mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2024-12-29 10:40:51 +01:00
249 lines
5.9 KiB
C++
249 lines
5.9 KiB
C++
// Copyright 2010 Dolphin Emulator Project
|
|
// Licensed under GPLv2+
|
|
// Refer to the license.txt file included.
|
|
|
|
#include <cstring>
|
|
|
|
#include "Common/ChunkFile.h"
|
|
#include "Common/CommonTypes.h"
|
|
#include "Common/Event.h"
|
|
#include "Common/Flag.h"
|
|
#include "Common/Logging/Log.h"
|
|
#include "Core/ConfigManager.h"
|
|
#include "Core/Host.h"
|
|
#include "VideoCommon/AsyncRequests.h"
|
|
#include "VideoCommon/BPStructs.h"
|
|
#include "VideoCommon/CPMemory.h"
|
|
#include "VideoCommon/CommandProcessor.h"
|
|
#include "VideoCommon/Fifo.h"
|
|
#include "VideoCommon/GeometryShaderManager.h"
|
|
#include "VideoCommon/IndexGenerator.h"
|
|
#include "VideoCommon/OnScreenDisplay.h"
|
|
#include "VideoCommon/OpcodeDecoding.h"
|
|
#include "VideoCommon/PixelEngine.h"
|
|
#include "VideoCommon/PixelShaderManager.h"
|
|
#include "VideoCommon/RenderBase.h"
|
|
#include "VideoCommon/TextureCacheBase.h"
|
|
#include "VideoCommon/VertexLoaderManager.h"
|
|
#include "VideoCommon/VertexShaderManager.h"
|
|
#include "VideoCommon/VideoBackendBase.h"
|
|
#include "VideoCommon/VideoConfig.h"
|
|
#include "VideoCommon/VideoState.h"
|
|
|
|
static Common::Flag s_FifoShuttingDown;
|
|
|
|
static volatile struct
|
|
{
|
|
u32 xfbAddr;
|
|
u32 fbWidth;
|
|
u32 fbStride;
|
|
u32 fbHeight;
|
|
} s_beginFieldArgs;
|
|
|
|
void VideoBackendBase::Video_ExitLoop()
|
|
{
|
|
Fifo::ExitGpuLoop();
|
|
s_FifoShuttingDown.Set();
|
|
}
|
|
|
|
// Run from the CPU thread (from VideoInterface.cpp)
|
|
void VideoBackendBase::Video_BeginField(u32 xfbAddr, u32 fbWidth, u32 fbStride, u32 fbHeight)
|
|
{
|
|
if (m_initialized && g_ActiveConfig.bUseXFB && g_renderer)
|
|
{
|
|
Fifo::SyncGPU(Fifo::SyncGPUReason::Swap);
|
|
|
|
AsyncRequests::Event e;
|
|
e.time = 0;
|
|
e.type = AsyncRequests::Event::SWAP_EVENT;
|
|
|
|
e.swap_event.xfbAddr = xfbAddr;
|
|
e.swap_event.fbWidth = fbWidth;
|
|
e.swap_event.fbStride = fbStride;
|
|
e.swap_event.fbHeight = fbHeight;
|
|
AsyncRequests::GetInstance()->PushEvent(e, false);
|
|
}
|
|
}
|
|
|
|
u32 VideoBackendBase::Video_AccessEFB(EFBAccessType type, u32 x, u32 y, u32 InputData)
|
|
{
|
|
if (!g_ActiveConfig.bEFBAccessEnable)
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
if (type == POKE_COLOR || type == POKE_Z)
|
|
{
|
|
AsyncRequests::Event e;
|
|
e.type = type == POKE_COLOR ? AsyncRequests::Event::EFB_POKE_COLOR :
|
|
AsyncRequests::Event::EFB_POKE_Z;
|
|
e.time = 0;
|
|
e.efb_poke.data = InputData;
|
|
e.efb_poke.x = x;
|
|
e.efb_poke.y = y;
|
|
AsyncRequests::GetInstance()->PushEvent(e, false);
|
|
return 0;
|
|
}
|
|
else
|
|
{
|
|
AsyncRequests::Event e;
|
|
u32 result;
|
|
e.type = type == PEEK_COLOR ? AsyncRequests::Event::EFB_PEEK_COLOR :
|
|
AsyncRequests::Event::EFB_PEEK_Z;
|
|
e.time = 0;
|
|
e.efb_peek.x = x;
|
|
e.efb_peek.y = y;
|
|
e.efb_peek.data = &result;
|
|
AsyncRequests::GetInstance()->PushEvent(e, true);
|
|
return result;
|
|
}
|
|
}
|
|
|
|
u32 VideoBackendBase::Video_GetQueryResult(PerfQueryType type)
|
|
{
|
|
if (!g_perf_query->ShouldEmulate())
|
|
{
|
|
return 0;
|
|
}
|
|
|
|
Fifo::SyncGPU(Fifo::SyncGPUReason::PerfQuery);
|
|
|
|
AsyncRequests::Event e;
|
|
e.time = 0;
|
|
e.type = AsyncRequests::Event::PERF_QUERY;
|
|
|
|
if (!g_perf_query->IsFlushed())
|
|
AsyncRequests::GetInstance()->PushEvent(e, true);
|
|
|
|
return g_perf_query->GetQueryResult(type);
|
|
}
|
|
|
|
u16 VideoBackendBase::Video_GetBoundingBox(int index)
|
|
{
|
|
if (!g_ActiveConfig.backend_info.bSupportsBBox)
|
|
return 0;
|
|
|
|
if (!g_ActiveConfig.bBBoxEnable)
|
|
{
|
|
static bool warn_once = true;
|
|
if (warn_once)
|
|
ERROR_LOG(VIDEO, "BBox shall be used but it is disabled. Please use a gameini to enable it "
|
|
"for this game.");
|
|
warn_once = false;
|
|
return 0;
|
|
}
|
|
|
|
Fifo::SyncGPU(Fifo::SyncGPUReason::BBox);
|
|
|
|
AsyncRequests::Event e;
|
|
u16 result;
|
|
e.time = 0;
|
|
e.type = AsyncRequests::Event::BBOX_READ;
|
|
e.bbox.index = index;
|
|
e.bbox.data = &result;
|
|
AsyncRequests::GetInstance()->PushEvent(e, true);
|
|
|
|
return result;
|
|
}
|
|
|
|
void VideoBackendBase::ShowConfig(void* parent_handle)
|
|
{
|
|
if (!m_initialized)
|
|
InitBackendInfo();
|
|
|
|
Host_ShowVideoConfig(parent_handle, GetDisplayName());
|
|
}
|
|
|
|
void VideoBackendBase::InitializeShared()
|
|
{
|
|
memset(&g_main_cp_state, 0, sizeof(g_main_cp_state));
|
|
memset(&g_preprocess_cp_state, 0, sizeof(g_preprocess_cp_state));
|
|
memset(texMem, 0, TMEM_SIZE);
|
|
|
|
// Do our OSD callbacks
|
|
OSD::DoCallbacks(OSD::CallbackType::Initialization);
|
|
|
|
// do not initialize again for the config window
|
|
m_initialized = true;
|
|
|
|
s_FifoShuttingDown.Clear();
|
|
memset((void*)&s_beginFieldArgs, 0, sizeof(s_beginFieldArgs));
|
|
m_invalid = false;
|
|
frameCount = 0;
|
|
|
|
CommandProcessor::Init();
|
|
Fifo::Init();
|
|
OpcodeDecoder::Init();
|
|
PixelEngine::Init();
|
|
BPInit();
|
|
VertexLoaderManager::Init();
|
|
IndexGenerator::Init();
|
|
VertexShaderManager::Init();
|
|
GeometryShaderManager::Init();
|
|
PixelShaderManager::Init();
|
|
|
|
g_Config.Load(File::GetUserPath(D_CONFIG_IDX) + "GFX.ini");
|
|
g_Config.GameIniLoad();
|
|
g_Config.UpdateProjectionHack();
|
|
g_Config.VerifyValidity();
|
|
UpdateActiveConfig();
|
|
|
|
// Notify the core that the video backend is ready
|
|
Host_Message(WM_USER_CREATE);
|
|
}
|
|
|
|
void VideoBackendBase::ShutdownShared()
|
|
{
|
|
// Do our OSD callbacks
|
|
OSD::DoCallbacks(OSD::CallbackType::Shutdown);
|
|
|
|
m_initialized = false;
|
|
|
|
Fifo::Shutdown();
|
|
}
|
|
|
|
void VideoBackendBase::CleanupShared()
|
|
{
|
|
VertexLoaderManager::Clear();
|
|
}
|
|
|
|
// Run from the CPU thread
|
|
void VideoBackendBase::DoState(PointerWrap& p)
|
|
{
|
|
bool software = false;
|
|
p.Do(software);
|
|
|
|
if (p.GetMode() == PointerWrap::MODE_READ && software == true)
|
|
{
|
|
// change mode to abort load of incompatible save state.
|
|
p.SetMode(PointerWrap::MODE_VERIFY);
|
|
}
|
|
|
|
VideoCommon_DoState(p);
|
|
p.DoMarker("VideoCommon");
|
|
|
|
p.Do(s_beginFieldArgs);
|
|
p.DoMarker("VideoBackendBase");
|
|
|
|
// Refresh state.
|
|
if (p.GetMode() == PointerWrap::MODE_READ)
|
|
{
|
|
m_invalid = true;
|
|
|
|
// Clear all caches that touch RAM
|
|
// (? these don't appear to touch any emulation state that gets saved. moved to on load only.)
|
|
VertexLoaderManager::MarkAllDirty();
|
|
}
|
|
}
|
|
|
|
void VideoBackendBase::CheckInvalidState()
|
|
{
|
|
if (m_invalid)
|
|
{
|
|
m_invalid = false;
|
|
|
|
BPReload();
|
|
TextureCacheBase::Invalidate();
|
|
}
|
|
}
|