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df536b1443
These games greatly benefit from CPU Culling, and there isn't much reason not to just blanket enable it for all users. There is no case where you'd want it disabled.
33 lines
787 B
INI
33 lines
787 B
INI
# RZDE01, RZDJ01, RZDK01, RZDP01 - The Legend of Zelda: Twilight Princess [Wii]
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnLoad]
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# Add memory patches to be loaded once on boot here.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video_Hacks]
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EFBAccessEnable = True
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ImmediateXFBEnable = False
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# The game logic itself is ignoring VI interrupts
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# and keeps updating shadow video registers.
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# Because of this, it is incompatible with VISkip.
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VISkip = False
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[Video_Settings]
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# Because the minimap in Hyrule Field and Faron Woods
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# has a ton of unused triangles, CPU Cull can greatly
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# speed up demanding areas of the game.
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CPUCull = True
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[Video_Enhancements]
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ArbitraryMipmapDetection = True
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