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81 lines
2.3 KiB
C++
81 lines
2.3 KiB
C++
// Copyright 2023 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "VideoCommon/TextureUtils.h"
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#include <fmt/format.h>
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#include "Common/FileSearch.h"
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#include "Common/FileUtil.h"
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#include "Common/Logging/Log.h"
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#include "Core/Config/GraphicsSettings.h"
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#include "Core/ConfigManager.h"
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#include "VideoCommon/AbstractTexture.h"
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namespace
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{
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std::string BuildDumpTextureFilename(std::string basename, u32 level, bool is_arbitrary)
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{
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if (is_arbitrary)
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basename += "_arb";
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if (level > 0)
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basename += fmt::format("_mip{}", level);
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return basename;
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}
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} // namespace
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namespace VideoCommon::TextureUtils
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{
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void DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
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bool is_arbitrary)
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{
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const std::string dump_dir =
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File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
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if (!File::IsDirectory(dump_dir))
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File::CreateDir(dump_dir);
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const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
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const std::string filename = fmt::format("{}/{}.png", dump_dir, name);
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if (File::Exists(filename))
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return;
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texture.Save(filename, level, Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
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}
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void TextureDumper::DumpTexture(const ::AbstractTexture& texture, std::string basename, u32 level,
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bool is_arbitrary)
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{
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const std::string dump_dir =
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File::GetUserPath(D_DUMPTEXTURES_IDX) + SConfig::GetInstance().GetGameID();
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if (m_dumped_textures.empty())
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{
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if (!File::IsDirectory(dump_dir))
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File::CreateDir(dump_dir);
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for (auto& filename : Common::DoFileSearch({dump_dir}, {".png"}, true))
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{
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std::string name;
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SplitPath(filename, nullptr, &name, nullptr);
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m_dumped_textures.insert(name);
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}
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NOTICE_LOG_FMT(VIDEO, "Found {} dumped textures that will not be re-dumped.",
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m_dumped_textures.size());
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}
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const std::string name = BuildDumpTextureFilename(std::move(basename), level, is_arbitrary);
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const bool file_existed = !m_dumped_textures.insert(name).second;
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if (file_existed)
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return;
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texture.Save(fmt::format("{}/{}.png", dump_dir, name), level,
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Config::Get(Config::GFX_TEXTURE_PNG_COMPRESSION_LEVEL));
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}
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} // namespace VideoCommon::TextureUtils
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