5725
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2013-03-18 21:40:46 -05:00 |
GameListCtrl.cpp
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Use standard binary multiple unit symbols for game size display.
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2013-03-05 14:58:30 -06:00 |
GameListCtrl.h
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Eliminate some netplay gamelist ugliness.
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2013-03-03 17:56:40 -06:00 |
GCMicDlg.cpp
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
GCMicDlg.h
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ok...just need to update the button...
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2011-10-09 01:11:48 -07:00 |
GeckoCodeDiag.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
GeckoCodeDiag.h
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Added a note to try the native code handler in the error message window.
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2012-01-03 01:24:16 -05:00 |
GLInterface.h
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Removes the redundant window on OSX
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2013-03-13 21:34:52 -05:00 |
Globals.h
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Remove some unused resource files.
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2013-01-16 17:09:09 -06:00 |
HotkeyDlg.cpp
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
HotkeyDlg.h
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Fix and issue with the escape button closing the hotkey dialog when trying to set a hotkey to escape.
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2011-03-16 12:59:05 +00:00 |
InputConfigDiag.cpp
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Buildfix.
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2013-02-28 03:11:10 -06:00 |
InputConfigDiag.h
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Eliminate nearly all the _connect_macro_ ugliness by using wxw's newish Bind functions.
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2013-01-13 03:06:56 -06:00 |
InputConfigDiagBitmaps.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
ISOFile.cpp
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Fixed issue 6119.
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2013-03-27 14:26:45 -05:00 |
ISOFile.h
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Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
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2013-03-03 18:34:03 -06:00 |
ISOProperties.cpp
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Corrected a typo.
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2013-03-15 19:32:47 +11:00 |
ISOProperties.h
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Added preliminary support to synchronise the timing of the CPU and GPU threads. A new option has been added to the game properties for this purpose. This option may help with random freezes in Dual Core mode.
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2013-02-16 12:51:09 +11:00 |
LogConfigWindow.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
LogConfigWindow.h
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added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window)
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2012-01-07 23:04:18 -08:00 |
LogWindow.cpp
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More string conversion cleanup.
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2013-03-03 18:40:50 -06:00 |
LogWindow.h
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I'm confused at why SHIFT-JIS was being used here.
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2013-03-02 20:42:48 -06:00 |
Main.cpp
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Merge branch 'GLSL-master'
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2013-03-15 22:49:26 +01:00 |
Main.h
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Allow playing movies from command line. Also remove some unneeded code.
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2013-03-13 01:37:35 -04:00 |
MainAndroid.cpp
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ARM Support without GLSL
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2013-02-26 13:49:00 -06:00 |
MainNoGUI.cpp
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Have the ability to disable screensaver due to Nvidia + Displayport can cause annoying flickering
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2011-08-26 13:29:01 -07:00 |
MemcardManager.cpp
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More wxString conversion cleanup.
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2013-03-03 02:30:45 -06:00 |
MemcardManager.h
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Replace all of Connect/Disconnect with Bind/Unbind.
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2013-01-13 12:45:33 -06:00 |
NetWindow.cpp
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Separate banner and volume name getting functions. Game properties now shows the correct "banner" name in more cases.
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2013-03-03 18:34:03 -06:00 |
NetWindow.h
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build against wxWidgets3 from Externals on Windows.
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2012-03-18 02:31:19 -07:00 |
PatchAddEdit.cpp
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
PatchAddEdit.h
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Make PatchAddEdit complain and not modify entry if fields are invalid instead of just filling in zeros. Fixes issue 4291.
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2011-07-09 21:00:30 +00:00 |
PHackSettings.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
PHackSettings.h
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Finish making dialogs close when escape is pressed. Fixes issue 4265. At least I think I got them all.
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2011-03-17 04:26:01 +00:00 |
stdafx.cpp
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Now ALL copyright dates are fixed to the legally correct year: The year in which the project began. Now we don't have to change it every year :)
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2009-07-28 21:32:10 +00:00 |
stdafx.h
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Removed extra space character in "Use FPS For Limiting". Changed "Frame Stepping" to "Frame Advance". Some minor preprocessor cleanup.
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2011-01-25 11:14:11 +00:00 |
TASInputDlg.cpp
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Fix the majority of the compiler warnings unearthed by the addition of
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2013-01-29 23:24:51 -06:00 |
TASInputDlg.h
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Revert "support retina display"
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2012-12-24 08:01:44 +13:00 |
UDPConfigDiag.cpp
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
UDPConfigDiag.h
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Move UDPConfigDiag into Dolphin, to allow building of UDP Wiimote again.
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2010-11-14 13:30:57 +00:00 |
VideoConfigDiag.cpp
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Recommend Direct3D 11 or OpenGL instead of Direct3D 9.
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2013-03-28 23:34:14 +01:00 |
VideoConfigDiag.h
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Kill some unnecessary c_str and use StrToWxStr in a few places that I missed.
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2013-02-28 02:40:03 -06:00 |
WiimoteConfigDiag.cpp
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Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
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2013-02-15 03:00:31 -06:00 |
WiimoteConfigDiag.h
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Provide an option to not send speaker data. It can cause rumble lag even when the speaker is muted.
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2013-02-15 03:00:31 -06:00 |
WXInputBase.cpp
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build against wxWidgets3 from Externals on Windows.
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2012-03-18 02:31:19 -07:00 |
WXInputBase.h
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Clean up nowx and stop cocoaApp busy-waiting in the main loop.
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2011-01-15 10:33:07 +00:00 |
WxUtils.cpp
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Buildfix.
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2013-02-28 03:11:10 -06:00 |
WxUtils.h
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Attempt to be consistent with conversions between std::string and wxString.
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2013-02-28 02:30:05 -06:00 |
X11Utils.cpp
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Fix compiling Dolphin on devices that provide crazy GLES drivers
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2013-03-05 03:53:25 +00:00 |
X11Utils.h
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On linux don't check to see if the xdg-screensaver program is present at build time. Just build in the code to call the program. If the program does not exist it will silently fail, and the screensaver will not be inhibited.
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2011-06-17 13:14:55 +00:00 |