mirror of
https://github.com/dolphin-emu/dolphin.git
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190e71a318
This gets rid of the last Android-specific code that directly interfaces with INI files.
108 lines
3.8 KiB
C++
108 lines
3.8 KiB
C++
// Copyright 2018 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include <memory>
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#include <vector>
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#include <jni.h>
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#include "Core/Config/MainSettings.h"
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#include "UICommon/GameFileCache.h"
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#include "jni/AndroidCommon/AndroidCommon.h"
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#include "jni/AndroidCommon/IDCache.h"
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#include "jni/GameList/GameFile.h"
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static UICommon::GameFileCache* GetPointer(JNIEnv* env, jobject obj)
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{
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return reinterpret_cast<UICommon::GameFileCache*>(
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env->GetLongField(obj, IDCache::GetGameFileCachePointer()));
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}
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extern "C" {
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JNIEXPORT jlong JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFileCache_newGameFileCache(JNIEnv* env, jclass)
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{
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return reinterpret_cast<jlong>(new UICommon::GameFileCache());
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_finalize(JNIEnv* env,
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jobject obj)
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{
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delete GetPointer(env, obj);
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}
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JNIEXPORT jobjectArray JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGamePaths(
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JNIEnv* env, jclass, jobjectArray folder_paths, jboolean recursive_scan)
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{
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return VectorToJStringArray(
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env, UICommon::FindAllGamePaths(JStringArrayToVector(env, folder_paths), recursive_scan));
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}
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JNIEXPORT jobjectArray JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFileCache_getIsoPaths(JNIEnv* env, jclass)
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{
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return VectorToJStringArray(env, Config::GetIsoPaths());
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}
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JNIEXPORT void JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_setIsoPaths(
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JNIEnv* env, jclass, jobjectArray paths)
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{
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Config::SetIsoPaths(JStringArrayToVector(env, paths));
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}
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JNIEXPORT jint JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_getSize(JNIEnv* env,
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jobject obj)
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{
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return static_cast<jint>(GetPointer(env, obj)->GetSize());
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}
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JNIEXPORT jobjectArray JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFileCache_getAllGames(JNIEnv* env, jobject obj)
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{
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const UICommon::GameFileCache* ptr = GetPointer(env, obj);
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const jobjectArray array =
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env->NewObjectArray(static_cast<jsize>(ptr->GetSize()), IDCache::GetGameFileClass(), nullptr);
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jsize i = 0;
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GetPointer(env, obj)->ForEach([env, array, &i](const auto& game_file) {
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jobject j_game_file = GameFileToJava(env, game_file);
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env->SetObjectArrayElement(array, i++, j_game_file);
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env->DeleteLocalRef(j_game_file);
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});
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return array;
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}
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JNIEXPORT jobject JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_addOrGet(JNIEnv* env,
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jobject obj,
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jstring path)
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{
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bool cache_changed = false;
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return GameFileToJava(env, GetPointer(env, obj)->AddOrGet(GetJString(env, path), &cache_changed));
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_update(
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JNIEnv* env, jobject obj, jobjectArray game_paths)
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{
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return GetPointer(env, obj)->Update(JStringArrayToVector(env, game_paths));
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}
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JNIEXPORT jboolean JNICALL
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Java_org_dolphinemu_dolphinemu_model_GameFileCache_updateAdditionalMetadata(JNIEnv* env,
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jobject obj)
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{
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return GetPointer(env, obj)->UpdateAdditionalMetadata();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_load(JNIEnv* env,
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jobject obj)
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{
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return GetPointer(env, obj)->Load();
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}
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JNIEXPORT jboolean JNICALL Java_org_dolphinemu_dolphinemu_model_GameFileCache_save(JNIEnv* env,
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jobject obj)
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{
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return GetPointer(env, obj)->Save();
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}
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}
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