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e149ad4f0a
SPDX standardizes how source code conveys its copyright and licensing information. See https://spdx.github.io/spdx-spec/1-rationale/ . SPDX tags are adopted in many large projects, including things like the Linux kernel.
53 lines
1.0 KiB
C++
53 lines
1.0 KiB
C++
// Copyright 2020 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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#include <memory>
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#include <QDialog>
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#include <QList>
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#include "DiscIO/Blob.h"
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class QCheckBox;
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class QComboBox;
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namespace DiscIO
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{
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enum class WIARVZCompressionType : u32;
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}
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namespace UICommon
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{
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class GameFile;
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}
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class ConvertDialog final : public QDialog
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{
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Q_OBJECT
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public:
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explicit ConvertDialog(QList<std::shared_ptr<const UICommon::GameFile>> files,
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QWidget* parent = nullptr);
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private slots:
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void OnFormatChanged();
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void OnCompressionChanged();
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void Convert();
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private:
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void AddToBlockSizeComboBox(int size);
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void AddToCompressionComboBox(const QString& name, DiscIO::WIARVZCompressionType type);
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void AddToCompressionLevelComboBox(int level);
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bool ShowAreYouSureDialog(const QString& text);
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QComboBox* m_format;
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QComboBox* m_block_size;
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QComboBox* m_compression;
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QComboBox* m_compression_level;
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QCheckBox* m_scrub;
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QList<std::shared_ptr<const UICommon::GameFile>> m_files;
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};
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