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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
51 lines
1.0 KiB
C++
51 lines
1.0 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <cstdio>
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#include <thread>
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#include "Core/Core.h"
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#include "DolphinNoGUI/Platform.h"
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namespace
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{
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class PlatformHeadless : public Platform
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{
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public:
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void SetTitle(const std::string& title) override;
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void MainLoop() override;
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WindowSystemInfo GetWindowSystemInfo() const override;
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};
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void PlatformHeadless::SetTitle(const std::string& title)
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{
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std::fprintf(stdout, "%s\n", title.c_str());
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}
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void PlatformHeadless::MainLoop()
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{
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while (m_running.IsSet())
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{
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UpdateRunningFlag();
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Core::HostDispatchJobs();
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std::this_thread::sleep_for(std::chrono::milliseconds(100));
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}
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}
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WindowSystemInfo PlatformHeadless::GetWindowSystemInfo() const
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{
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WindowSystemInfo wsi;
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wsi.type = WindowSystemType::Headless;
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wsi.display_connection = nullptr;
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wsi.render_window = nullptr;
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wsi.render_surface = nullptr;
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return wsi;
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}
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} // namespace
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std::unique_ptr<Platform> Platform::CreateHeadlessPlatform()
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{
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return std::make_unique<PlatformHeadless>();
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}
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