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dolphin
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Data
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Sam Belliveau
fa4e45e915
Change the scaling process to be more uniform across color space
2024-04-04 00:27:01 -04:00
..
Anaglyph
Fix dubois anaglyph shaders on D3D11
2019-07-25 22:04:53 -07:00
Passive
16bit.glsl
32bit.glsl
acidmetal.glsl
acidtrip2.glsl
acidtrip.glsl
asciiart.glsl
Shaders: Add error message for asciiart shader if shader_subgroup is missing.
2023-03-29 23:12:50 +02:00
auto_toon2.glsl
auto_toon.glsl
AutoHDR.glsl
Make AutoHDR work with color luminance instead of average
2023-09-09 18:12:47 +03:00
bad_bloom.glsl
brighten.glsl
chrismas.glsl
cool1.glsl
darkerbrighter.glsl
default_pre_post_process.glsl
Fix sharp bilinear using ceil instead of floor
2023-12-18 01:43:25 +02:00
emboss.glsl
fire2.glsl
fire.glsl
firewater.glsl
FXAA.glsl
grayscale2.glsl
grayscale.glsl
integer_scaling.glsl
Add post-processing option that can do Integer Scaling.
2022-06-14 07:42:29 -07:00
invert_blue.glsl
invert.glsl
invertedoutline.glsl
lens_distortion.glsl
Video: Fix lens_distortion post process shader not compiling
2023-06-01 20:32:16 +02:00
mad_world.glsl
nightvision2.glsl
nightvision2scanlines.glsl
nightvision.glsl
PerceptualHDR.glsl
Change the scaling process to be more uniform across color space
2024-04-04 00:27:01 -04:00
posterize2.glsl
posterize.glsl
primarycolors.glsl
sepia.glsl
sketchy.glsl
spookey1.glsl
spookey2.glsl
sunset.glsl
swap_RGB_BGR.glsl
swap_RGB_BRG.glsl
swap_RGB_GBR.glsl
Fix swap_RGB_GBR.gls post-processing shader
2021-07-19 13:20:58 -07:00
swap_RGB_GRB.glsl
Fix swap_RGB_GRB.gls post-processing shader
2021-07-19 13:21:41 -07:00
swap_RGB_RBG.glsl
toxic.glsl