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a53dc6f981
It's extremely unsafe, unused (not exposed in the GUI and not present in any gameconfigs), and mostly obviated by fastmem. Although this type of thing could theoretically be useful someday for fastmem support with MMU, it's probably not the best way to do it, the existing implementation is way too simplistic, and it can always be dug up to provide support for a new implementation if needed. Not like it's a big deal to keep it working, but it really seems pointless. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
Plugins | ||
TestSuite | ||
UnitTests | ||
VSProps | ||
CMakeLists.txt | ||
Dolphin_2010.sln |