Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
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Soren Jorvang 7f50bb5579 Get the audio unit output buffer size and use that as the rendering
quantum, as the callback wants us to provide exactly the amount of
samples needed.

This is incomplete because core audio may ask for less than the full
buffer size (for me, typically 1484 or 1488 bytes of a 2048 byte
buffer). As a quick hack until I read the rather impenetrable core
audio documentation, assume that each callback request will want
about the same number of samples as the preceeding one.

This makes sound bearable.

Also various cleanup.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5543 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-05-30 04:21:01 +00:00
Data 1. Fixed the freeze issue in "Super Mario Galaxy" and other games, which was introduced since r4762 2010-01-02 05:15:36 +00:00
docs code cleanup, focusing on dsp hle 2010-02-28 18:21:22 +00:00
Externals Always build a universal binary on OS X. This requires wxWidgets >= 2.9. 2010-05-26 21:31:50 +00:00
Installer Setup: Due to the merge of IL, update install script. 2010-01-20 08:23:38 +00:00
Languages/po Initial directory structure. 2009-08-09 21:01:41 +00:00
SconsTests Temporarily back out r5521 until a more complete answer to the 2010-05-29 20:31:09 +00:00
Source Get the audio unit output buffer size and use that as the rendering 2010-05-30 04:21:01 +00:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
osx_make_dmg.sh Always build a universal binary on OS X. This requires wxWidgets >= 2.9. 2010-05-26 21:31:50 +00:00
Readme.txt Fixes the capital letter as well as path that could cause problem in future (Finish) 2010-01-23 17:30:40 +00:00
SConstruct Slightly redo how Linux global builds get the prefix/lib location. 2010-05-27 12:13:37 +00:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: zerofrog, vincent.hamm, falc4ever, Sonicadvance1, tmator, shuffle2, gigaherz, mthuurne, drkIIRaziel, masken, DacoTaco, XTra.KrazzY, nakeee, memberTwo.mb2, donkopunchstania, jpeterson, omegadox, lpfaint99, bushing, magumagu9, mizvekov, cooliscool, facugaich


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Mircrosoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.


[Windows Version]
Dolphin.exe: The main program 
Arguments:
-d		Run Dolphin with the debugger tools
-l		Run Dolphin with the logmanager enabled
-e=<path>	Open an elf file

cg.dll/cgGL.dll: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
wiiuse.dll: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)
[DSP Plugins]
Plugin_DSP_LLE.dll: Low Level DSP Emulation
Plugin_DSP_HLE.dll: High Level DSP Emulation (only emulates AX UCodes)
[Video plugins]
Plugin_VideoDX9.dll: Render with Direct3D 9 (outdated video plugin)
Plugin_VideoOGL.dll: Render with OpenGL + Cg Shader Language
[Gamecube Controller Plugins]
Plugin_GCPad.dll: Use keyboard or joypads
[Wiimote plugins]
Plugin_Wiimote.dll: Use native wiimote or keyboard

[Linux Version]
Usage: Dolphin [-h] [-d] [-l] [-e <str>]
  -h, --help     	Prints usage message
  -d, --debugger 	Run Dolphin with the debugger tools
  -l, --logger   	Run Dolphin with the logmanager enabled
  -e, --elf=<path>	Loads an elf file

[Mac Version]
(someone fill this out)

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Config Folders]
Cache: used to cache the ISO list
Dump: Anything dumped from dolphin will go here
GameConfig: Holds the INI game config files
GC: Gamecube Memory Cards
Logs: logs go here
Maps: symbol tables go here (dev only)
ScreenShots: screenshots are saved here
SaveStates: save states are stored here
Wii: Wii saves and config is stored here