mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-01-02 22:01:53 +01:00
e4fa493a27
when nand root is changed the current sysconf is saved, and the sysconf in the new location is either loaded (if exists) or the default sysconf is created wii menu item is updated when the root changes small fix to saving gamelist paths to .ini paths that are removed from the gui are now removed from the ini instead of simply changing the number of paths git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@7555 8ced0084-cf51-0410-be5f-012b33b47a6e
219 lines
5.7 KiB
C++
219 lines
5.7 KiB
C++
// Copyright (C) 2003 Dolphin Project.
|
|
|
|
// This program is free software: you can redistribute it and/or modify
|
|
// it under the terms of the GNU General Public License as published by
|
|
// the Free Software Foundation, version 2.0.
|
|
|
|
// This program is distributed in the hope that it will be useful,
|
|
// but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
// GNU General Public License 2.0 for more details.
|
|
|
|
// A copy of the GPL 2.0 should have been included with the program.
|
|
// If not, see http://www.gnu.org/licenses/
|
|
|
|
// Official SVN repository and contact information can be found at
|
|
// http://code.google.com/p/dolphin-emu/
|
|
|
|
#ifndef _FILEUTIL_H_
|
|
#define _FILEUTIL_H_
|
|
|
|
#include <fstream>
|
|
#include <cstdio>
|
|
#include <string>
|
|
#include <vector>
|
|
#include <string.h>
|
|
|
|
#include "Common.h"
|
|
|
|
// User directory indices for GetUserPath
|
|
enum {
|
|
D_USER_IDX,
|
|
D_GCUSER_IDX,
|
|
D_WIIROOT_IDX,
|
|
D_WIIUSER_IDX,
|
|
D_CONFIG_IDX,
|
|
D_GAMECONFIG_IDX,
|
|
D_MAPS_IDX,
|
|
D_CACHE_IDX,
|
|
D_SHADERCACHE_IDX,
|
|
D_SHADERS_IDX,
|
|
D_STATESAVES_IDX,
|
|
D_SCREENSHOTS_IDX,
|
|
D_OPENCL_IDX,
|
|
D_HIRESTEXTURES_IDX,
|
|
D_DUMP_IDX,
|
|
D_DUMPFRAMES_IDX,
|
|
D_DUMPAUDIO_IDX,
|
|
D_DUMPTEXTURES_IDX,
|
|
D_DUMPDSP_IDX,
|
|
D_LOGS_IDX,
|
|
D_MAILLOGS_IDX,
|
|
D_WIISYSCONF_IDX,
|
|
F_DOLPHINCONFIG_IDX,
|
|
F_DSPCONFIG_IDX,
|
|
F_DEBUGGERCONFIG_IDX,
|
|
F_LOGGERCONFIG_IDX,
|
|
F_MAINLOG_IDX,
|
|
F_WIISYSCONF_IDX,
|
|
F_RAMDUMP_IDX,
|
|
F_ARAMDUMP_IDX,
|
|
F_GCSRAM_IDX,
|
|
NUM_PATH_INDICES
|
|
};
|
|
|
|
namespace File
|
|
{
|
|
|
|
// FileSystem tree node/
|
|
struct FSTEntry
|
|
{
|
|
bool isDirectory;
|
|
u64 size; // file length or number of entries from children
|
|
std::string physicalName; // name on disk
|
|
std::string virtualName; // name in FST names table
|
|
std::vector<FSTEntry> children;
|
|
};
|
|
|
|
// Returns true if file filename exists
|
|
bool Exists(const std::string &filename);
|
|
|
|
// Returns true if filename is a directory
|
|
bool IsDirectory(const std::string &filename);
|
|
|
|
// Returns the size of filename (64bit)
|
|
u64 GetSize(const std::string &filename);
|
|
|
|
// Overloaded GetSize, accepts file descriptor
|
|
u64 GetSize(const int fd);
|
|
|
|
// Overloaded GetSize, accepts FILE*
|
|
u64 GetSize(FILE *f);
|
|
|
|
// Returns true if successful, or path already exists.
|
|
bool CreateDir(const std::string &filename);
|
|
|
|
// Creates the full path of fullPath returns true on success
|
|
bool CreateFullPath(const std::string &fullPath);
|
|
|
|
// Deletes a given filename, return true on success
|
|
// Doesn't supports deleting a directory
|
|
bool Delete(const std::string &filename);
|
|
|
|
// Deletes a directory filename, returns true on success
|
|
bool DeleteDir(const std::string &filename);
|
|
|
|
// renames file srcFilename to destFilename, returns true on success
|
|
bool Rename(const std::string &srcFilename, const std::string &destFilename);
|
|
|
|
// copies file srcFilename to destFilename, returns true on success
|
|
bool Copy(const std::string &srcFilename, const std::string &destFilename);
|
|
|
|
// creates an empty file filename, returns true on success
|
|
bool CreateEmptyFile(const std::string &filename);
|
|
|
|
// Scans the directory tree gets, starting from _Directory and adds the
|
|
// results into parentEntry. Returns the number of files+directories found
|
|
u32 ScanDirectoryTree(const std::string &directory, FSTEntry& parentEntry);
|
|
|
|
// deletes the given directory and anything under it. Returns true on success.
|
|
bool DeleteDirRecursively(const std::string &directory);
|
|
|
|
// Returns the current directory
|
|
std::string GetCurrentDir();
|
|
|
|
// Create directory and copy contents (does not overwrite existing files)
|
|
void CopyDir(const std::string &source_path, const std::string &dest_path);
|
|
|
|
// Set the current directory to given directory
|
|
bool SetCurrentDir(const std::string &directory);
|
|
|
|
// Returns a pointer to a string with a Dolphin data dir in the user's home
|
|
// directory. To be used in "multi-user" mode (that is, installed).
|
|
std::string &GetUserPath(const unsigned int DirIDX, const std::string &newPath="");
|
|
|
|
// Returns the path to where the sys file are
|
|
std::string GetSysDirectory();
|
|
|
|
#ifdef __APPLE__
|
|
std::string GetBundleDirectory();
|
|
#endif
|
|
|
|
bool WriteStringToFile(bool text_file, const std::string &str, const char *filename);
|
|
bool ReadFileToString(bool text_file, const char *filename, std::string &str);
|
|
|
|
// simple wrapper for cstdlib file functions to
|
|
// hopefully will make error checking easier
|
|
// and make forgetting an fclose() harder
|
|
class IOFile : NonCopyable
|
|
{
|
|
public:
|
|
IOFile();
|
|
IOFile(std::FILE* file);
|
|
IOFile(const std::string& filename, const char openmode[]);
|
|
|
|
~IOFile();
|
|
|
|
bool Open(const std::string& filename, const char openmode[]);
|
|
bool Close();
|
|
|
|
template <typename T>
|
|
bool ReadArray(T* data, size_t length)
|
|
{
|
|
if (!IsOpen() || length != std::fread(data, sizeof(T), length, m_file))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
template <typename T>
|
|
bool WriteArray(const T* data, size_t length)
|
|
{
|
|
if (!IsOpen() || length != std::fwrite(data, sizeof(T), length, m_file))
|
|
m_good = false;
|
|
|
|
return m_good;
|
|
}
|
|
|
|
bool ReadBytes(void* data, size_t length)
|
|
{
|
|
return ReadArray(reinterpret_cast<char*>(data), length);
|
|
}
|
|
|
|
bool WriteBytes(const void* data, size_t length)
|
|
{
|
|
return WriteArray(reinterpret_cast<const char*>(data), length);
|
|
}
|
|
|
|
bool IsOpen() { return NULL != m_file; }
|
|
|
|
// m_good is set to false when a read, write or other function fails
|
|
bool IsGood() { return m_good; }
|
|
operator void*() { return m_good ? m_file : NULL; }
|
|
|
|
std::FILE* ReleaseHandle();
|
|
|
|
std::FILE* GetHandle() { return m_file; }
|
|
|
|
void SetHandle(std::FILE* file);
|
|
|
|
bool Seek(s64 off, int origin);
|
|
u64 Tell();
|
|
u64 GetSize();
|
|
bool Resize(u64 size);
|
|
bool Flush();
|
|
|
|
// clear error state
|
|
void Clear() { m_good = true; std::clearerr(m_file); }
|
|
|
|
private:
|
|
IOFile& operator=(const IOFile&) /*= delete*/;
|
|
|
|
std::FILE* m_file;
|
|
bool m_good;
|
|
};
|
|
|
|
} // namespace
|
|
|
|
#endif
|