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80d12e3e88
DX12 would often crash when starting and stopping the emulation many times, due to the device enumerator failing for some reason. Checking for success fixes it. |
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D3D | ||
D3D12 | ||
D3DCommon | ||
Metal | ||
Null | ||
OGL | ||
Software | ||
Vulkan | ||
CMakeLists.txt |