dolphin/Source/Core/VideoCommon/Assets
Admiral H. Curtiss 80bf175c48
Merge pull request #11879 from iwubcode/texture_data_load_nolevels
VideoCommon: avoid segfault when loading a PNG with no custom texture data levels
2023-06-03 19:35:48 +02:00
..
CustomAsset.cpp
CustomAsset.h VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it 2023-06-03 00:13:06 -05:00
CustomAssetLibrary.cpp VideoCommon: move custom texture data to assets 2023-06-02 14:07:42 -05:00
CustomAssetLibrary.h
CustomAssetLoader.cpp VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00
CustomAssetLoader.h VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00
CustomTextureData.cpp VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
CustomTextureData.h VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
DirectFilesystemAssetLibrary.cpp VideoCommon: when loading a PNG with no custom texture data levels already, create a level, this avoids a potential segfault 2023-06-03 12:19:30 -05:00
DirectFilesystemAssetLibrary.h VideoCommon: add an asset library that loads directly from the filesystem 2023-06-02 14:49:22 -05:00
TextureAsset.cpp VideoCommon: prevent potential data issue when reloading Asset data that could happen due to the asset loading thread reloading data while another thread is working with it 2023-06-03 00:13:06 -05:00
TextureAsset.h VideoCommon: add multithreaded asset loader and define a texture asset 2023-06-02 17:31:31 -05:00