dolphin/Source/Core/Common/Config/Layer.h
Léo Lam 7dca7c237e Config: Fix template deduction for implicit conversions
This excludes the second argument from template deduction.

Otherwise, it is required to manually cast the second argument to
the ConfigInfo type (because implicit conversions won't work).

e.g. to set the value for a ConfigInfo<std::string> from a string
literal, you'd need a ugly `std::string("yourstring")`.
2018-05-12 14:30:18 +02:00

152 lines
3.4 KiB
C++

// Copyright 2016 Dolphin Emulator Project
// Licensed under GPLv2+
// Refer to the license.txt file included.
#pragma once
#include <map>
#include <memory>
#include <optional>
#include <string>
#include <vector>
#include "Common/Config/ConfigInfo.h"
#include "Common/Config/Enums.h"
#include "Common/StringUtil.h"
namespace Config
{
namespace detail
{
std::string ValueToString(u16 value);
std::string ValueToString(u32 value);
std::string ValueToString(float value);
std::string ValueToString(double value);
std::string ValueToString(int value);
std::string ValueToString(bool value);
std::string ValueToString(const std::string& value);
template <typename T>
std::optional<T> TryParse(const std::string& str_value)
{
T value;
if (!::TryParse(str_value, &value))
return std::nullopt;
return value;
}
template <>
inline std::optional<std::string> TryParse(const std::string& str_value)
{
return str_value;
}
}
template <typename T>
struct ConfigInfo;
class Layer;
using LayerMap = std::map<ConfigLocation, std::optional<std::string>>;
class ConfigLayerLoader
{
public:
explicit ConfigLayerLoader(LayerType layer);
virtual ~ConfigLayerLoader();
virtual void Load(Layer* config_layer) = 0;
virtual void Save(Layer* config_layer) = 0;
LayerType GetLayer() const;
private:
const LayerType m_layer;
};
class Section
{
public:
using iterator = LayerMap::iterator;
Section(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
iterator begin() const { return m_begin; }
iterator end() const { return m_end; }
private:
iterator m_begin;
iterator m_end;
};
class ConstSection
{
public:
using iterator = LayerMap::const_iterator;
ConstSection(iterator begin_, iterator end_) : m_begin(begin_), m_end(end_) {}
iterator begin() const { return m_begin; }
iterator end() const { return m_end; }
private:
iterator m_begin;
iterator m_end;
};
class Layer
{
public:
explicit Layer(LayerType layer);
explicit Layer(std::unique_ptr<ConfigLayerLoader> loader);
virtual ~Layer();
// Convenience functions
bool Exists(const ConfigLocation& location) const;
bool DeleteKey(const ConfigLocation& location);
void DeleteAllKeys();
template <typename T>
T Get(const ConfigInfo<T>& config_info)
{
return Get<T>(config_info.location).value_or(config_info.default_value);
}
template <typename T>
std::optional<T> Get(const ConfigLocation& location)
{
const std::optional<std::string>& str_value = m_map[location];
if (!str_value)
return std::nullopt;
return detail::TryParse<T>(*str_value);
}
template <typename T>
void Set(const ConfigInfo<T>& config_info, const std::common_type_t<T>& value)
{
Set<T>(config_info.location, value);
}
template <typename T>
void Set(const ConfigLocation& location, const T& value)
{
const std::string new_value = detail::ValueToString(value);
std::optional<std::string>& current_value = m_map[location];
if (current_value == new_value)
return;
m_is_dirty = true;
current_value = new_value;
}
Section GetSection(System system, const std::string& section);
ConstSection GetSection(System system, const std::string& section) const;
// Explicit load and save of layers
void Load();
void Save();
LayerType GetLayer() const;
const LayerMap& GetLayerMap() const;
protected:
bool m_is_dirty = false;
LayerMap m_map;
const LayerType m_layer;
std::unique_ptr<ConfigLayerLoader> m_loader;
};
}