Dolphin is a GameCube / Wii emulator, allowing you to play games for these two platforms on PC with improvements.
Go to file
Glenn Rice 83eed62449 Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows.
Save wxLanguage enumeration value in ini file so that users are not surprised when a language is added and dolphin-emu is suddenly translated in a different language.
Update Spanish, Korean, and Simplified Chinese translations.


git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@6804 8ced0084-cf51-0410-be5f-012b33b47a6e
2011-01-10 19:26:36 +00:00
CMakeTests When the gfx debugger is saving shaders make sure the directory exists. 2010-12-14 23:19:34 +00:00
Data Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows. 2011-01-10 19:26:36 +00:00
docs dsp stuff - the same ucode hash under lle and hle now (had to rename couple of dissasms), ucode dumping under hle (debug only), small dsp:read32 change (needed for some homebrew) 2010-08-05 17:00:32 +00:00
Externals Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows. 2011-01-10 19:26:36 +00:00
Installer Hg: 2010-06-09 01:37:08 +00:00
Languages Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows. 2011-01-10 19:26:36 +00:00
SconsTests Use the debug option for conf.CheckWXConfig on OS X as on Unix. 2010-08-10 08:30:04 +00:00
Source Build mo translation files on all platforms. Had to import msgfmt executable in the Externals to do this on windows. 2011-01-10 19:26:36 +00:00
.hgeol Hg: 2010-06-09 01:37:08 +00:00
.hgignore add some patterns to hgignore 2010-06-29 22:51:40 +00:00
CMakeLists.txt Some more work on CMake on Windows: 2011-01-09 16:36:19 +00:00
license.txt Engrish. :) 2008-12-01 09:49:24 +00:00
Readme.txt The --wiimote_plugin command-line option is no longer relevant. 2010-10-13 00:19:10 +00:00
SConstruct Kill HAVE_OPENCL. 2011-01-06 01:11:32 +00:00

Dolphin-emu - The Gamecube / Wii Emulator
==========================================
Homesite: http://dolphin-emu.com/
Project Site: http://code.google.com/p/dolphin-emu

About: Dolphin-emu is a emulator for Gamecube, Wii, Triforce that lets you run Wii/GCN/Tri games on your Windows/Linux/MacOSX PC system

Open Source Release under GPL 2

Project Leaders: F|RES, ector

Team members: http://code.google.com/p/dolphin-emu/people/


Please read the FAQ before use: http://code.google.com/p/dolphin-emu/wiki/Facts_And_Questions

System Requirements:
* OS: Microsoft Windows (2000/XP/Vista or higher) or Linux or Apple Mac OS X.
* Processor: Fast CPU with SSE2 supported (recommended at least 2Ghz). Dual Core for speed boost.
* Graphics: Any graphics card that supports Direct3D 9 or OpenGL 2.1.

[Command line usage]
Usage: Dolphin [-h] [-d] [-l] [-e <str>] [-V <str>] [-A <str>] [-P <str>] [-W <str>]
  -h, --help                	Show this help message
  -d, --debugger            	Opens the debugger
  -l, --logger              	Opens the logger
  -e, --exec=<str>          	Loads the specified file (DOL, ELF, WAD, GCM, ISO)
  -V, --video_plugin=<str>  	Specify a video plugin
  -A, --audio_plugin=<str>  	Specify an audio plugin

[Libraries]
Cg: Cg Shading API (http://developer.nvidia.com/object/cg_toolkit.html)
WiiUse: Wiimote Bluetooth API (http://www.wiiuse.net/)
SDL: Simple DirectMedia Layer API (http://www.libsdl.org/)
*.pdb = Program Debug Database (use these symbols with a program debugger)

[DSP Plugins]
Plugin_DSP_HLE: High Level DSP Emulation
Plugin_DSP_LLE: Low Level DSP Emulation

[Video Plugins]
Plugin_VideoDX9: Render with Direct3D 9
Plugin_VideoDX11: Render with Direct3D 11
Plugin_VideoOGL: Render with OpenGL + Cg Shader Language

[Sys Files]
totaldb.dsy: Database of symbols (for devs only)
font_ansi.bin/font_sjis.bin: font dumps
setting-usa/jpn/usa.txt: config files for Wii

[Support Folders]
Cache: used to cache the ISO list
Config: emulator configuration files
Dump: anything dumped from dolphin will go here
GC: Gamecube memory cards
GameConfig: holds the INI game config files
Load: high resolution textures
Logs: logs go here
Maps: symbol tables go here (dev only)
OpenCL: OpenCL code
ScreenShots: screenshots are saved here
Shaders: post-processing shaders
StateSaves: save states are stored here
Wii: Wii saves and config is stored here