mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-29 07:10:53 +01:00
1a6b9d8174
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@3377 8ced0084-cf51-0410-be5f-012b33b47a6e
432 lines
12 KiB
Python
432 lines
12 KiB
Python
# -*- python -*-
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import os
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import sys
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import platform
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# Home made tests
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sys.path.append('SconsTests')
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import wxconfig
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import utils
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# Some features needs at least scons 0.98
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EnsureSConsVersion(1, 2)
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# TODO: how do we use it in help?
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name="Dolphin"
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version="SVN"
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description="A wii/gamecube emulator"
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license="GPL v2"
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warnings = [
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'all',
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'write-strings',
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'shadow',
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'pointer-arith',
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'packed',
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'no-conversion',
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]
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compileFlags = [
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'-fno-exceptions',
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'-fno-strict-aliasing',
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'-msse2',
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#'-fomit-frame-pointer'
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]
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if sys.platform != 'win32':
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compileFlags += [ '-fvisibility=hidden' ]
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cppDefines = [
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( '_FILE_OFFSET_BITS', 64),
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'_LARGEFILE_SOURCE',
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'GCC_HASCLASSVISIBILITY',
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]
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basedir = os.getcwd()+ '/'
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include_paths = [
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basedir + 'Source/Core/Common/Src',
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basedir + 'Source/Core/DiscIO/Src',
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basedir + 'Source/PluginSpecs',
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basedir + 'Source/Core/Core/Src',
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basedir + 'Source/Core/DebuggerWX/Src',
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basedir + 'Externals/Bochs_disasm',
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basedir + 'Externals/LZO',
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basedir + 'Externals/SOIL',
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basedir + 'Externals/WiiUseSrc/Src',
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basedir + 'Source/Core/VideoCommon/Src',
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basedir + 'Source/Core/InputCommon/Src',
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basedir + 'Source/Core/AudioCommon/Src',
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basedir + 'Source/Core/DSPCore/Src',
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]
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dirs = [
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'Externals/Bochs_disasm',
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'Externals/LZO',
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'Externals/SOIL',
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'Externals/WiiUseSrc/Src',
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'Source/Core/Common/Src',
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'Source/Core/Core/Src',
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'Source/Core/DiscIO/Src',
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'Source/Core/VideoCommon/Src',
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'Source/Core/InputCommon/Src',
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'Source/Core/AudioCommon/Src',
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'Source/Core/DSPCore/Src',
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'Source/DSPTool/Src',
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'Source/Plugins/Plugin_VideoOGL/Src',
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'Source/Plugins/Plugin_DSP_HLE/Src',
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'Source/Plugins/Plugin_DSP_LLE/Src',
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'Source/Plugins/Plugin_PadSimple/Src',
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'Source/Plugins/Plugin_PadSimpleEvnt/Src',
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'Source/Plugins/Plugin_nJoy_SDL/Src',
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'Source/Plugins/Plugin_nJoy_Testing/Src',
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'Source/Plugins/Plugin_Wiimote/Src',
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'Source/Plugins/Plugin_Wiimote-testing/Src',
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'Source/Core/DolphinWX/Src',
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'Source/Core/DebuggerWX/Src',
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]
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builders = {}
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if sys.platform == 'darwin':
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from plistlib import writePlist
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def createPlist(target, source, env):
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properties = {}
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for srcNode in source:
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properties.update(srcNode.value)
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for dstNode in target:
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writePlist(properties, str(dstNode))
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builders['Plist'] = Builder(action = createPlist)
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# handle command line options
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vars = Variables('args.cache')
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vars.AddVariables(
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BoolVariable('verbose', 'Set for compilation line', False),
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BoolVariable('bundle', 'Set to create bundle', False),
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BoolVariable('lint', 'Set for lint build (extra warnings)', False),
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BoolVariable('nowx', 'Set For Building with no WX libs (WIP)', False),
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BoolVariable('wxgl', 'Set For Building with WX GL libs (WIP)', False),
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BoolVariable('sdlgl', 'Set For Building with SDL GL libs (WIP)', False),
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BoolVariable('gltest', 'temp don\'t use (WIP)', False),
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BoolVariable('jittest', 'temp don\'t use (WIP)', False),
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EnumVariable('flavor', 'Choose a build flavor', 'release',
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allowed_values = ('release', 'devel', 'debug', 'fastlog', 'prof'),
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ignorecase = 2
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),
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EnumVariable('osx', 'Choose a backend (WIP)', '32cocoa',
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allowed_values = ('32x11', '32cocoa', '64cocoa'),
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ignorecase = 2
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),
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PathVariable('wxconfig', 'Path to the wxconfig', None),
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('CC', 'The c compiler', 'gcc'),
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('CXX', 'The c++ compiler', 'g++'),
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)
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if sys.platform == 'win32':
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env = Environment(
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CPPPATH = include_paths,
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RPATH = [],
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LIBS = [],
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LIBPATH = [],
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tools = [ 'mingw' ],
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variables = vars,
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ENV = os.environ,
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BUILDERS = builders,
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DESCRIPTION = description,
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SUMMARY = description,
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LICENSE = license,
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NAME = name,
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VERSION = version,
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)
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else:
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env = Environment(
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CPPPATH = include_paths,
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RPATH = [],
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LIBS = [],
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LIBPATH = [],
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variables = vars,
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ENV = {
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'PATH' : os.environ['PATH'],
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'HOME' : os.environ['HOME']
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},
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BUILDERS = builders,
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DESCRIPTION = description,
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SUMMARY = description,
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LICENSE = license,
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NAME = name,
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VERSION = version,
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)
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# save the given command line options
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vars.Save('args.cache', env)
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# verbose compile
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if not env['verbose']:
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env['CCCOMSTR'] = "Compiling $TARGET"
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env['CXXCOMSTR'] = "Compiling $TARGET"
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env['ARCOMSTR'] = "Archiving $TARGET"
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env['LINKCOMSTR'] = "Linking $TARGET"
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env['ASCOMSTR'] = "Assembling $TARGET"
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env['ASPPCOMSTR'] = "Assembling $TARGET"
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env['SHCCCOMSTR'] = "Compiling shared $TARGET"
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env['SHCXXCOMSTR'] = "Compiling shared $TARGET"
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env['SHLINKCOMSTR'] = "Linking shared $TARGET"
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env['RANLIBCOMSTR'] = "Indexing $TARGET"
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# build falvuor
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flavour = ARGUMENTS.get('flavor')
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if (flavour == 'debug'):
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compileFlags.append('-g')
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cppDefines.append('_DEBUG') #enables LOGGING
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# FIXME: this disable wx debugging how do we make it work?
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cppDefines.append('NDEBUG')
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elif (flavour == 'devel'):
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compileFlags.append('-g')
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elif (flavour == 'fastlog'):
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compileFlags.append('-O3')
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cppDefines.append('DEBUGFAST')
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elif (flavour == 'prof'):
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compileFlags.append('-O3')
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compileFlags.append('-g')
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elif (flavour == 'release'):
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compileFlags.append('-O3')
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# more warnings
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if env['lint']:
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warnings.append('error')
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warnings.append('unreachable-code')
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warnings.append('float-equal')
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# add the warnings to the compile flags
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compileFlags += [ '-W' + warning for warning in warnings ]
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env['CCFLAGS'] = compileFlags
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if sys.platform == 'win32':
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env['CXXFLAGS'] = compileFlags
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else:
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env['CXXFLAGS'] = compileFlags + [ '-fvisibility-inlines-hidden' ]
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env['CPPDEFINES'] = cppDefines
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# Configuration tests section
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tests = {'CheckWXConfig' : wxconfig.CheckWXConfig,
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'CheckPKGConfig' : utils.CheckPKGConfig,
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'CheckPKG' : utils.CheckPKG,
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'CheckSDL' : utils.CheckSDL,
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'CheckFink' : utils.CheckFink,
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'CheckMacports' : utils.CheckMacports,
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'CheckPortaudio' : utils.CheckPortaudio,
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}
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#object files
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env['build_dir'] = os.path.join(basedir, 'Build', platform.system() + '-' + platform.machine() + '-' + env['flavor'] + os.sep)
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VariantDir(env['build_dir'], '.', duplicate=0)
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conf = env.Configure(custom_tests = tests,
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config_h="Source/Core/Common/Src/Config.h")
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if not conf.CheckPKGConfig('0.15.0'):
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print "Can't find pkg-config, some tests will fail"
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# find ports/fink for library and include path
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if sys.platform == 'darwin':
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#ports usually has newer versions
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conf.CheckMacports()
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conf.CheckFink()
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env['HAVE_SDL'] = conf.CheckSDL('1.0.0')
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# Bluetooth for wii support
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env['HAVE_BLUEZ'] = conf.CheckPKG('bluez')
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# needed for sound
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env['HAVE_AO'] = conf.CheckPKG('ao')
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# Sound lib
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env['HAVE_OPENAL'] = conf.CheckPKG('openal')
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if sys.platform != 'darwin':
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# needed for mic
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env['HAVE_PORTAUDIO'] = conf.CheckPortaudio(1890)
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else:
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env['HAVE_PORTAUDIO'] = 0
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# sfml
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env['HAVE_SFML'] = 0
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if conf.CheckPKG('sfml-network') and conf.CheckCXXHeader("SFML/Network/Ftp.hpp"):
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env['HAVE_SFML'] = 1;
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#osx 64 specifics
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if sys.platform == 'darwin':
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if env['osx'] == '64cocoa':
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env['nowx'] = True
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compileFlags += ['-arch' , 'x86_64' ]
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conf.Define('MAP_32BIT', 0)
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if not env['osx'] == '32x11':
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = 1
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else:
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env['HAVE_X11'] = conf.CheckPKG('x11')
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env['HAVE_COCOA'] = 0
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# handling wx flags CCFLAGS should be created before
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wxmods = ['adv', 'core', 'base']
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env['USE_WX'] = 0
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if env['wxgl']:
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wxmods.append('gl')
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env['USE_WX'] = 1
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = 0
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if sys.platform == 'win32':
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env['HAVE_WX'] = 1
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env['USE_WX'] = 1
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# Gui less build
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if env['nowx']:
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env['HAVE_WX'] = 0;
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else:
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env['HAVE_WX'] = conf.CheckWXConfig('2.8', wxmods, 0)
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# SDL backend
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env['USE_SDL'] = 0
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if env['sdlgl']:
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env['USE_SDL'] = 1
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env['HAVE_X11'] = 0
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env['HAVE_COCOA'] = 0
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env['USE_WX'] = 0
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env['GLTEST'] = 0
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if env['gltest']:
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env['GLTEST'] = 1
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conf.Define('GLTEST', env['GLTEST'])
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env['JITTEST'] = 0
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if env['jittest']:
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env['JITTEST'] = 1
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conf.Define('JITTEST', env['JITTEST'])
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# Creating config.h defines
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conf.Define('HAVE_SDL', env['HAVE_SDL'])
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conf.Define('USE_SDL', env['USE_SDL'])
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conf.Define('HAVE_BLUEZ', env['HAVE_BLUEZ'])
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conf.Define('HAVE_AO', env['HAVE_AO'])
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conf.Define('HAVE_OPENAL', env['HAVE_OPENAL'])
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conf.Define('HAVE_WX', env['HAVE_WX'])
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conf.Define('USE_WX', env['USE_WX'])
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conf.Define('HAVE_X11', env['HAVE_X11'])
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conf.Define('HAVE_COCOA', env['HAVE_COCOA'])
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conf.Define('HAVE_PORTAUDIO', env['HAVE_PORTAUDIO'])
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conf.Define('HAVE_SFML', env['HAVE_SFML'])
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# profile
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env['USE_OPROFILE'] = 0
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if (flavour == 'prof'):
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proflibs = [ '/usr/lib/oprofile', '/usr/local/lib/oprofile' ]
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env['LIBPATH'].append(proflibs)
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env['RPATH'].append(proflibs)
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if conf.CheckPKG('opagent'):
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env['USE_OPROFILE'] = 1
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else:
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print "Can't build prof without oprofile, disabling"
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conf.Define('USE_OPROFILE', env['USE_OPROFILE'])
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# After all configuration tests are done
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conf.Finish()
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#wx windows flags
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if env['HAVE_WX']:
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wxconfig.ParseWXConfig(env)
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else:
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print "WX not found or disabled, not building GUI"
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# add methods from utils to env
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env.AddMethod(utils.filterWarnings)
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# Where do we run from
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env['base_dir'] = os.getcwd()+ '/'
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# install paths
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extra=''
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if flavour == 'debug':
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extra = '-debug'
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elif flavour == 'prof':
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extra = '-prof'
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# TODO: support global install
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env['prefix'] = os.path.join(env['base_dir'] + 'Binary', platform.system() + '-' + platform.machine() + extra +os.sep)
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#TODO add lib
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if sys.platform == 'darwin':
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env['plugin_dir'] = env['prefix'] + 'Dolphin.app/Contents/PlugIns/'
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else:
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env['plugin_dir'] = env['prefix'] + 'Plugins/'
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#TODO add bin
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env['binary_dir'] = env['prefix']
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#TODO add bin
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env['libs_dir'] = env['prefix'] + 'Libs/'
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#TODO where should this go?
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if sys.platform == 'darwin':
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env['data_dir'] = env['prefix'] + 'Dolphin.app/Contents/'
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else:
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env['data_dir'] = env['prefix']
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env['RPATH'].append(env['libs_dir'])
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# static libs goes here
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env['local_libs'] = env['build_dir'] + os.sep + 'libs' + os.sep
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env['LIBPATH'].append(env['local_libs'])
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env['LIBPATH'].append(env['libs_dir'])
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rev = utils.GenerateRevFile(env['flavor'],
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"Source/Core/Common/Src/svnrev_template.h",
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"Source/Core/Common/Src/svnrev.h")
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# print a nice progress indication when not compiling
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Progress(['-\r', '\\\r', '|\r', '/\r'], interval = 5)
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# die on unknown variables
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unknown = vars.UnknownVariables()
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if unknown:
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print "Unknown variables:", unknown.keys()
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Exit(1)
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# generate help
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Help(vars.GenerateHelpText(env))
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Export('env')
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for subdir in dirs:
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SConscript(
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subdir + os.sep + 'SConscript',
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variant_dir = env[ 'build_dir' ] + subdir + os.sep,
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duplicate=0
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)
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# Data install
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env.Install(env['data_dir'], 'Data/Sys')
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env.Install(env['data_dir'], 'Data/User')
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if sys.platform == 'darwin':
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env.Install(env['binary_dir'] + 'Dolphin.app/Contents/Resources/',
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'Source/Core/DolphinWX/resources/Dolphin.icns')
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if env['bundle']:
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# Make tar ball (TODO put inside normal dir)
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tar_env = env.Clone()
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tarball = tar_env.Tar('dolphin-'+rev +'.tar.bz2', env['prefix'])
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tar_env.Append(TARFLAGS='-j',
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TARCOMSTR="Creating release tarball")
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#TODO clean all bundles
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#env.Clean(all, 'dolphin-*'+ '.tar.bz2')
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