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https://github.com/dolphin-emu/dolphin.git
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7ca8d8dfc7
Now that MainNoGUI is properly architected and GLX doesn't need to sometimes craft its own windows sometimes which we have to thread back into MainNoGUI, we don't need to thread the window handle that GLX creates at all. This removes the reference to pass back here, and the g_pWindowHandle always be the same as the window returned by Host_GetRenderHandle(). A future cleanup could remove g_pWindowHandle entirely.
165 lines
4.3 KiB
C++
165 lines
4.3 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// Licensed under GPLv2
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// Refer to the license.txt file included.
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#pragma once
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#include <string>
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#include <vector>
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#include "Common/ChunkFile.h"
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#include "VideoCommon/PerfQueryBase.h"
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namespace MMIO { class Mapping; }
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enum FieldType
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{
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FIELD_PROGRESSIVE = 0,
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FIELD_UPPER,
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FIELD_LOWER
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};
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enum EFBAccessType
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{
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PEEK_Z = 0,
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POKE_Z,
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PEEK_COLOR,
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POKE_COLOR
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};
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struct SCPFifoStruct
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{
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// fifo registers
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volatile u32 CPBase;
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volatile u32 CPEnd;
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u32 CPHiWatermark;
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u32 CPLoWatermark;
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volatile u32 CPReadWriteDistance;
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volatile u32 CPWritePointer;
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volatile u32 CPReadPointer;
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volatile u32 CPBreakpoint;
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volatile u32 SafeCPReadPointer;
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// Super Monkey Ball Adventure require this.
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// Because the read&check-PEToken-loop stays in its JITed block I suppose.
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// So no possiblity to ack the Token irq by the scheduler until some sort of PPC watchdog do its mess.
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volatile u16 PEToken;
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volatile u32 bFF_GPLinkEnable;
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volatile u32 bFF_GPReadEnable;
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volatile u32 bFF_BPEnable;
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volatile u32 bFF_BPInt;
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volatile u32 bFF_Breakpoint;
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volatile u32 bFF_LoWatermarkInt;
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volatile u32 bFF_HiWatermarkInt;
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volatile u32 bFF_LoWatermark;
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volatile u32 bFF_HiWatermark;
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// for GP watchdog hack
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volatile u32 isGpuReadingData;
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};
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class VideoBackend
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{
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public:
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virtual ~VideoBackend() {}
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virtual void EmuStateChange(EMUSTATE_CHANGE) = 0;
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virtual void UpdateFPSDisplay(const std::string&) = 0;
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virtual unsigned int PeekMessages() = 0;
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virtual bool Initialize(void *window_handle) = 0;
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virtual void Shutdown() = 0;
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virtual void RunLoop(bool enable) = 0;
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virtual std::string GetName() const = 0;
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virtual std::string GetDisplayName() const { return GetName(); }
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virtual void ShowConfig(void*) = 0;
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virtual void Video_Prepare() = 0;
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virtual void Video_EnterLoop() = 0;
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virtual void Video_ExitLoop() = 0;
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virtual void Video_Cleanup() = 0; // called from gl/d3d thread
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virtual void Video_BeginField(u32, u32, u32) = 0;
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virtual void Video_EndField() = 0;
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virtual u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) = 0;
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virtual u32 Video_GetQueryResult(PerfQueryType type) = 0;
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virtual void Video_AddMessage(const std::string& msg, unsigned int milliseconds) = 0;
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virtual void Video_ClearMessages() = 0;
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virtual bool Video_Screenshot(const std::string& filename) = 0;
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virtual void Video_SetRendering(bool bEnabled) = 0;
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virtual void Video_GatherPipeBursted() = 0;
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virtual bool Video_IsPossibleWaitingSetDrawDone() = 0;
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// Registers MMIO handlers for the CommandProcessor registers.
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virtual void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) = 0;
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static void PopulateList();
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static void ClearList();
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static void ActivateBackend(const std::string& name);
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// waits until is paused and fully idle, and acquires a lock on that state.
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// or, if doLock is false, releases a lock on that state and optionally unpauses.
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// calls must be balanced and non-recursive (once with doLock true, then once with doLock false).
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virtual void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) = 0;
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// the implementation needs not do synchronization logic, because calls to it are surrounded by PauseAndLock now
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virtual void DoState(PointerWrap &p) = 0;
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virtual void CheckInvalidState() = 0;
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};
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extern std::vector<VideoBackend*> g_available_video_backends;
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extern VideoBackend* g_video_backend;
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// inherited by D3D/OGL backends
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class VideoBackendHardware : public VideoBackend
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{
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void RunLoop(bool enable) override;
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void EmuStateChange(EMUSTATE_CHANGE) override;
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void Video_EnterLoop() override;
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void Video_ExitLoop() override;
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void Video_BeginField(u32, u32, u32) override;
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void Video_EndField() override;
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u32 Video_AccessEFB(EFBAccessType, u32, u32, u32) override;
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u32 Video_GetQueryResult(PerfQueryType type) override;
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void Video_AddMessage(const std::string& pstr, unsigned int milliseconds) override;
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void Video_ClearMessages() override;
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bool Video_Screenshot(const std::string& filename) override;
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void Video_SetRendering(bool bEnabled) override;
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void Video_GatherPipeBursted() override;
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bool Video_IsPossibleWaitingSetDrawDone() override;
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void RegisterCPMMIO(MMIO::Mapping* mmio, u32 base) override;
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void PauseAndLock(bool doLock, bool unpauseOnUnlock=true) override;
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void DoState(PointerWrap &p) override;
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bool m_invalid;
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public:
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void CheckInvalidState() override;
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protected:
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void InitializeShared();
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void InvalidState();
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};
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