mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-28 02:34:32 +01:00
df536b1443
These games greatly benefit from CPU Culling, and there isn't much reason not to just blanket enable it for all users. There is no case where you'd want it disabled.
27 lines
553 B
INI
27 lines
553 B
INI
# R3ME01, R3MP01 - Metroid Prime Trilogy
|
|
|
|
[Core]
|
|
# Values set here will override the main Dolphin settings.
|
|
|
|
[OnLoad]
|
|
# Add memory patches to be loaded once on boot here.
|
|
|
|
[OnFrame]
|
|
# Add memory patches to be applied every frame here.
|
|
|
|
[ActionReplay]
|
|
# Add action replay cheats here.
|
|
|
|
[Video_Settings]
|
|
|
|
# Because the minimap has a lot of unused triangles,
|
|
# CPU Cull can greatly speed up demanding areas of the game.
|
|
|
|
CPUCull = True
|
|
|
|
[Video_Hacks]
|
|
EFBToTextureEnable = False
|
|
ImmediateXFBEnable = False
|
|
XFBToTextureEnable = False
|
|
DeferEFBCopies = False
|