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91067044f1
On Windows 11, when playing windowed in a separate window/widget from the main emulator window, we don't want the window to have rounded corners, as it prevents the corner pixels from being visible
60 lines
1.6 KiB
C++
60 lines
1.6 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <QEvent>
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#include <QWidget>
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class QMouseEvent;
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class QTimer;
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class RenderWidget final : public QWidget
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{
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Q_OBJECT
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public:
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explicit RenderWidget(QWidget* parent = nullptr);
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bool event(QEvent* event) override;
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void showFullScreen();
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QPaintEngine* paintEngine() const override;
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bool IsCursorLocked() const { return m_cursor_locked; }
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void SetCursorLockedOnNextActivation(bool locked = true);
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void SetWaitingForMessageBox(bool waiting_for_message_box);
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void SetCursorLocked(bool locked, bool follow_aspect_ratio = true);
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signals:
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void EscapePressed();
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void Closed();
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void HandleChanged(void* handle);
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void StateChanged(bool fullscreen);
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void SizeChanged(int new_width, int new_height);
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void FocusChanged(bool focus);
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private:
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void HandleCursorTimer();
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void OnHandleChanged(void* handle);
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void OnHideCursorChanged();
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void OnNeverHideCursorChanged();
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void OnLockCursorChanged();
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void OnKeepOnTopChanged(bool top);
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void UpdateCursor();
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void PassEventToPresenter(const QEvent* event);
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void SetPresenterKeyMap();
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void dragEnterEvent(QDragEnterEvent* event) override;
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void dropEvent(QDropEvent* event) override;
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static constexpr int MOUSE_HIDE_DELAY = 3000;
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QTimer* m_mouse_timer;
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QPoint m_last_mouse{};
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int m_last_window_width = 0;
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int m_last_window_height = 0;
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float m_last_window_scale = 0;
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bool m_cursor_locked = false;
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bool m_lock_cursor_on_next_activation = false;
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bool m_dont_lock_cursor_on_show = false;
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bool m_waiting_for_message_box = false;
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bool m_should_unpause_on_focus = false;
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};
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