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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
38 lines
1023 B
C++
38 lines
1023 B
C++
// Copyright 2009 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "AudioCommon/Enums.h"
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#include "AudioCommon/SoundStream.h"
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class Mixer;
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extern std::unique_ptr<SoundStream> g_sound_stream;
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namespace AudioCommon
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{
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void InitSoundStream();
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void PostInitSoundStream();
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void ShutdownSoundStream();
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std::string GetDefaultSoundBackend();
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std::vector<std::string> GetSoundBackends();
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DPL2Quality GetDefaultDPL2Quality();
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bool SupportsDPL2Decoder(std::string_view backend);
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bool SupportsLatencyControl(std::string_view backend);
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bool SupportsVolumeChanges(std::string_view backend);
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void UpdateSoundStream();
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void SetSoundStreamRunning(bool running);
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void SendAIBuffer(const short* samples, unsigned int num_samples);
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void StartAudioDump();
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void StopAudioDump();
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void IncreaseVolume(unsigned short offset);
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void DecreaseVolume(unsigned short offset);
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void ToggleMuteVolume();
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} // namespace AudioCommon
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