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https://github.com/dolphin-emu/dolphin.git
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375 lines
11 KiB
C++
375 lines
11 KiB
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DiscIO/FileSystemGCWii.h"
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#include <algorithm>
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#include <cstddef>
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#include <cstring>
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#include <locale>
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#include <map>
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#include <memory>
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#include <optional>
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#include <string>
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#include <string_view>
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#include <vector>
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#include "Common/CommonFuncs.h"
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#include "Common/CommonTypes.h"
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#include "Common/IOFile.h"
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#include "Common/Logging/Log.h"
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#include "Common/MsgHandler.h"
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#include "Common/StringUtil.h"
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#include "DiscIO/DiscUtils.h"
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#include "DiscIO/Filesystem.h"
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#include "DiscIO/VolumeDisc.h"
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namespace DiscIO
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{
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constexpr u32 FST_ENTRY_SIZE = 4 * 3; // An FST entry consists of three 32-bit integers
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// Set everything manually.
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FileInfoGCWii::FileInfoGCWii(const u8* fst, u8 offset_shift, u32 index, u32 total_file_infos)
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: m_fst(fst), m_offset_shift(offset_shift), m_index(index), m_total_file_infos(total_file_infos)
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{
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}
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// For the root object only.
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// m_fst and m_index must be correctly set before GetSize() is called!
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FileInfoGCWii::FileInfoGCWii(const u8* fst, u8 offset_shift)
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: m_fst(fst), m_offset_shift(offset_shift), m_index(0), m_total_file_infos(GetSize())
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{
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}
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// Copy data that is common to the whole file system.
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FileInfoGCWii::FileInfoGCWii(const FileInfoGCWii& file_info, u32 index)
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: FileInfoGCWii(file_info.m_fst, file_info.m_offset_shift, index, file_info.m_total_file_infos)
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{
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}
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FileInfoGCWii::~FileInfoGCWii() = default;
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uintptr_t FileInfoGCWii::GetAddress() const
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{
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return reinterpret_cast<uintptr_t>(m_fst + FST_ENTRY_SIZE * m_index);
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}
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u32 FileInfoGCWii::GetNextIndex() const
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{
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return IsDirectory() ? GetSize() : m_index + 1;
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}
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FileInfo& FileInfoGCWii::operator++()
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{
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m_index = GetNextIndex();
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return *this;
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}
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std::unique_ptr<FileInfo> FileInfoGCWii::clone() const
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{
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return std::make_unique<FileInfoGCWii>(*this);
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}
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FileInfo::const_iterator FileInfoGCWii::begin() const
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{
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return const_iterator(std::make_unique<FileInfoGCWii>(*this, m_index + 1));
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}
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FileInfo::const_iterator FileInfoGCWii::end() const
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{
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return const_iterator(std::make_unique<FileInfoGCWii>(*this, GetNextIndex()));
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}
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u32 FileInfoGCWii::Get(EntryProperty entry_property) const
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{
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return Common::swap32(m_fst + FST_ENTRY_SIZE * m_index +
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sizeof(u32) * static_cast<int>(entry_property));
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}
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u32 FileInfoGCWii::GetSize() const
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{
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return Get(EntryProperty::FILE_SIZE);
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}
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u64 FileInfoGCWii::GetOffset() const
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{
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return static_cast<u64>(Get(EntryProperty::FILE_OFFSET)) << m_offset_shift;
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}
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bool FileInfoGCWii::IsRoot() const
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{
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return m_index == 0;
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}
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bool FileInfoGCWii::IsDirectory() const
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{
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return (Get(EntryProperty::NAME_OFFSET) & 0xFF000000) != 0;
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}
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u32 FileInfoGCWii::GetTotalChildren() const
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{
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return Get(EntryProperty::FILE_SIZE) - (m_index + 1);
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}
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u64 FileInfoGCWii::GetNameOffset() const
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{
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return static_cast<u64>(FST_ENTRY_SIZE) * m_total_file_infos +
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(Get(EntryProperty::NAME_OFFSET) & 0xFFFFFF);
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}
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std::string FileInfoGCWii::GetName() const
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{
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// TODO: Should we really always use SHIFT-JIS?
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// Some names in Pikmin (NTSC-U) don't make sense without it, but is it correct?
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return SHIFTJISToUTF8(reinterpret_cast<const char*>(m_fst + GetNameOffset()));
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}
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bool FileInfoGCWii::NameCaseInsensitiveEquals(std::string_view other) const
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{
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// For speed, this function avoids allocating new strings, except when we are comparing
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// non-ASCII characters with non-ASCII characters, which is a rare case.
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const char* this_ptr = reinterpret_cast<const char*>(m_fst + GetNameOffset());
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const char* other_ptr = other.data();
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for (size_t i = 0; i < other.size(); ++i, ++this_ptr, ++other_ptr)
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{
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if (*this_ptr == '\0')
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{
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// A null byte in this is always a terminator and a null byte in other is never a terminator,
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// so if we reach this case, this is shorter than other
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return false;
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}
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else if (static_cast<unsigned char>(*this_ptr) >= 0x80 &&
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static_cast<unsigned char>(*other_ptr) >= 0x80)
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{
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// other is in UTF-8 and this is in Shift-JIS, so we convert so that we can compare correctly
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const std::string this_utf8 = SHIFTJISToUTF8(this_ptr);
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return std::equal(this_utf8.cbegin(), this_utf8.cend(), other.cbegin() + i, other.cend(),
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[](char a, char b) { return Common::ToLower(a) == Common::ToLower(b); });
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}
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else if (Common::ToLower(*this_ptr) != Common::ToLower(*other_ptr))
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{
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return false;
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}
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}
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return *this_ptr == '\0'; // If we're not at a null byte, this is longer than other
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}
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std::string FileInfoGCWii::GetPath() const
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{
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// The root entry doesn't have a name
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if (m_index == 0)
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return "";
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if (IsDirectory())
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{
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u32 parent_directory_index = Get(EntryProperty::FILE_OFFSET);
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return FileInfoGCWii(*this, parent_directory_index).GetPath() + GetName() + "/";
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}
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else
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{
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// The parent directory can be found by searching backwards
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// for a directory that contains this file. The search cannot fail,
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// because the root directory at index 0 contains all files.
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FileInfoGCWii potential_parent(*this, m_index - 1);
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while (!(potential_parent.IsDirectory() &&
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potential_parent.Get(EntryProperty::FILE_SIZE) > m_index))
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{
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potential_parent = FileInfoGCWii(*this, potential_parent.m_index - 1);
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}
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return potential_parent.GetPath() + GetName();
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}
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}
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bool FileInfoGCWii::IsValid(u64 fst_size, const FileInfoGCWii& parent_directory) const
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{
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if (GetNameOffset() >= fst_size)
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{
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ERROR_LOG_FMT(DISCIO, "Impossibly large name offset in file system");
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return false;
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}
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if (IsDirectory())
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{
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if (Get(EntryProperty::FILE_OFFSET) != parent_directory.m_index)
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{
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ERROR_LOG_FMT(DISCIO, "Incorrect parent offset in file system");
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return false;
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}
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const u32 size = Get(EntryProperty::FILE_SIZE);
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if (size <= m_index)
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{
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ERROR_LOG_FMT(DISCIO, "Impossibly small directory size in file system");
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return false;
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}
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if (size > parent_directory.Get(EntryProperty::FILE_SIZE))
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{
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ERROR_LOG_FMT(DISCIO, "Impossibly large directory size in file system");
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return false;
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}
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for (const FileInfo& child : *this)
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{
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if (!static_cast<const FileInfoGCWii&>(child).IsValid(fst_size, *this))
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return false;
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}
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}
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return true;
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}
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FileSystemGCWii::FileSystemGCWii(const VolumeDisc* volume, const Partition& partition)
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: m_valid(false), m_root(nullptr, 0, 0, 0)
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{
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u8 offset_shift;
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// Check if this is a GameCube or Wii disc
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if (volume->ReadSwapped<u32>(0x18, partition) == WII_DISC_MAGIC)
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offset_shift = 2; // Wii file system
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else if (volume->ReadSwapped<u32>(0x1c, partition) == GAMECUBE_DISC_MAGIC)
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offset_shift = 0; // GameCube file system
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else
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return; // Invalid partition (maybe someone removed its data but not its partition table entry)
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const std::optional<u64> fst_offset = GetFSTOffset(*volume, partition);
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const std::optional<u64> fst_size = GetFSTSize(*volume, partition);
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if (!fst_offset || !fst_size)
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return;
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if (*fst_size < FST_ENTRY_SIZE)
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{
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ERROR_LOG_FMT(DISCIO, "File system is too small");
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return;
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}
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// 128 MiB is more than the total amount of RAM in a Wii.
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// No file system should use anywhere near that much.
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static const u32 ARBITRARY_FILE_SYSTEM_SIZE_LIMIT = 128 * 1024 * 1024;
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if (*fst_size > ARBITRARY_FILE_SYSTEM_SIZE_LIMIT)
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{
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// Without this check, Dolphin can crash by trying to allocate too much
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// memory when loading a disc image with an incorrect FST size.
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ERROR_LOG_FMT(DISCIO, "File system is abnormally large! Aborting loading");
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return;
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}
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// Read the whole FST
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m_file_system_table.resize(*fst_size);
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if (!volume->Read(*fst_offset, *fst_size, m_file_system_table.data(), partition))
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{
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ERROR_LOG_FMT(DISCIO, "Couldn't read file system table");
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return;
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}
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// Create the root object
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m_root = FileInfoGCWii(m_file_system_table.data(), offset_shift);
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if (!m_root.IsDirectory())
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{
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ERROR_LOG_FMT(DISCIO, "File system root is not a directory");
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return;
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}
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if (FST_ENTRY_SIZE * m_root.GetSize() > *fst_size)
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{
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ERROR_LOG_FMT(DISCIO, "File system has too many entries for its size");
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return;
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}
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// If the FST's final byte isn't 0, FileInfoGCWii::GetName() can read past the end
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if (m_file_system_table[*fst_size - 1] != 0)
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{
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ERROR_LOG_FMT(DISCIO, "File system does not end with a null byte");
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return;
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}
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m_valid = m_root.IsValid(*fst_size, m_root);
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}
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FileSystemGCWii::~FileSystemGCWii() = default;
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const FileInfo& FileSystemGCWii::GetRoot() const
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{
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return m_root;
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}
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std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(std::string_view path) const
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{
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if (!IsValid())
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return nullptr;
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return FindFileInfo(path, m_root);
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}
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std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(std::string_view path,
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const FileInfo& file_info) const
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{
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// Given a path like "directory1/directory2/fileA.bin", this function will
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// find directory1 and then call itself to search for "directory2/fileA.bin".
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const size_t name_start = path.find_first_not_of('/');
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if (name_start == std::string::npos)
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return file_info.clone(); // We're done
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const size_t name_end = path.find('/', name_start);
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const std::string_view name = path.substr(name_start, name_end - name_start);
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const std::string_view rest_of_path =
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(name_end != std::string::npos) ? path.substr(name_end + 1) : "";
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for (const FileInfo& child : file_info)
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{
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// We need case insensitive comparison since some games have OPENING.BNR instead of opening.bnr
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if (child.NameCaseInsensitiveEquals(name))
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{
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// A match is found. The rest of the path is passed on to finish the search.
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std::unique_ptr<FileInfo> result = FindFileInfo(rest_of_path, child);
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// If the search wasn't successful, the loop continues, just in case there's a second
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// file info that matches searching_for (which probably won't happen in practice)
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if (result)
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return result;
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}
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}
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return nullptr;
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}
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std::unique_ptr<FileInfo> FileSystemGCWii::FindFileInfo(u64 disc_offset) const
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{
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if (!IsValid())
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return nullptr;
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// Build a cache (unless there already is one)
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if (m_offset_file_info_cache.empty())
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{
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u32 fst_entries = m_root.GetSize();
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for (u32 i = 0; i < fst_entries; i++)
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{
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FileInfoGCWii file_info(m_root, i);
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if (!file_info.IsDirectory())
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{
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const u32 size = file_info.GetSize();
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if (size != 0)
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m_offset_file_info_cache.emplace(file_info.GetOffset() + size, i);
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}
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}
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}
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// Get the first file that ends after disc_offset
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const auto it = m_offset_file_info_cache.upper_bound(disc_offset);
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if (it == m_offset_file_info_cache.end())
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return nullptr;
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std::unique_ptr<FileInfo> result(std::make_unique<FileInfoGCWii>(m_root, it->second));
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// If the file's start isn't after disc_offset, success
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if (result->GetOffset() <= disc_offset)
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return result;
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return nullptr;
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}
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} // namespace DiscIO
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