mirror of
https://github.com/dolphin-emu/dolphin.git
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324 lines
8.3 KiB
C++
324 lines
8.3 KiB
C++
// Copyright 2015 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#include "DolphinQt/Host.h"
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#include <functional>
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#include <QAbstractEventDispatcher>
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#include <QApplication>
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#include <QLocale>
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#include <imgui.h>
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#ifdef _WIN32
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#include <windows.h>
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#endif
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#include "Common/Common.h"
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#include "Core/Config/MainSettings.h"
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#include "Core/ConfigManager.h"
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#include "Core/Core.h"
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#include "Core/Debugger/PPCDebugInterface.h"
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#include "Core/Host.h"
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#include "Core/NetPlayProto.h"
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#include "Core/PowerPC/PowerPC.h"
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#include "Core/State.h"
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#include "Core/System.h"
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#ifdef HAS_LIBMGBA
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#include "DolphinQt/GBAWidget.h"
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#endif
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#include "DolphinQt/QtUtils/QueueOnObject.h"
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#include "DolphinQt/Settings.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "UICommon/DiscordPresence.h"
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#include "VideoCommon/AbstractGfx.h"
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#include "VideoCommon/Fifo.h"
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#include "VideoCommon/Present.h"
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#include "VideoCommon/VideoConfig.h"
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Host::Host()
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{
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State::SetOnAfterLoadCallback([] { Host_UpdateDisasmDialog(); });
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}
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Host::~Host()
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{
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State::SetOnAfterLoadCallback(nullptr);
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}
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Host* Host::GetInstance()
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{
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static Host* s_instance = new Host();
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return s_instance;
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}
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void Host::SetRenderHandle(void* handle)
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{
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m_render_to_main = Config::Get(Config::MAIN_RENDER_TO_MAIN);
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if (m_render_handle == handle)
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return;
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m_render_handle = handle;
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if (g_presenter)
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{
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g_presenter->ChangeSurface(handle);
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g_controller_interface.ChangeWindow(handle);
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}
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}
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void Host::SetMainWindowHandle(void* handle)
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{
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m_main_window_handle = handle;
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}
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static void RunWithGPUThreadInactive(std::function<void()> f)
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{
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// Potentially any thread which shows panic alerts can be blocked on this returning.
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// This means that, in order to avoid deadlocks, we need to be careful with how we
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// synchronize with other threads. Note that the panic alert handler temporarily declares
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// us as the CPU and/or GPU thread if the panic alert was requested by that thread.
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// TODO: What about the unlikely case where the GPU thread calls the panic alert handler
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// while the panic alert handler is processing a panic alert from the CPU thread?
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if (Core::IsGPUThread())
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{
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// If we are the GPU thread, we can't call Core::PauseAndLock without getting a deadlock,
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// since it would try to pause the GPU thread while that thread is waiting for us.
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// However, since we know that the GPU thread is inactive, we can just run f directly.
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f();
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}
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else if (Core::IsCPUThread())
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{
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// If we are the CPU thread in dual core mode, we can't call Core::PauseAndLock, for the
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// same reason as above. Instead, we use Fifo::PauseAndLock to pause the GPU thread only.
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// (Note that this case cannot be reached in single core mode, because in single core mode,
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// the CPU and GPU threads are the same thread, and we already checked for the GPU thread.)
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auto& system = Core::System::GetInstance();
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const bool was_running = Core::GetState(system) == Core::State::Running;
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auto& fifo = system.GetFifo();
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fifo.PauseAndLock(true, was_running);
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f();
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fifo.PauseAndLock(false, was_running);
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}
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else
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{
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// If we reach here, we can call Core::PauseAndLock (which we do using a CPUThreadGuard).
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const Core::CPUThreadGuard guard(Core::System::GetInstance());
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f();
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}
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}
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bool Host::GetRenderFocus()
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{
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#ifdef _WIN32
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// Unfortunately Qt calls SetRenderFocus() with a slight delay compared to what we actually need
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// to avoid inputs that cause a focus loss to be processed by the emulation
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if (m_render_to_main && !m_render_fullscreen)
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return GetForegroundWindow() == (HWND)m_main_window_handle.load();
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return GetForegroundWindow() == (HWND)m_render_handle.load();
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#else
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return m_render_focus;
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#endif
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}
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bool Host::GetRenderFullFocus()
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{
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return m_render_full_focus;
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}
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void Host::SetRenderFocus(bool focus)
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{
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m_render_focus = focus;
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if (g_gfx && m_render_fullscreen && g_ActiveConfig.ExclusiveFullscreenEnabled())
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{
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RunWithGPUThreadInactive([focus] {
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if (!Config::Get(Config::MAIN_RENDER_TO_MAIN))
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g_gfx->SetFullscreen(focus);
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});
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}
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}
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void Host::SetRenderFullFocus(bool focus)
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{
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m_render_full_focus = focus;
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}
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bool Host::GetGBAFocus()
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{
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#ifdef HAS_LIBMGBA
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return qobject_cast<GBAWidget*>(QApplication::activeWindow()) != nullptr;
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#else
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return false;
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#endif
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}
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bool Host::GetTASInputFocus() const
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{
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return m_tas_input_focus;
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}
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bool Host::GetRenderFullscreen()
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{
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return m_render_fullscreen;
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}
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void Host::SetRenderFullscreen(bool fullscreen)
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{
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m_render_fullscreen = fullscreen;
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if (g_gfx && g_gfx->IsFullscreen() != fullscreen && g_ActiveConfig.ExclusiveFullscreenEnabled())
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{
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RunWithGPUThreadInactive([fullscreen] { g_gfx->SetFullscreen(fullscreen); });
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}
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}
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void Host::SetTASInputFocus(const bool focus)
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{
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m_tas_input_focus = focus;
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}
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void Host::ResizeSurface(int new_width, int new_height)
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{
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if (g_presenter)
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g_presenter->ResizeSurface();
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}
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std::vector<std::string> Host_GetPreferredLocales()
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{
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const QStringList ui_languages = QLocale::system().uiLanguages();
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std::vector<std::string> converted_languages(ui_languages.size());
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for (int i = 0; i < ui_languages.size(); ++i)
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converted_languages[i] = ui_languages[i].toStdString();
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return converted_languages;
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}
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void Host_Message(HostMessageID id)
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{
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if (id == HostMessageID::WMUserStop)
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{
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emit Host::GetInstance()->RequestStop();
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}
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else if (id == HostMessageID::WMUserJobDispatch)
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{
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// Just poke the main thread to get it to wake up, job dispatch
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// will happen automatically before it goes back to sleep again.
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QAbstractEventDispatcher::instance(qApp->thread())->wakeUp();
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}
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}
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void Host_UpdateTitle(const std::string& title)
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{
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emit Host::GetInstance()->RequestTitle(QString::fromStdString(title));
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}
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bool Host_RendererHasFocus()
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{
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return Host::GetInstance()->GetRenderFocus() || Host::GetInstance()->GetGBAFocus();
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}
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bool Host_RendererHasFullFocus()
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{
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return Host::GetInstance()->GetRenderFullFocus();
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}
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bool Host_RendererIsFullscreen()
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{
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return Host::GetInstance()->GetRenderFullscreen();
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}
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bool Host_TASInputHasFocus()
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{
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return Host::GetInstance()->GetTASInputFocus();
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}
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void Host_YieldToUI()
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{
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qApp->processEvents(QEventLoop::ExcludeUserInputEvents);
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}
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void Host_UpdateDisasmDialog()
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{
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if (Settings::Instance().GetIsContinuouslyFrameStepping())
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return;
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QueueOnObject(QApplication::instance(), [] { emit Host::GetInstance()->UpdateDisasmDialog(); });
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}
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void Host_PPCSymbolsChanged()
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{
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QueueOnObject(QApplication::instance(), [] { emit Host::GetInstance()->PPCSymbolsChanged(); });
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}
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// We ignore these, and their purpose should be questioned individually.
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// In particular, RequestRenderWindowSize, RequestFullscreen, and
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// UpdateMainFrame should almost certainly be removed.
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void Host_UpdateMainFrame()
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{
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}
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void Host_RequestRenderWindowSize(int w, int h)
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{
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emit Host::GetInstance()->RequestRenderSize(w, h);
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}
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bool Host_UIBlocksControllerState()
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{
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return ImGui::GetCurrentContext() && ImGui::GetIO().WantCaptureKeyboard;
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}
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void Host_RefreshDSPDebuggerWindow()
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{
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}
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void Host_TitleChanged()
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{
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#ifdef USE_DISCORD_PRESENCE
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// TODO: Not sure if the NetPlay check is needed.
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if (!NetPlay::IsNetPlayRunning())
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Discord::UpdateDiscordPresence();
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#endif
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}
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void Host_UpdateDiscordClientID(const std::string& client_id)
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{
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#ifdef USE_DISCORD_PRESENCE
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Discord::UpdateClientID(client_id);
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#endif
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}
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bool Host_UpdateDiscordPresenceRaw(const std::string& details, const std::string& state,
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const std::string& large_image_key,
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const std::string& large_image_text,
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const std::string& small_image_key,
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const std::string& small_image_text,
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const int64_t start_timestamp, const int64_t end_timestamp,
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const int party_size, const int party_max)
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{
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#ifdef USE_DISCORD_PRESENCE
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return Discord::UpdateDiscordPresenceRaw(details, state, large_image_key, large_image_text,
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small_image_key, small_image_text, start_timestamp,
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end_timestamp, party_size, party_max);
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#else
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return false;
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#endif
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}
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#ifndef HAS_LIBMGBA
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std::unique_ptr<GBAHostInterface> Host_CreateGBAHost(std::weak_ptr<HW::GBA::Core> core)
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{
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return nullptr;
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}
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#endif
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