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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
30 lines
516 B
C++
30 lines
516 B
C++
// Copyright 2021 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#ifdef _WIN32
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#include <WinSock2.h>
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#endif
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namespace Common
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{
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class SocketContext
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{
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public:
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SocketContext();
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~SocketContext();
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SocketContext(const SocketContext&) = delete;
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SocketContext(SocketContext&&) = delete;
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SocketContext& operator=(const SocketContext&) = delete;
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SocketContext& operator=(SocketContext&&) = delete;
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private:
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#ifdef _WIN32
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WSADATA m_data;
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#endif
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};
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} // namespace Common
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