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ebe77f149f
This widget displays a header on the AchievementsWindow dialog above the tabs that shows the currently logged in user (if there is one) and the game they are playing (if there is one).
141 lines
4.7 KiB
C++
141 lines
4.7 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef USE_RETRO_ACHIEVEMENTS
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#include "DolphinQt/Achievements/AchievementHeaderWidget.h"
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#include <QCheckBox>
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#include <QGroupBox>
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#include <QLabel>
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#include <QLineEdit>
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#include <QProgressBar>
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#include <QPushButton>
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#include <QString>
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#include <QVBoxLayout>
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#include <fmt/format.h>
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#include <rcheevos/include/rc_api_runtime.h>
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#include <rcheevos/include/rc_api_user.h>
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#include <rcheevos/include/rc_runtime.h>
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#include "Core/AchievementManager.h"
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#include "Core/Core.h"
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#include "DolphinQt/QtUtils/ModalMessageBox.h"
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#include "DolphinQt/QtUtils/NonDefaultQPushButton.h"
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#include "DolphinQt/QtUtils/SignalBlocking.h"
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#include "DolphinQt/Settings.h"
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AchievementHeaderWidget::AchievementHeaderWidget(QWidget* parent) : QWidget(parent)
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{
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m_user_name = new QLabel();
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m_user_points = new QLabel();
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m_game_name = new QLabel();
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m_game_points = new QLabel();
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m_game_progress_hard = new QProgressBar();
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m_game_progress_soft = new QProgressBar();
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m_rich_presence = new QLabel();
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QVBoxLayout* m_user_right_col = new QVBoxLayout();
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m_user_right_col->addWidget(m_user_name);
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m_user_right_col->addWidget(m_user_points);
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QHBoxLayout* m_user_layout = new QHBoxLayout();
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// TODO: player badge goes here
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m_user_layout->addLayout(m_user_right_col);
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m_user_box = new QGroupBox();
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m_user_box->setLayout(m_user_layout);
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QVBoxLayout* m_game_right_col = new QVBoxLayout();
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m_game_right_col->addWidget(m_game_name);
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m_game_right_col->addWidget(m_game_points);
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m_game_right_col->addWidget(m_game_progress_hard);
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m_game_right_col->addWidget(m_game_progress_soft);
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QHBoxLayout* m_game_upper_row = new QHBoxLayout();
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// TODO: player badge and game badge go here
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m_game_upper_row->addLayout(m_game_right_col);
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QVBoxLayout* m_game_layout = new QVBoxLayout();
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m_game_layout->addLayout(m_game_upper_row);
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m_game_layout->addWidget(m_rich_presence);
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m_game_box = new QGroupBox();
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m_game_box->setLayout(m_game_layout);
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QVBoxLayout* m_total = new QVBoxLayout();
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m_total->addWidget(m_user_box);
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m_total->addWidget(m_game_box);
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UpdateData();
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m_total->setContentsMargins(0, 0, 0, 0);
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m_total->setAlignment(Qt::AlignTop);
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setLayout(m_total);
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}
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void AchievementHeaderWidget::UpdateData()
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{
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if (!AchievementManager::GetInstance()->IsLoggedIn())
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{
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m_user_box->setVisible(false);
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m_game_box->setVisible(false);
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return;
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}
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QString user_name =
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QString::fromStdString(AchievementManager::GetInstance()->GetPlayerDisplayName());
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m_user_name->setText(user_name);
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m_user_points->setText(tr("%1 points").arg(AchievementManager::GetInstance()->GetPlayerScore()));
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if (!AchievementManager::GetInstance()->IsGameLoaded())
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{
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m_user_box->setVisible(true);
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m_game_box->setVisible(false);
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return;
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}
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AchievementManager::PointSpread point_spread = AchievementManager::GetInstance()->TallyScore();
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m_game_name->setText(
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QString::fromStdString(AchievementManager::GetInstance()->GetGameDisplayName()));
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m_game_points->setText(GetPointsString(user_name, point_spread));
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m_game_progress_hard = new QProgressBar();
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m_game_progress_hard->setRange(0, point_spread.total_count);
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m_game_progress_soft->setValue(point_spread.hard_unlocks);
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m_game_progress_soft->setRange(0, point_spread.total_count);
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m_game_progress_soft->setValue(point_spread.hard_unlocks + point_spread.soft_unlocks);
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// TODO: RP needs a minor refactor to work here, will be a future PR
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// m_rich_presence->setText(QString::fromStdString(AchievementManager::GetInstance()->GenerateRichPresence()));
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// m_rich_presence->setVisible(Config::Get(Config::RA_RICH_PRESENCE_ENABLED));
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m_rich_presence->setText(QString{});
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m_rich_presence->setVisible(false);
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m_user_box->setVisible(false);
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m_game_box->setVisible(true);
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}
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QString
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AchievementHeaderWidget::GetPointsString(const QString& user_name,
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const AchievementManager::PointSpread& point_spread) const
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{
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if (point_spread.soft_points > 0)
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{
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return tr("%1 has unlocked %2/%3 achievements (%4 hardcore) worth %5/%6 points (%7 hardcore)")
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.arg(user_name)
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.arg(point_spread.hard_unlocks + point_spread.soft_unlocks)
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.arg(point_spread.total_count)
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.arg(point_spread.hard_unlocks)
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.arg(point_spread.hard_points + point_spread.soft_points)
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.arg(point_spread.total_points)
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.arg(point_spread.hard_points);
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}
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else
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{
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return tr("%1 has unlocked %2/%3 achievements worth %4/%5 points")
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.arg(user_name)
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.arg(point_spread.hard_unlocks)
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.arg(point_spread.total_count)
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.arg(point_spread.hard_points)
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.arg(point_spread.total_points);
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}
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}
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#endif // USE_RETRO_ACHIEVEMENTS
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