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SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
38 lines
806 B
C++
38 lines
806 B
C++
// Copyright 2008 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <functional>
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#include <list>
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#include <string>
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#include <vector>
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struct LdrDllLoadEvent
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{
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const std::wstring& name;
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uintptr_t base_address;
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};
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class LdrObserver
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{
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public:
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std::vector<std::wstring> module_names;
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// NOTE: This may be called from a Ldr callout. While most things are probably fine, try to
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// keep things as simple as possible, and just queue real work onto something else.
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std::function<void(const LdrDllLoadEvent&)> action;
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void* cookie{};
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};
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class LdrWatcher
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{
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public:
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void Install(const LdrObserver& observer);
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~LdrWatcher();
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private:
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bool InjectCurrentModules(const LdrObserver& observer);
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void UninstallAll();
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std::list<LdrObserver> observers;
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};
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