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b0dff28539
git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5717 8ced0084-cf51-0410-be5f-012b33b47a6e
949 lines
41 KiB
C
949 lines
41 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2009 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/*
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This is a simple file to encapsulate the OpenGL ES API headers.
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Headers copied from The Kronos Group website.
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http://www.khronos.org/opengles/
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*/
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#ifndef __gles_h_
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#define __gles_h_
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/* $Id: gl.h 4533 2007-11-26 11:19:35Z markc $ */
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#ifdef __cplusplus
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extern "C"
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{
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#endif
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#ifdef __IPHONEOS__
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#include <OpenGLES/ES1/gl.h> /* Header File For The OpenGL ES Library */
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#endif
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#ifndef APIENTRY
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#define APIENTRY
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#endif
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#ifndef GL_APIENTRY
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#define GL_APIENTRY
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#endif
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/*
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** License Applicability. Except to the extent portions of this file are
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** made subject to an alternative license as permitted in the SGI Free
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** Software License B, Version 1.0 (the "License"), the contents of this
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** file are subject only to the provisions of the License. You may not use
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** this file except in compliance with the License. You may obtain a copy
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** of the License at Silicon Graphics, Inc., attn: Legal Services, 1600
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** Amphitheatre Parkway, Mountain View, CA 94043-1351, or at:
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**
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** http://oss.sgi.com/projects/FreeB
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**
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** Note that, as provided in the License, the Software is distributed on an
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** "AS IS" basis, with ALL EXPRESS AND IMPLIED WARRANTIES AND CONDITIONS
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** DISCLAIMED, INCLUDING, WITHOUT LIMITATION, ANY IMPLIED WARRANTIES AND
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** CONDITIONS OF MERCHANTABILITY, SATISFACTORY QUALITY, FITNESS FOR A
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** PARTICULAR PURPOSE, AND NON-INFRINGEMENT.
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**
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** Original Code. The Original Code is: OpenGL Sample Implementation,
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** Version 1.2.1, released January 26, 2000, developed by Silicon Graphics,
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** Inc. The Original Code is Copyright (c) 1991-2000 Silicon Graphics, Inc.
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** Copyright in any portions created by third parties is as indicated
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** elsewhere herein. All Rights Reserved.
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**
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** Additional Notice Provisions: The application programming interfaces
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** established by SGI in conjunction with the Original Code are The
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** OpenGL(R) Graphics System: A Specification (Version 1.2.1), released
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** April 1, 1999; The OpenGL(R) Graphics System Utility Library (Version
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** 1.3), released November 4, 1998; and OpenGL(R) Graphics with the X
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** Window System(R) (Version 1.3), released October 19, 1998. This software
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** was created using the OpenGL(R) version 1.2.1 Sample Implementation
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** published by SGI, but has not been independently verified as being
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** compliant with the OpenGL(R) version 1.2.1 Specification.
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*/
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typedef unsigned int GLenum;
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typedef unsigned char GLboolean;
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typedef unsigned int GLbitfield;
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typedef signed char GLbyte;
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typedef short GLshort;
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typedef int GLint;
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typedef int GLsizei;
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typedef unsigned char GLubyte;
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typedef unsigned short GLushort;
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typedef unsigned int GLuint;
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typedef float GLfloat;
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typedef float GLclampf;
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typedef void GLvoid;
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typedef int GLfixed;
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typedef int GLclampx;
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typedef int GLintptr;
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typedef int GLsizeiptr;
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/*************************************************************/
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/* OpenGL ES core versions */
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#define GL_VERSION_ES_CM_1_0 1
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#define GL_VERSION_ES_CL_1_0 1
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#define GL_VERSION_ES_CM_1_1 1
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#define GL_VERSION_ES_CL_1_1 1
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/* ClearBufferMask */
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#define GL_DEPTH_BUFFER_BIT 0x00000100
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#define GL_STENCIL_BUFFER_BIT 0x00000400
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#define GL_COLOR_BUFFER_BIT 0x00004000
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/* Boolean */
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#define GL_FALSE 0
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#define GL_TRUE 1
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/* BeginMode */
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#define GL_POINTS 0x0000
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#define GL_LINES 0x0001
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#define GL_LINE_LOOP 0x0002
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#define GL_LINE_STRIP 0x0003
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#define GL_TRIANGLES 0x0004
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#define GL_TRIANGLE_STRIP 0x0005
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#define GL_TRIANGLE_FAN 0x0006
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/* AlphaFunction */
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#define GL_NEVER 0x0200
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#define GL_LESS 0x0201
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#define GL_EQUAL 0x0202
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#define GL_LEQUAL 0x0203
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#define GL_GREATER 0x0204
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#define GL_NOTEQUAL 0x0205
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#define GL_GEQUAL 0x0206
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#define GL_ALWAYS 0x0207
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/* BlendingFactorDest */
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#define GL_ZERO 0
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#define GL_ONE 1
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#define GL_SRC_COLOR 0x0300
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#define GL_ONE_MINUS_SRC_COLOR 0x0301
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#define GL_SRC_ALPHA 0x0302
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#define GL_ONE_MINUS_SRC_ALPHA 0x0303
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#define GL_DST_ALPHA 0x0304
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#define GL_ONE_MINUS_DST_ALPHA 0x0305
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/* BlendingFactorSrc */
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/* GL_ZERO */
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/* GL_ONE */
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#define GL_DST_COLOR 0x0306
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#define GL_ONE_MINUS_DST_COLOR 0x0307
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#define GL_SRC_ALPHA_SATURATE 0x0308
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/* GL_SRC_ALPHA */
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/* GL_ONE_MINUS_SRC_ALPHA */
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/* GL_DST_ALPHA */
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/* GL_ONE_MINUS_DST_ALPHA */
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/* ClipPlaneName */
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#define GL_CLIP_PLANE0 0x3000
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#define GL_CLIP_PLANE1 0x3001
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#define GL_CLIP_PLANE2 0x3002
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#define GL_CLIP_PLANE3 0x3003
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#define GL_CLIP_PLANE4 0x3004
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#define GL_CLIP_PLANE5 0x3005
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/* ColorMaterialFace */
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/* GL_FRONT_AND_BACK */
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/* ColorMaterialParameter */
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/* GL_AMBIENT_AND_DIFFUSE */
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/* ColorPointerType */
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/* GL_UNSIGNED_BYTE */
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/* GL_FLOAT */
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/* GL_FIXED */
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/* CullFaceMode */
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#define GL_FRONT 0x0404
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#define GL_BACK 0x0405
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#define GL_FRONT_AND_BACK 0x0408
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/* DepthFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
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/* GL_GEQUAL */
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/* GL_ALWAYS */
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/* EnableCap */
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#define GL_FOG 0x0B60
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#define GL_LIGHTING 0x0B50
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#define GL_TEXTURE_2D 0x0DE1
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#define GL_CULL_FACE 0x0B44
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#define GL_ALPHA_TEST 0x0BC0
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#define GL_BLEND 0x0BE2
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#define GL_COLOR_LOGIC_OP 0x0BF2
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#define GL_DITHER 0x0BD0
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#define GL_STENCIL_TEST 0x0B90
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#define GL_DEPTH_TEST 0x0B71
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/* GL_LIGHT0 */
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/* GL_LIGHT1 */
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/* GL_LIGHT2 */
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/* GL_LIGHT3 */
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/* GL_LIGHT4 */
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/* GL_LIGHT5 */
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/* GL_LIGHT6 */
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/* GL_LIGHT7 */
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#define GL_POINT_SMOOTH 0x0B10
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#define GL_LINE_SMOOTH 0x0B20
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_MATERIAL 0x0B57
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#define GL_NORMALIZE 0x0BA1
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#define GL_RESCALE_NORMAL 0x803A
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_VERTEX_ARRAY 0x8074
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#define GL_NORMAL_ARRAY 0x8075
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#define GL_COLOR_ARRAY 0x8076
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#define GL_TEXTURE_COORD_ARRAY 0x8078
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#define GL_MULTISAMPLE 0x809D
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#define GL_SAMPLE_ALPHA_TO_COVERAGE 0x809E
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#define GL_SAMPLE_ALPHA_TO_ONE 0x809F
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#define GL_SAMPLE_COVERAGE 0x80A0
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/* ErrorCode */
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#define GL_NO_ERROR 0
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#define GL_INVALID_ENUM 0x0500
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#define GL_INVALID_VALUE 0x0501
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#define GL_INVALID_OPERATION 0x0502
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#define GL_STACK_OVERFLOW 0x0503
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#define GL_STACK_UNDERFLOW 0x0504
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#define GL_OUT_OF_MEMORY 0x0505
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/* FogMode */
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/* GL_LINEAR */
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#define GL_EXP 0x0800
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#define GL_EXP2 0x0801
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/* FogParameter */
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#define GL_FOG_DENSITY 0x0B62
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#define GL_FOG_START 0x0B63
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#define GL_FOG_END 0x0B64
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#define GL_FOG_MODE 0x0B65
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#define GL_FOG_COLOR 0x0B66
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/* FrontFaceDirection */
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#define GL_CW 0x0900
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#define GL_CCW 0x0901
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/* GetPName */
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#define GL_CURRENT_COLOR 0x0B00
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#define GL_CURRENT_NORMAL 0x0B02
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#define GL_CURRENT_TEXTURE_COORDS 0x0B03
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#define GL_POINT_SIZE 0x0B11
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#define GL_POINT_SIZE_MIN 0x8126
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#define GL_POINT_SIZE_MAX 0x8127
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#define GL_POINT_FADE_THRESHOLD_SIZE 0x8128
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#define GL_POINT_DISTANCE_ATTENUATION 0x8129
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#define GL_SMOOTH_POINT_SIZE_RANGE 0x0B12
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#define GL_LINE_WIDTH 0x0B21
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#define GL_SMOOTH_LINE_WIDTH_RANGE 0x0B22
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#define GL_ALIASED_POINT_SIZE_RANGE 0x846D
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#define GL_ALIASED_LINE_WIDTH_RANGE 0x846E
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#define GL_CULL_FACE_MODE 0x0B45
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#define GL_FRONT_FACE 0x0B46
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#define GL_SHADE_MODEL 0x0B54
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#define GL_DEPTH_RANGE 0x0B70
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#define GL_DEPTH_WRITEMASK 0x0B72
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#define GL_DEPTH_CLEAR_VALUE 0x0B73
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#define GL_DEPTH_FUNC 0x0B74
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#define GL_STENCIL_CLEAR_VALUE 0x0B91
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#define GL_STENCIL_FUNC 0x0B92
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#define GL_STENCIL_VALUE_MASK 0x0B93
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#define GL_STENCIL_FAIL 0x0B94
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#define GL_STENCIL_PASS_DEPTH_FAIL 0x0B95
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#define GL_STENCIL_PASS_DEPTH_PASS 0x0B96
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#define GL_STENCIL_REF 0x0B97
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#define GL_STENCIL_WRITEMASK 0x0B98
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#define GL_MATRIX_MODE 0x0BA0
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#define GL_VIEWPORT 0x0BA2
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#define GL_MODELVIEW_STACK_DEPTH 0x0BA3
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#define GL_PROJECTION_STACK_DEPTH 0x0BA4
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#define GL_TEXTURE_STACK_DEPTH 0x0BA5
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#define GL_MODELVIEW_MATRIX 0x0BA6
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#define GL_PROJECTION_MATRIX 0x0BA7
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#define GL_TEXTURE_MATRIX 0x0BA8
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#define GL_ALPHA_TEST_FUNC 0x0BC1
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#define GL_ALPHA_TEST_REF 0x0BC2
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#define GL_BLEND_DST 0x0BE0
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#define GL_BLEND_SRC 0x0BE1
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#define GL_LOGIC_OP_MODE 0x0BF0
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#define GL_SCISSOR_BOX 0x0C10
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#define GL_SCISSOR_TEST 0x0C11
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#define GL_COLOR_CLEAR_VALUE 0x0C22
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#define GL_COLOR_WRITEMASK 0x0C23
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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#define GL_MAX_LIGHTS 0x0D31
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#define GL_MAX_CLIP_PLANES 0x0D32
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#define GL_MAX_TEXTURE_SIZE 0x0D33
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#define GL_MAX_MODELVIEW_STACK_DEPTH 0x0D36
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#define GL_MAX_PROJECTION_STACK_DEPTH 0x0D38
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#define GL_MAX_TEXTURE_STACK_DEPTH 0x0D39
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#define GL_MAX_VIEWPORT_DIMS 0x0D3A
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#define GL_MAX_TEXTURE_UNITS 0x84E2
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#define GL_SUBPIXEL_BITS 0x0D50
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#define GL_RED_BITS 0x0D52
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#define GL_GREEN_BITS 0x0D53
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#define GL_BLUE_BITS 0x0D54
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#define GL_ALPHA_BITS 0x0D55
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#define GL_DEPTH_BITS 0x0D56
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#define GL_STENCIL_BITS 0x0D57
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#define GL_POLYGON_OFFSET_UNITS 0x2A00
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#define GL_POLYGON_OFFSET_FILL 0x8037
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#define GL_POLYGON_OFFSET_FACTOR 0x8038
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#define GL_TEXTURE_BINDING_2D 0x8069
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#define GL_VERTEX_ARRAY_SIZE 0x807A
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#define GL_VERTEX_ARRAY_TYPE 0x807B
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#define GL_VERTEX_ARRAY_STRIDE 0x807C
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#define GL_NORMAL_ARRAY_TYPE 0x807E
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#define GL_NORMAL_ARRAY_STRIDE 0x807F
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#define GL_COLOR_ARRAY_SIZE 0x8081
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#define GL_COLOR_ARRAY_TYPE 0x8082
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#define GL_COLOR_ARRAY_STRIDE 0x8083
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#define GL_TEXTURE_COORD_ARRAY_SIZE 0x8088
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#define GL_TEXTURE_COORD_ARRAY_TYPE 0x8089
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#define GL_TEXTURE_COORD_ARRAY_STRIDE 0x808A
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#define GL_VERTEX_ARRAY_POINTER 0x808E
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#define GL_NORMAL_ARRAY_POINTER 0x808F
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#define GL_COLOR_ARRAY_POINTER 0x8090
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#define GL_TEXTURE_COORD_ARRAY_POINTER 0x8092
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#define GL_SAMPLE_BUFFERS 0x80A8
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#define GL_SAMPLES 0x80A9
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#define GL_SAMPLE_COVERAGE_VALUE 0x80AA
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#define GL_SAMPLE_COVERAGE_INVERT 0x80AB
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/* GetTextureParameter */
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/* GL_TEXTURE_MAG_FILTER */
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/* GL_TEXTURE_MIN_FILTER */
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/* GL_TEXTURE_WRAP_S */
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/* GL_TEXTURE_WRAP_T */
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#define GL_NUM_COMPRESSED_TEXTURE_FORMATS 0x86A2
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#define GL_COMPRESSED_TEXTURE_FORMATS 0x86A3
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/* HintMode */
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#define GL_DONT_CARE 0x1100
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#define GL_FASTEST 0x1101
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#define GL_NICEST 0x1102
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/* HintTarget */
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#define GL_PERSPECTIVE_CORRECTION_HINT 0x0C50
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#define GL_POINT_SMOOTH_HINT 0x0C51
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#define GL_LINE_SMOOTH_HINT 0x0C52
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#define GL_FOG_HINT 0x0C54
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#define GL_GENERATE_MIPMAP_HINT 0x8192
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/* LightModelParameter */
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#define GL_LIGHT_MODEL_AMBIENT 0x0B53
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#define GL_LIGHT_MODEL_TWO_SIDE 0x0B52
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/* LightParameter */
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#define GL_AMBIENT 0x1200
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#define GL_DIFFUSE 0x1201
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#define GL_SPECULAR 0x1202
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#define GL_POSITION 0x1203
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#define GL_SPOT_DIRECTION 0x1204
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#define GL_SPOT_EXPONENT 0x1205
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#define GL_SPOT_CUTOFF 0x1206
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#define GL_CONSTANT_ATTENUATION 0x1207
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#define GL_LINEAR_ATTENUATION 0x1208
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#define GL_QUADRATIC_ATTENUATION 0x1209
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/* DataType */
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#define GL_BYTE 0x1400
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#define GL_UNSIGNED_BYTE 0x1401
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#define GL_SHORT 0x1402
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#define GL_UNSIGNED_SHORT 0x1403
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#define GL_FLOAT 0x1406
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#define GL_FIXED 0x140C
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/* LogicOp */
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#define GL_CLEAR 0x1500
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#define GL_AND 0x1501
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#define GL_AND_REVERSE 0x1502
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#define GL_COPY 0x1503
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#define GL_AND_INVERTED 0x1504
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#define GL_NOOP 0x1505
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#define GL_XOR 0x1506
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#define GL_OR 0x1507
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#define GL_NOR 0x1508
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#define GL_EQUIV 0x1509
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#define GL_INVERT 0x150A
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#define GL_OR_REVERSE 0x150B
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#define GL_COPY_INVERTED 0x150C
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#define GL_OR_INVERTED 0x150D
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#define GL_NAND 0x150E
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#define GL_SET 0x150F
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/* MaterialFace */
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/* GL_FRONT_AND_BACK */
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/* MaterialParameter */
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#define GL_EMISSION 0x1600
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#define GL_SHININESS 0x1601
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#define GL_AMBIENT_AND_DIFFUSE 0x1602
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/* GL_AMBIENT */
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/* GL_DIFFUSE */
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/* GL_SPECULAR */
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/* MatrixMode */
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#define GL_MODELVIEW 0x1700
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#define GL_PROJECTION 0x1701
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#define GL_TEXTURE 0x1702
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/* NormalPointerType */
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/* GL_BYTE */
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/* GL_SHORT */
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/* GL_FLOAT */
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/* GL_FIXED */
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/* PixelFormat */
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#define GL_ALPHA 0x1906
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#define GL_RGB 0x1907
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#define GL_RGBA 0x1908
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#define GL_LUMINANCE 0x1909
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#define GL_LUMINANCE_ALPHA 0x190A
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/* PixelStoreParameter */
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#define GL_UNPACK_ALIGNMENT 0x0CF5
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#define GL_PACK_ALIGNMENT 0x0D05
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/* PixelType */
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/* GL_UNSIGNED_BYTE */
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#define GL_UNSIGNED_SHORT_4_4_4_4 0x8033
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#define GL_UNSIGNED_SHORT_5_5_5_1 0x8034
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#define GL_UNSIGNED_SHORT_5_6_5 0x8363
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/* ShadingModel */
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#define GL_FLAT 0x1D00
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#define GL_SMOOTH 0x1D01
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/* StencilFunction */
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/* GL_NEVER */
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/* GL_LESS */
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/* GL_EQUAL */
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/* GL_LEQUAL */
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/* GL_GREATER */
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/* GL_NOTEQUAL */
|
|
/* GL_GEQUAL */
|
|
/* GL_ALWAYS */
|
|
|
|
/* StencilOp */
|
|
/* GL_ZERO */
|
|
#define GL_KEEP 0x1E00
|
|
#define GL_REPLACE 0x1E01
|
|
#define GL_INCR 0x1E02
|
|
#define GL_DECR 0x1E03
|
|
/* GL_INVERT */
|
|
|
|
/* StringName */
|
|
#define GL_VENDOR 0x1F00
|
|
#define GL_RENDERER 0x1F01
|
|
#define GL_VERSION 0x1F02
|
|
#define GL_EXTENSIONS 0x1F03
|
|
|
|
/* TexCoordPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_FLOAT */
|
|
/* GL_FIXED */
|
|
/* GL_BYTE */
|
|
|
|
/* TextureEnvMode */
|
|
#define GL_MODULATE 0x2100
|
|
#define GL_DECAL 0x2101
|
|
/* GL_BLEND */
|
|
#define GL_ADD 0x0104
|
|
/* GL_REPLACE */
|
|
|
|
/* TextureEnvParameter */
|
|
#define GL_TEXTURE_ENV_MODE 0x2200
|
|
#define GL_TEXTURE_ENV_COLOR 0x2201
|
|
|
|
/* TextureEnvTarget */
|
|
#define GL_TEXTURE_ENV 0x2300
|
|
|
|
/* TextureMagFilter */
|
|
#define GL_NEAREST 0x2600
|
|
#define GL_LINEAR 0x2601
|
|
|
|
/* TextureMinFilter */
|
|
/* GL_NEAREST */
|
|
/* GL_LINEAR */
|
|
#define GL_NEAREST_MIPMAP_NEAREST 0x2700
|
|
#define GL_LINEAR_MIPMAP_NEAREST 0x2701
|
|
#define GL_NEAREST_MIPMAP_LINEAR 0x2702
|
|
#define GL_LINEAR_MIPMAP_LINEAR 0x2703
|
|
|
|
/* TextureParameterName */
|
|
#define GL_TEXTURE_MAG_FILTER 0x2800
|
|
#define GL_TEXTURE_MIN_FILTER 0x2801
|
|
#define GL_TEXTURE_WRAP_S 0x2802
|
|
#define GL_TEXTURE_WRAP_T 0x2803
|
|
#define GL_GENERATE_MIPMAP 0x8191
|
|
|
|
/* TextureTarget */
|
|
/* GL_TEXTURE_2D */
|
|
|
|
/* TextureUnit */
|
|
#define GL_TEXTURE0 0x84C0
|
|
#define GL_TEXTURE1 0x84C1
|
|
#define GL_TEXTURE2 0x84C2
|
|
#define GL_TEXTURE3 0x84C3
|
|
#define GL_TEXTURE4 0x84C4
|
|
#define GL_TEXTURE5 0x84C5
|
|
#define GL_TEXTURE6 0x84C6
|
|
#define GL_TEXTURE7 0x84C7
|
|
#define GL_TEXTURE8 0x84C8
|
|
#define GL_TEXTURE9 0x84C9
|
|
#define GL_TEXTURE10 0x84CA
|
|
#define GL_TEXTURE11 0x84CB
|
|
#define GL_TEXTURE12 0x84CC
|
|
#define GL_TEXTURE13 0x84CD
|
|
#define GL_TEXTURE14 0x84CE
|
|
#define GL_TEXTURE15 0x84CF
|
|
#define GL_TEXTURE16 0x84D0
|
|
#define GL_TEXTURE17 0x84D1
|
|
#define GL_TEXTURE18 0x84D2
|
|
#define GL_TEXTURE19 0x84D3
|
|
#define GL_TEXTURE20 0x84D4
|
|
#define GL_TEXTURE21 0x84D5
|
|
#define GL_TEXTURE22 0x84D6
|
|
#define GL_TEXTURE23 0x84D7
|
|
#define GL_TEXTURE24 0x84D8
|
|
#define GL_TEXTURE25 0x84D9
|
|
#define GL_TEXTURE26 0x84DA
|
|
#define GL_TEXTURE27 0x84DB
|
|
#define GL_TEXTURE28 0x84DC
|
|
#define GL_TEXTURE29 0x84DD
|
|
#define GL_TEXTURE30 0x84DE
|
|
#define GL_TEXTURE31 0x84DF
|
|
#define GL_ACTIVE_TEXTURE 0x84E0
|
|
#define GL_CLIENT_ACTIVE_TEXTURE 0x84E1
|
|
|
|
/* TextureWrapMode */
|
|
#define GL_REPEAT 0x2901
|
|
#define GL_CLAMP_TO_EDGE 0x812F
|
|
|
|
/* VertexPointerType */
|
|
/* GL_SHORT */
|
|
/* GL_FLOAT */
|
|
/* GL_FIXED */
|
|
/* GL_BYTE */
|
|
|
|
/* LightName */
|
|
#define GL_LIGHT0 0x4000
|
|
#define GL_LIGHT1 0x4001
|
|
#define GL_LIGHT2 0x4002
|
|
#define GL_LIGHT3 0x4003
|
|
#define GL_LIGHT4 0x4004
|
|
#define GL_LIGHT5 0x4005
|
|
#define GL_LIGHT6 0x4006
|
|
#define GL_LIGHT7 0x4007
|
|
|
|
/* Buffer Objects */
|
|
#define GL_ARRAY_BUFFER 0x8892
|
|
#define GL_ELEMENT_ARRAY_BUFFER 0x8893
|
|
|
|
#define GL_ARRAY_BUFFER_BINDING 0x8894
|
|
#define GL_ELEMENT_ARRAY_BUFFER_BINDING 0x8895
|
|
#define GL_VERTEX_ARRAY_BUFFER_BINDING 0x8896
|
|
#define GL_NORMAL_ARRAY_BUFFER_BINDING 0x8897
|
|
#define GL_COLOR_ARRAY_BUFFER_BINDING 0x8898
|
|
#define GL_TEXTURE_COORD_ARRAY_BUFFER_BINDING 0x889A
|
|
|
|
#define GL_STATIC_DRAW 0x88E4
|
|
#define GL_DYNAMIC_DRAW 0x88E8
|
|
|
|
#define GL_BUFFER_SIZE 0x8764
|
|
#define GL_BUFFER_USAGE 0x8765
|
|
|
|
/* Texture combine + dot3 */
|
|
#define GL_SUBTRACT 0x84E7
|
|
#define GL_COMBINE 0x8570
|
|
#define GL_COMBINE_RGB 0x8571
|
|
#define GL_COMBINE_ALPHA 0x8572
|
|
#define GL_RGB_SCALE 0x8573
|
|
#define GL_ADD_SIGNED 0x8574
|
|
#define GL_INTERPOLATE 0x8575
|
|
#define GL_CONSTANT 0x8576
|
|
#define GL_PRIMARY_COLOR 0x8577
|
|
#define GL_PREVIOUS 0x8578
|
|
#define GL_OPERAND0_RGB 0x8590
|
|
#define GL_OPERAND1_RGB 0x8591
|
|
#define GL_OPERAND2_RGB 0x8592
|
|
#define GL_OPERAND0_ALPHA 0x8598
|
|
#define GL_OPERAND1_ALPHA 0x8599
|
|
#define GL_OPERAND2_ALPHA 0x859A
|
|
|
|
#define GL_ALPHA_SCALE 0x0D1C
|
|
|
|
#define GL_SRC0_RGB 0x8580
|
|
#define GL_SRC1_RGB 0x8581
|
|
#define GL_SRC2_RGB 0x8582
|
|
#define GL_SRC0_ALPHA 0x8588
|
|
#define GL_SRC1_ALPHA 0x8589
|
|
#define GL_SRC2_ALPHA 0x858A
|
|
|
|
#define GL_DOT3_RGB 0x86AE
|
|
#define GL_DOT3_RGBA 0x86AF
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* required OES extension tokens
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* OES_read_format */
|
|
#ifndef GL_OES_read_format
|
|
#define GL_IMPLEMENTATION_COLOR_READ_TYPE_OES 0x8B9A
|
|
#define GL_IMPLEMENTATION_COLOR_READ_FORMAT_OES 0x8B9B
|
|
#endif
|
|
|
|
/* GL_OES_compressed_paletted_texture */
|
|
#ifndef GL_OES_compressed_paletted_texture
|
|
#define GL_PALETTE4_RGB8_OES 0x8B90
|
|
#define GL_PALETTE4_RGBA8_OES 0x8B91
|
|
#define GL_PALETTE4_R5_G6_B5_OES 0x8B92
|
|
#define GL_PALETTE4_RGBA4_OES 0x8B93
|
|
#define GL_PALETTE4_RGB5_A1_OES 0x8B94
|
|
#define GL_PALETTE8_RGB8_OES 0x8B95
|
|
#define GL_PALETTE8_RGBA8_OES 0x8B96
|
|
#define GL_PALETTE8_R5_G6_B5_OES 0x8B97
|
|
#define GL_PALETTE8_RGBA4_OES 0x8B98
|
|
#define GL_PALETTE8_RGB5_A1_OES 0x8B99
|
|
#endif
|
|
|
|
/* OES_point_size_array */
|
|
#ifndef GL_OES_point_size_array
|
|
#define GL_POINT_SIZE_ARRAY_OES 0x8B9C
|
|
#define GL_POINT_SIZE_ARRAY_TYPE_OES 0x898A
|
|
#define GL_POINT_SIZE_ARRAY_STRIDE_OES 0x898B
|
|
#define GL_POINT_SIZE_ARRAY_POINTER_OES 0x898C
|
|
#define GL_POINT_SIZE_ARRAY_BUFFER_BINDING_OES 0x8B9F
|
|
#endif
|
|
|
|
/* GL_OES_point_sprite */
|
|
#ifndef GL_OES_point_sprite
|
|
#define GL_POINT_SPRITE_OES 0x8861
|
|
#define GL_COORD_REPLACE_OES 0x8862
|
|
#endif
|
|
|
|
/*************************************************************/
|
|
|
|
/* Available only in Common profile */
|
|
GL_API void GL_APIENTRY glAlphaFunc(GLenum func, GLclampf ref);
|
|
GL_API void GL_APIENTRY glClearColor(GLclampf red, GLclampf green,
|
|
GLclampf blue, GLclampf alpha);
|
|
GL_API void GL_APIENTRY glClearDepthf(GLclampf depth);
|
|
GL_API void GL_APIENTRY glClipPlanef(GLenum plane,
|
|
const GLfloat * equation);
|
|
GL_API void GL_APIENTRY glColor4f(GLfloat red, GLfloat green,
|
|
GLfloat blue, GLfloat alpha);
|
|
GL_API void GL_APIENTRY glDepthRangef(GLclampf zNear, GLclampf zFar);
|
|
GL_API void GL_APIENTRY glFogf(GLenum pname, GLfloat param);
|
|
GL_API void GL_APIENTRY glFogfv(GLenum pname, const GLfloat * params);
|
|
GL_API void GL_APIENTRY glFrustumf(GLfloat left, GLfloat right,
|
|
GLfloat bottom, GLfloat top,
|
|
GLfloat zNear, GLfloat zFar);
|
|
GL_API void GL_APIENTRY glGetClipPlanef(GLenum pname, GLfloat eqn[4]);
|
|
GL_API void GL_APIENTRY glGetFloatv(GLenum pname, GLfloat * params);
|
|
GL_API void GL_APIENTRY glGetLightfv(GLenum light, GLenum pname,
|
|
GLfloat * params);
|
|
GL_API void GL_APIENTRY glGetMaterialfv(GLenum face, GLenum pname,
|
|
GLfloat * params);
|
|
GL_API void GL_APIENTRY glGetTexEnvfv(GLenum env, GLenum pname,
|
|
GLfloat * params);
|
|
GL_API void GL_APIENTRY glGetTexParameterfv(GLenum target, GLenum pname,
|
|
GLfloat * params);
|
|
GL_API void GL_APIENTRY glLightModelf(GLenum pname, GLfloat param);
|
|
GL_API void GL_APIENTRY glLightModelfv(GLenum pname,
|
|
const GLfloat * params);
|
|
GL_API void GL_APIENTRY glLightf(GLenum light, GLenum pname,
|
|
GLfloat param);
|
|
GL_API void GL_APIENTRY glLightfv(GLenum light, GLenum pname,
|
|
const GLfloat * params);
|
|
GL_API void GL_APIENTRY glLineWidth(GLfloat width);
|
|
GL_API void GL_APIENTRY glLoadMatrixf(const GLfloat * m);
|
|
GL_API void GL_APIENTRY glMaterialf(GLenum face, GLenum pname,
|
|
GLfloat param);
|
|
GL_API void GL_APIENTRY glMaterialfv(GLenum face, GLenum pname,
|
|
const GLfloat * params);
|
|
GL_API void GL_APIENTRY glMultMatrixf(const GLfloat * m);
|
|
GL_API void GL_APIENTRY glMultiTexCoord4f(GLenum target, GLfloat s,
|
|
GLfloat t, GLfloat r,
|
|
GLfloat q);
|
|
GL_API void GL_APIENTRY glNormal3f(GLfloat nx, GLfloat ny, GLfloat nz);
|
|
GL_API void GL_APIENTRY glOrthof(GLfloat left, GLfloat right,
|
|
GLfloat bottom, GLfloat top,
|
|
GLfloat zNear, GLfloat zFar);
|
|
GL_API void GL_APIENTRY glPointParameterf(GLenum pname, GLfloat param);
|
|
GL_API void GL_APIENTRY glPointParameterfv(GLenum pname,
|
|
const GLfloat * params);
|
|
GL_API void GL_APIENTRY glPointSize(GLfloat size);
|
|
GL_API void GL_APIENTRY glPolygonOffset(GLfloat factor, GLfloat units);
|
|
GL_API void GL_APIENTRY glRotatef(GLfloat angle, GLfloat x, GLfloat y,
|
|
GLfloat z);
|
|
GL_API void GL_APIENTRY glScalef(GLfloat x, GLfloat y, GLfloat z);
|
|
GL_API void GL_APIENTRY glTexEnvf(GLenum target, GLenum pname,
|
|
GLfloat param);
|
|
GL_API void GL_APIENTRY glTexEnvfv(GLenum target, GLenum pname,
|
|
const GLfloat * params);
|
|
GL_API void GL_APIENTRY glTexParameterf(GLenum target, GLenum pname,
|
|
GLfloat param);
|
|
GL_API void GL_APIENTRY glTexParameterfv(GLenum target, GLenum pname,
|
|
const GLfloat * params);
|
|
GL_API void GL_APIENTRY glTranslatef(GLfloat x, GLfloat y, GLfloat z);
|
|
|
|
/* Available in both Common and Common-Lite profiles */
|
|
GL_API void GL_APIENTRY glActiveTexture(GLenum texture);
|
|
GL_API void GL_APIENTRY glAlphaFuncx(GLenum func, GLclampx ref);
|
|
GL_API void GL_APIENTRY glBindBuffer(GLenum target, GLuint buffer);
|
|
GL_API void GL_APIENTRY glBindTexture(GLenum target, GLuint texture);
|
|
GL_API void GL_APIENTRY glBlendFunc(GLenum sfactor, GLenum dfactor);
|
|
GL_API void GL_APIENTRY glBufferData(GLenum target, GLsizeiptr size,
|
|
const GLvoid * data, GLenum usage);
|
|
GL_API void GL_APIENTRY glBufferSubData(GLenum target, GLintptr offset,
|
|
GLsizeiptr size,
|
|
const GLvoid * data);
|
|
GL_API void GL_APIENTRY glClear(GLbitfield mask);
|
|
GL_API void GL_APIENTRY glClearColorx(GLclampx red, GLclampx green,
|
|
GLclampx blue, GLclampx alpha);
|
|
GL_API void GL_APIENTRY glClearDepthx(GLclampx depth);
|
|
GL_API void GL_APIENTRY glClearStencil(GLint s);
|
|
GL_API void GL_APIENTRY glClientActiveTexture(GLenum texture);
|
|
GL_API void GL_APIENTRY glClipPlanex(GLenum plane,
|
|
const GLfixed * equation);
|
|
GL_API void GL_APIENTRY glColor4ub(GLubyte red, GLubyte green,
|
|
GLubyte blue, GLubyte alpha);
|
|
GL_API void GL_APIENTRY glColor4x(GLfixed red, GLfixed green,
|
|
GLfixed blue, GLfixed alpha);
|
|
GL_API void GL_APIENTRY glColorMask(GLboolean red, GLboolean green,
|
|
GLboolean blue, GLboolean alpha);
|
|
GL_API void GL_APIENTRY glColorPointer(GLint size, GLenum type,
|
|
GLsizei stride,
|
|
const GLvoid * pointer);
|
|
GL_API void GL_APIENTRY glCompressedTexImage2D(GLenum target, GLint level,
|
|
GLenum internalformat,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLint border,
|
|
GLsizei imageSize,
|
|
const GLvoid * data);
|
|
GL_API void GL_APIENTRY glCompressedTexSubImage2D(GLenum target,
|
|
GLint level,
|
|
GLint xoffset,
|
|
GLint yoffset,
|
|
GLsizei width,
|
|
GLsizei height,
|
|
GLenum format,
|
|
GLsizei imageSize,
|
|
const GLvoid * data);
|
|
GL_API void GL_APIENTRY glCopyTexImage2D(GLenum target, GLint level,
|
|
GLenum internalformat, GLint x,
|
|
GLint y, GLsizei width,
|
|
GLsizei height, GLint border);
|
|
GL_API void GL_APIENTRY glCopyTexSubImage2D(GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLint x, GLint y,
|
|
GLsizei width,
|
|
GLsizei height);
|
|
GL_API void GL_APIENTRY glCullFace(GLenum mode);
|
|
GL_API void GL_APIENTRY glDeleteBuffers(GLsizei n,
|
|
const GLuint * buffers);
|
|
GL_API void GL_APIENTRY glDeleteTextures(GLsizei n,
|
|
const GLuint * textures);
|
|
GL_API void GL_APIENTRY glDepthFunc(GLenum func);
|
|
GL_API void GL_APIENTRY glDepthMask(GLboolean flag);
|
|
GL_API void GL_APIENTRY glDepthRangex(GLclampx zNear, GLclampx zFar);
|
|
GL_API void GL_APIENTRY glDisable(GLenum cap);
|
|
GL_API void GL_APIENTRY glDisableClientState(GLenum array);
|
|
GL_API void GL_APIENTRY glDrawArrays(GLenum mode, GLint first,
|
|
GLsizei count);
|
|
GL_API void GL_APIENTRY glDrawElements(GLenum mode, GLsizei count,
|
|
GLenum type,
|
|
const GLvoid * indices);
|
|
GL_API void GL_APIENTRY glEnable(GLenum cap);
|
|
GL_API void GL_APIENTRY glEnableClientState(GLenum array);
|
|
GL_API void GL_APIENTRY glFinish(void);
|
|
GL_API void GL_APIENTRY glFlush(void);
|
|
GL_API void GL_APIENTRY glFogx(GLenum pname, GLfixed param);
|
|
GL_API void GL_APIENTRY glFogxv(GLenum pname, const GLfixed * params);
|
|
GL_API void GL_APIENTRY glFrontFace(GLenum mode);
|
|
GL_API void GL_APIENTRY glFrustumx(GLfixed left, GLfixed right,
|
|
GLfixed bottom, GLfixed top,
|
|
GLfixed zNear, GLfixed zFar);
|
|
GL_API void GL_APIENTRY glGetBooleanv(GLenum pname, GLboolean * params);
|
|
GL_API void GL_APIENTRY glGetBufferParameteriv(GLenum target,
|
|
GLenum pname,
|
|
GLint * params);
|
|
GL_API void GL_APIENTRY glGetClipPlanex(GLenum pname, GLfixed eqn[4]);
|
|
GL_API void GL_APIENTRY glGenBuffers(GLsizei n, GLuint * buffers);
|
|
GL_API void GL_APIENTRY glGenTextures(GLsizei n, GLuint * textures);
|
|
GL_API GLenum GL_APIENTRY glGetError(void);
|
|
GL_API void GL_APIENTRY glGetFixedv(GLenum pname, GLfixed * params);
|
|
GL_API void GL_APIENTRY glGetIntegerv(GLenum pname, GLint * params);
|
|
GL_API void GL_APIENTRY glGetLightxv(GLenum light, GLenum pname,
|
|
GLfixed * params);
|
|
GL_API void GL_APIENTRY glGetMaterialxv(GLenum face, GLenum pname,
|
|
GLfixed * params);
|
|
GL_API void GL_APIENTRY glGetPointerv(GLenum pname, void **params);
|
|
GL_API const GLubyte *GL_APIENTRY glGetString(GLenum name);
|
|
GL_API void GL_APIENTRY glGetTexEnviv(GLenum env, GLenum pname,
|
|
GLint * params);
|
|
GL_API void GL_APIENTRY glGetTexEnvxv(GLenum env, GLenum pname,
|
|
GLfixed * params);
|
|
GL_API void GL_APIENTRY glGetTexParameteriv(GLenum target, GLenum pname,
|
|
GLint * params);
|
|
GL_API void GL_APIENTRY glGetTexParameterxv(GLenum target, GLenum pname,
|
|
GLfixed * params);
|
|
GL_API void GL_APIENTRY glHint(GLenum target, GLenum mode);
|
|
GL_API GLboolean GL_APIENTRY glIsBuffer(GLuint buffer);
|
|
GL_API GLboolean GL_APIENTRY glIsEnabled(GLenum cap);
|
|
GL_API GLboolean GL_APIENTRY glIsTexture(GLuint texture);
|
|
GL_API void GL_APIENTRY glLightModelx(GLenum pname, GLfixed param);
|
|
GL_API void GL_APIENTRY glLightModelxv(GLenum pname,
|
|
const GLfixed * params);
|
|
GL_API void GL_APIENTRY glLightx(GLenum light, GLenum pname,
|
|
GLfixed param);
|
|
GL_API void GL_APIENTRY glLightxv(GLenum light, GLenum pname,
|
|
const GLfixed * params);
|
|
GL_API void GL_APIENTRY glLineWidthx(GLfixed width);
|
|
GL_API void GL_APIENTRY glLoadIdentity(void);
|
|
GL_API void GL_APIENTRY glLoadMatrixx(const GLfixed * m);
|
|
GL_API void GL_APIENTRY glLogicOp(GLenum opcode);
|
|
GL_API void GL_APIENTRY glMaterialx(GLenum face, GLenum pname,
|
|
GLfixed param);
|
|
GL_API void GL_APIENTRY glMaterialxv(GLenum face, GLenum pname,
|
|
const GLfixed * params);
|
|
GL_API void GL_APIENTRY glMatrixMode(GLenum mode);
|
|
GL_API void GL_APIENTRY glMultMatrixx(const GLfixed * m);
|
|
GL_API void GL_APIENTRY glMultiTexCoord4x(GLenum target, GLfixed s,
|
|
GLfixed t, GLfixed r,
|
|
GLfixed q);
|
|
GL_API void GL_APIENTRY glNormal3x(GLfixed nx, GLfixed ny, GLfixed nz);
|
|
GL_API void GL_APIENTRY glNormalPointer(GLenum type, GLsizei stride,
|
|
const GLvoid * pointer);
|
|
GL_API void GL_APIENTRY glOrthox(GLfixed left, GLfixed right,
|
|
GLfixed bottom, GLfixed top,
|
|
GLfixed zNear, GLfixed zFar);
|
|
GL_API void GL_APIENTRY glPixelStorei(GLenum pname, GLint param);
|
|
GL_API void GL_APIENTRY glPointParameterx(GLenum pname, GLfixed param);
|
|
GL_API void GL_APIENTRY glPointParameterxv(GLenum pname,
|
|
const GLfixed * params);
|
|
GL_API void GL_APIENTRY glPointSizex(GLfixed size);
|
|
GL_API void GL_APIENTRY glPolygonOffsetx(GLfixed factor, GLfixed units);
|
|
GL_API void GL_APIENTRY glPopMatrix(void);
|
|
GL_API void GL_APIENTRY glPushMatrix(void);
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GL_API void GL_APIENTRY glReadPixels(GLint x, GLint y, GLsizei width,
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GLsizei height, GLenum format,
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GLenum type, GLvoid * pixels);
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GL_API void GL_APIENTRY glRotatex(GLfixed angle, GLfixed x, GLfixed y,
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|
GLfixed z);
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GL_API void GL_APIENTRY glSampleCoverage(GLclampf value,
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GLboolean invert);
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GL_API void GL_APIENTRY glSampleCoveragex(GLclampx value,
|
|
GLboolean invert);
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|
GL_API void GL_APIENTRY glScalex(GLfixed x, GLfixed y, GLfixed z);
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|
GL_API void GL_APIENTRY glScissor(GLint x, GLint y, GLsizei width,
|
|
GLsizei height);
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|
GL_API void GL_APIENTRY glShadeModel(GLenum mode);
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|
GL_API void GL_APIENTRY glStencilFunc(GLenum func, GLint ref,
|
|
GLuint mask);
|
|
GL_API void GL_APIENTRY glStencilMask(GLuint mask);
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|
GL_API void GL_APIENTRY glStencilOp(GLenum fail, GLenum zfail,
|
|
GLenum zpass);
|
|
GL_API void GL_APIENTRY glTexCoordPointer(GLint size, GLenum type,
|
|
GLsizei stride,
|
|
const GLvoid * pointer);
|
|
GL_API void GL_APIENTRY glTexEnvi(GLenum target, GLenum pname,
|
|
GLint param);
|
|
GL_API void GL_APIENTRY glTexEnvx(GLenum target, GLenum pname,
|
|
GLfixed param);
|
|
GL_API void GL_APIENTRY glTexEnviv(GLenum target, GLenum pname,
|
|
const GLint * params);
|
|
GL_API void GL_APIENTRY glTexEnvxv(GLenum target, GLenum pname,
|
|
const GLfixed * params);
|
|
GL_API void GL_APIENTRY glTexImage2D(GLenum target, GLint level,
|
|
GLint internalformat, GLsizei width,
|
|
GLsizei height, GLint border,
|
|
GLenum format, GLenum type,
|
|
const GLvoid * pixels);
|
|
GL_API void GL_APIENTRY glTexParameteri(GLenum target, GLenum pname,
|
|
GLint param);
|
|
GL_API void GL_APIENTRY glTexParameterx(GLenum target, GLenum pname,
|
|
GLfixed param);
|
|
GL_API void GL_APIENTRY glTexParameteriv(GLenum target, GLenum pname,
|
|
const GLint * params);
|
|
GL_API void GL_APIENTRY glTexParameterxv(GLenum target, GLenum pname,
|
|
const GLfixed * params);
|
|
GL_API void GL_APIENTRY glTexSubImage2D(GLenum target, GLint level,
|
|
GLint xoffset, GLint yoffset,
|
|
GLsizei width, GLsizei height,
|
|
GLenum format, GLenum type,
|
|
const GLvoid * pixels);
|
|
GL_API void GL_APIENTRY glTranslatex(GLfixed x, GLfixed y, GLfixed z);
|
|
GL_API void GL_APIENTRY glVertexPointer(GLint size, GLenum type,
|
|
GLsizei stride,
|
|
const GLvoid * pointer);
|
|
GL_API void GL_APIENTRY glViewport(GLint x, GLint y, GLsizei width,
|
|
GLsizei height);
|
|
|
|
/*------------------------------------------------------------------------*
|
|
* Required OES extension functions
|
|
*------------------------------------------------------------------------*/
|
|
|
|
/* GL_OES_read_format */
|
|
#ifndef GL_OES_read_format
|
|
#define GL_OES_read_format 1
|
|
#endif
|
|
|
|
/* GL_OES_compressed_paletted_texture */
|
|
#ifndef GL_OES_compressed_paletted_texture
|
|
#define GL_OES_compressed_paletted_texture 1
|
|
#endif
|
|
|
|
/* GL_OES_point_size_array */
|
|
#ifndef GL_OES_point_size_array
|
|
#define GL_OES_point_size_array 1
|
|
GL_API void GL_APIENTRY glPointSizePointerOES(GLenum type, GLsizei stride,
|
|
const GLvoid * pointer);
|
|
#endif
|
|
|
|
/* GL_OES_point_sprite */
|
|
#ifndef GL_OES_point_sprite
|
|
#define GL_OES_point_sprite 1
|
|
#endif
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
|
|
#endif /* __gles_h_ */
|