Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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CMakeLists.txt Big commit. Fix running the APK, I had missed a view in the manifest. Clean up the Android EGL context creation to fit more in line with how Dolphin works. This breaks input at the moment as well. Change the memarena from 768MB to 64MB to allow 1GB phones to potentially run it. Rename EGL_X11 back to EGL since this merge brings in some of soreau's changes to more easily allow different platforms like Wayland and Android. Not quite all of the code because some needs to be cleaned up still. 2013-03-24 21:06:34 -05:00
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Readme.txt Dolphin 3.5 release. 2012-12-24 21:29:24 +01:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.org/
Project Site: http://code.google.com/p/dolphin-emu

Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets
you run Wii/GCN/Tri games on your Windows/Linux/Mac PC system.

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/

Please read the FAQ before use:

http://dolphin-emu.org/docs/faq/

System Requirements:
* OS: Microsoft Windows (XP/Vista or higher) or Linux or Apple Mac OS X (10.6 or higher).
  Windows XP x64 is NOT supported.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz).
  Dual Core for speed boost.
* Graphics: Any reasonably modern graphics card (Direct3D9/OpenGL 2.1, shader model 3.0).

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-b] [-V <str>] [-A <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL,ELF,WAD,GCM,ISO)
  -b, --batch             	Exit Dolphin with emulator
  -V, --video_backend=<str>  	Specify a video plugin
  -A, --audio_emulation=<str>	Low level (LLE) or high level (HLE) audio

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Emulator Engines]
HLE: High Level DSP Emulation
LLE: Low Level DSP Emulation (requires DSP dumps)
     Recompiler is faster than interpreter but may be buggy.

[Video Backends]
Direct3D9: Render with Direct3D 9
Direct3D11: Render with Direct3D 11
OpenGL: Render with OpenGL + Cg Shader Language
Software Renderer: Render using the CPU only (for devs only)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GameConfig: holds the INI game config files
GC: Gamecube memory cards
Load: custom textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here