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7c2a39706e
There were three distinct mechanisms for signaling breakpoint changes in DolphinQt, and the wiring had room for improvement. The behavior of these signals has been consolidated into the new `Host::PPCBreakpointsChanged` signal, which can be emitted from anywhere in DolphinQt to properly update breakpoints everywhere in DolphinQt. This improves a few things: - For the `CodeViewWidget` and `MemoryViewWidget`, signals no longer need to propagate through the `CodeWidget` and `MemoryWidget` (respectively) to reach their destination (incoming or outgoing). - For the `BreakpointWidget`, by self-triggering from its own signal, it no longer must manually call `Update()` after all of the emission sites. - For the `BranchWatchDialog`, it now has one less thing it must go through the `CodeWidget` for, which is a plus.
57 lines
1.5 KiB
C++
57 lines
1.5 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <atomic>
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#include <QObject>
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// Singleton that talks to the Core via the interface defined in Core/Host.h.
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// Because Host_* calls might come from different threads than the MainWindow,
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// the Host class communicates with it via signals/slots only.
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// Many of the Host_* functions are ignored, and some shouldn't exist.
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class Host final : public QObject
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{
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Q_OBJECT
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public:
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~Host();
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static Host* GetInstance();
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bool GetRenderFocus();
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bool GetRenderFullFocus();
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bool GetRenderFullscreen();
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bool GetGBAFocus();
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bool GetTASInputFocus() const;
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void SetMainWindowHandle(void* handle);
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void SetRenderHandle(void* handle);
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void SetRenderFocus(bool focus);
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void SetRenderFullFocus(bool focus);
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void SetRenderFullscreen(bool fullscreen);
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void SetTASInputFocus(bool focus);
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void ResizeSurface(int new_width, int new_height);
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signals:
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void RequestTitle(const QString& title);
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void RequestStop();
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void RequestRenderSize(int w, int h);
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void UpdateDisasmDialog();
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void PPCSymbolsChanged();
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void PPCBreakpointsChanged();
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private:
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Host();
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std::atomic<void*> m_render_handle{nullptr};
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std::atomic<void*> m_main_window_handle{nullptr};
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std::atomic<bool> m_render_to_main{false};
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std::atomic<bool> m_render_focus{false};
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std::atomic<bool> m_render_full_focus{false};
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std::atomic<bool> m_render_fullscreen{false};
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std::atomic<bool> m_tas_input_focus{false};
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};
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