dolphin/Source/Core/DolphinWX/MainNoGUI.cpp
Jasper St. Pierre 8bd4b9d2f9 Remove support for Wayland
Yes, this is a fancy new feature, but our Wayland support was
particularly bitrotten, and ideally this would be handled by a platform
layer like SDL. If not, we can always add this back in when GLInterface
has caught up. We might be able to even support wxWidgets and GL
together with subsurfaces!
2014-08-19 10:05:56 -04:00

354 lines
8.5 KiB
C++

// Copyright 2013 Dolphin Emulator Project
// Licensed under GPLv2
// Refer to the license.txt file included.
#include <cstdarg>
#include <cstddef>
#include <cstdio>
#include <cstring>
#include <getopt.h>
#include <string>
#include "Common/Common.h"
#include "Common/Event.h"
#include "Common/Logging/LogManager.h"
#include "Core/BootManager.h"
#include "Core/ConfigManager.h"
#include "Core/Core.h"
#include "Core/CoreParameter.h"
#include "Core/Host.h"
#include "Core/HW/Wiimote.h"
#include "Core/PowerPC/PowerPC.h"
#include "VideoCommon/VideoBackendBase.h"
#if HAVE_X11
#include <X11/keysym.h>
#include "Core/State.h"
#include "DolphinWX/X11Utils.h"
#endif
#ifdef USE_EGL
#include "DolphinWX/GLInterface/GLInterface.h"
#endif
#ifdef __APPLE__
#import <Cocoa/Cocoa.h>
#endif
static bool rendererHasFocus = true;
static bool running = true;
void Host_NotifyMapLoaded() {}
void Host_RefreshDSPDebuggerWindow() {}
static Common::Event updateMainFrameEvent;
void Host_Message(int Id)
{
switch (Id)
{
case WM_USER_STOP:
running = false;
break;
}
}
void* Host_GetRenderHandle()
{
return nullptr;
}
void Host_UpdateTitle(const std::string& title){};
void Host_UpdateDisasmDialog(){}
void Host_UpdateMainFrame()
{
updateMainFrameEvent.Set();
}
void Host_GetRenderWindowSize(int& x, int& y, int& width, int& height)
{
x = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos;
y = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos;
width = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth;
height = SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight;
}
void Host_RequestRenderWindowSize(int width, int height) {}
void Host_RequestFullscreen(bool enable_fullscreen) {}
void Host_SetStartupDebuggingParameters()
{
SCoreStartupParameter& StartUp = SConfig::GetInstance().m_LocalCoreStartupParameter;
StartUp.bEnableDebugging = false;
StartUp.bBootToPause = false;
}
bool Host_UIHasFocus()
{
return false;
}
bool Host_RendererHasFocus()
{
return rendererHasFocus;
}
void Host_ConnectWiimote(int wm_idx, bool connect) {}
void Host_UpdateStatusBar(const std::string& text, int filed){}
void Host_SysMessage(const char *fmt, ...)
{
va_list list;
char msg[512];
va_start(list, fmt);
vsprintf(msg, fmt, list);
va_end(list);
size_t len = strlen(msg);
if (msg[len - 1] != '\n')
{
msg[len - 1] = '\n';
msg[len] = '\0';
}
fprintf(stderr, "%s", msg);
}
void Host_SetWiiMoteConnectionState(int _State) {}
void Host_ShowVideoConfig(void*, const std::string&, const std::string&) {}
#if HAVE_X11
static void X11_MainLoop()
{
bool fullscreen = SConfig::GetInstance().m_LocalCoreStartupParameter.bFullscreen;
while (!Core::IsRunning())
updateMainFrameEvent.Wait();
Display *dpy = XOpenDisplay(0);
Window win = (Window)Core::GetWindowHandle();
XSelectInput(dpy, win, KeyPressMask | FocusChangeMask);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(dpy, win, true);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
X11Utils::XRRConfiguration *XRRConfig = new X11Utils::XRRConfiguration(dpy, win);
#endif
Cursor blankCursor = None;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
{
// make a blank cursor
Pixmap Blank;
XColor DummyColor;
char ZeroData[1] = {0};
Blank = XCreateBitmapFromData (dpy, win, ZeroData, 1, 1);
blankCursor = XCreatePixmapCursor(dpy, Blank, Blank, &DummyColor, &DummyColor, 0, 0);
XFreePixmap (dpy, Blank);
XDefineCursor(dpy, win, blankCursor);
}
if (fullscreen)
{
X11Utils::EWMH_Fullscreen(dpy, _NET_WM_STATE_TOGGLE);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(True);
#endif
}
// The actual loop
while (running)
{
XEvent event;
KeySym key;
for (int num_events = XPending(dpy); num_events > 0; num_events--)
{
XNextEvent(dpy, &event);
switch (event.type)
{
case KeyPress:
key = XLookupKeysym((XKeyEvent*)&event, 0);
if (key == XK_Escape)
{
if (Core::GetState() == Core::CORE_RUN)
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XUndefineCursor(dpy, win);
Core::SetState(Core::CORE_PAUSE);
}
else
{
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XDefineCursor(dpy, win, blankCursor);
Core::SetState(Core::CORE_RUN);
}
}
else if ((key == XK_Return) && (event.xkey.state & Mod1Mask))
{
fullscreen = !fullscreen;
X11Utils::EWMH_Fullscreen(dpy, _NET_WM_STATE_TOGGLE);
#if defined(HAVE_XRANDR) && HAVE_XRANDR
XRRConfig->ToggleDisplayMode(fullscreen);
#endif
}
else if (key >= XK_F1 && key <= XK_F8)
{
int slot_number = key - XK_F1 + 1;
if (event.xkey.state & ShiftMask)
State::Save(slot_number);
else
State::Load(slot_number);
}
else if (key == XK_F9)
Core::SaveScreenShot();
else if (key == XK_F11)
State::LoadLastSaved();
else if (key == XK_F12)
{
if (event.xkey.state & ShiftMask)
State::UndoLoadState();
else
State::UndoSaveState();
}
break;
case FocusIn:
rendererHasFocus = true;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor &&
Core::GetState() != Core::CORE_PAUSE)
XDefineCursor(dpy, win, blankCursor);
break;
case FocusOut:
rendererHasFocus = false;
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XUndefineCursor(dpy, win);
break;
}
}
if (!fullscreen)
{
Window winDummy;
unsigned int borderDummy, depthDummy;
XGetGeometry(dpy, win, &winDummy,
&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowXPos,
&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowYPos,
(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowWidth,
(unsigned int *)&SConfig::GetInstance().m_LocalCoreStartupParameter.iRenderWindowHeight,
&borderDummy, &depthDummy);
}
usleep(100000);
}
#if defined(HAVE_XRANDR) && HAVE_XRANDR
delete XRRConfig;
#endif
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bDisableScreenSaver)
X11Utils::InhibitScreensaver(dpy, win, false);
if (SConfig::GetInstance().m_LocalCoreStartupParameter.bHideCursor)
XFreeCursor(dpy, blankCursor);
XCloseDisplay(dpy);
Core::Stop();
}
#endif
int main(int argc, char* argv[])
{
#ifdef __APPLE__
NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
NSEvent *event = [[NSEvent alloc] init];
[NSApplication sharedApplication];
[NSApp activateIgnoringOtherApps: YES];
[NSApp finishLaunching];
#endif
int ch, help = 0;
struct option longopts[] = {
{ "exec", no_argument, nullptr, 'e' },
{ "help", no_argument, nullptr, 'h' },
{ "version", no_argument, nullptr, 'v' },
{ nullptr, 0, nullptr, 0 }
};
while ((ch = getopt_long(argc, argv, "eh?v", longopts, 0)) != -1)
{
switch (ch)
{
case 'e':
break;
case 'h':
case '?':
help = 1;
break;
case 'v':
fprintf(stderr, "%s\n", scm_rev_str);
return 1;
}
}
if (help == 1 || argc == optind)
{
fprintf(stderr, "%s\n\n", scm_rev_str);
fprintf(stderr, "A multi-platform GameCube/Wii emulator\n\n");
fprintf(stderr, "Usage: %s [-e <file>] [-h] [-v]\n", argv[0]);
fprintf(stderr, " -e, --exec Load the specified file\n");
fprintf(stderr, " -h, --help Show this help message\n");
fprintf(stderr, " -v, --help Print version and exit\n");
return 1;
}
LogManager::Init();
SConfig::Init();
VideoBackend::PopulateList();
VideoBackend::ActivateBackend(SConfig::GetInstance().
m_LocalCoreStartupParameter.m_strVideoBackend);
WiimoteReal::LoadSettings();
// No use running the loop when booting fails
if (BootManager::BootCore(argv[optind]))
{
#if HAVE_X11
XInitThreads();
X11_MainLoop();
#endif
#ifdef __APPLE__
while (running)
{
event = [NSApp nextEventMatchingMask: NSAnyEventMask
untilDate: [NSDate distantFuture]
inMode: NSDefaultRunLoopMode dequeue: YES];
if ([event type] == NSKeyDown &&
[event modifierFlags] & NSCommandKeyMask &&
[[event characters] UTF8String][0] == 'q')
{
Core::Stop();
break;
}
if ([event type] != NSKeyDown)
[NSApp sendEvent: event];
}
[event release];
[pool release];
#else
while (PowerPC::GetState() != PowerPC::CPU_POWERDOWN)
updateMainFrameEvent.Wait();
#endif
}
Core::Shutdown();
WiimoteReal::Shutdown();
VideoBackend::ClearList();
SConfig::Shutdown();
LogManager::Shutdown();
return 0;
}